Starbound

Starbound

Revived - Vepr ship for vanilla races
191 Comments
EpicToasty 17 Oct, 2021 @ 9:08pm 
Ok, so I apologize if this has already been answered, but what is the weapon digistructor for? Where do I get weapon blueprints for it?
Desodius 16 Sep, 2021 @ 4:53pm 
Ok I'll try that and let you know what happens thanks for getting back to me.
bk3000  [author] 16 Sep, 2021 @ 11:42am 
Turning this mod on won't have an immediate effect. If you had it on when you upgraded a ship (which you don't do anyhow with FU's BYOS) then it would be a problem. For those that want this ship, they really only need this mod on during new character creation and when upgrading it

Point is, it isn't really tricky. Just sub, craft, unsub. It won't cause a problem to do so. Not the last time I checked anyhow, unless FU's BYOS radically changed something since I last looked.

But if you are worried, it isn't a bad idea to back up saves anyhow. Open your starbound folder, copy the "storage" folder within it to somewhere else. Now you can always restore your saves if you need. It isn't a bad idea in general to periodically do that when you aren't sure about things.
Desodius 16 Sep, 2021 @ 4:22am 
Do you perhaps have a list of the item codes? or the crafting table/locker's item ID? I'd try your suggestion but I'm a bit worried it may frack my ship.
Desodius 16 Sep, 2021 @ 4:15am 
Mm that might be tricky then since I'm currently using frackens BYOS and I have your blocks mods installed, and I built a custom ship, so if I activate it now, would it screw up anything?
Leifreon 16 Sep, 2021 @ 12:17am 
i figured it out!, took me a bit of trial and error but i got it eventually.
bk3000  [author] 16 Sep, 2021 @ 12:05am 
By strings, I mean the race names exactly as they appear in universe_server.config.patch for that mod
bk3000  [author] 16 Sep, 2021 @ 12:05am 
@Tankbusta
Yeah that's one thing I forgot. Starbound will load in phases
1. Base game assets
2. Manually installed mods.
3. Workshop mods.

So if something is required by the manually installed mods, it too needs to be manually installed - because when Starbound checks if the mod it needs is there, it isn't (yet). But that won't matter the moment you upload it to the workshop (if you do).

As for the multiple races, just give me the strings I can make it easily and leave it in that thread.
Leifreon 15 Sep, 2021 @ 11:58pm 
ok. had to manually install the blocks and objects and this mod from the starbound forum to get my own working to test it. Now I just need help with the multiple Race bit
Leifreon 15 Sep, 2021 @ 11:21pm 
so, got this all figured out, cept the multi race part. but the game keeps giving an error saying i'm missing the blocks and objects mod. but. i'm not. i'm subscribed to it. did its name change for metadata since you wrote the guide?
bk3000  [author] 15 Sep, 2021 @ 11:09pm 
@Desodius
Oh sorry. Technically they are in the prerequisite mod already, but not the recipes for them. What you can do is -
1. Install the prerequisite "bk3k blocks and objects" mod and leave it installed.
2. Temporarily install this mod to craft things, but don't start a new character/upgrade your ship during that time.
3. Remove this mod when you don't need to craft stuff.

As long as you keep the prerequisite mod, the stuff will remain. Which is why I put the actual assets in there, so you can add/remove the ship-override portion at will. I figured that's more server friendly as different people have different preferences.
Leifreon 15 Sep, 2021 @ 10:46pm 
It would be easy, if I weren't retarded. but yes between Callistan all being in a .pak file i can't unpack because it's not on the same drive as my OS so command prompt becomes useless. I have no idea how to do the 3 race bit of the universe config
Desodius 15 Sep, 2021 @ 3:22pm 
So thats a no-go with the furniture and blocks from this mod then?
bk3000  [author] 15 Sep, 2021 @ 11:09am 
@Tankbusta
I wasn't doing anything with Starbound ATM and don't plan to publish any mods/patches at the current time. But this is very easy for you to do. I pinned this discussion with easy directions here - https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1243244711/2139714930207168023/
I may have over-explained some things, not presuming the existing knowledge of those that read it. I have a ready-made patch that you swap the races's name into. The example patch would already work for Felin as is, so you trade felin for <whatever race> and it should work as long as you didn't screw up the spelling (which is case sensitive).

If there are 3 races involved, the patch is just a little bit bigger but follows the same principals. If you have further questions about that, just ask me in that discussion.
Leifreon 15 Sep, 2021 @ 1:44am 
Good day my dood. I was wondering if there was any chance of convincing you to make a patch for this just for the Callistan Race mod and the 3 races inside said mod? I've tried your shipyard mod with race patch 2 but I can't get it working for some reason.
Desodius 27 Aug, 2021 @ 2:55pm 
Is there any chance that we can have the building blocks and furniture from this mod without having the entirety of the ship? or do we have to have the whole package?
bk3000  [author] 22 Jun, 2021 @ 1:38pm 
I do have a note about FU's ship building system, but from your description they must have changed something about how it is implimented. I'm pretty familiar with how it did worked... before. I'll have to look at it when I have time.

If you are intending to do a BYOS ship for a character, I'd suggest disabling this mod while creating the character. You can leave the prerequisite mod (which actually houses the necessary assets) as to keep this ship on other characters (just don't upgrade the old character's ships without this).
UnseenMountain 2 Mar, 2021 @ 12:24am 
This has a weird effect on BYOS it overlaps some of the textures on to the FU ship making for some really weird effects.
bk3000  [author] 16 Jan, 2021 @ 7:54am 
Other races will be unaffected (unless you have a patch specific to them). Do they would have the build your own ship option.
bk3000  [author] 16 Jan, 2021 @ 7:49am 
@dylscorbo
It is compatible, but FU has their own "build your own ship" option built in.This ship will over-write ship Tier 0 for vanilla races only. Therefore on vanilla races, you won't have an option to build your own ship. They will simply have this ship instead.
DiscountSanji 15 Jan, 2021 @ 8:49pm 
Wait, so i am confused. Does this work fine with FU with no actual issues?
Timtee [CVHN] 2 Jan, 2021 @ 11:34am 
Ah, fair enough I guess. And also reasonable.
bk3000  [author] 2 Jan, 2021 @ 9:56am 
That's easier said than done. I mean making "something" is one thing. But keeping to the same standards and general look is another. I would hate to push out something that didn't do the original justice.

Also there would be those that would want to keep this form, so if I did anything it would be creating a brand new ship inspired from this, but with upgrades in mind.
Timtee [CVHN] 1 Jan, 2021 @ 10:17am 
I would love to see this ship at some point have multiple tiers that are even larger than the normal size. Would be cool honestly.
bk3000  [author] 10 Dec, 2020 @ 6:05pm 
@CrocOsnake
See the pinned discussion
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1243244711/2139714930207168023/

You don't need to code anything. If you can edit text, you can do this. Compared to the example I gave, very small changes get you there.

In _metadata change this
"includes" : ["Felins"],
to this
"includes" : ["Avali"],

Then in universe_server.config.patch all 3 lines that say this
"path" : "/speciesShips/felin",
to this
"path" : "/speciesShips/avali",

And you have an Avali patch just that easy. No arcane magic needed.
CrocOsnake 10 Dec, 2020 @ 2:39pm 
I'm horrible at coding even with tutorials and i don't have the proper programs to do it so can somebody make this work with the Avali race? It would be greatly appreciated.
AzureKitsune 5 Nov, 2020 @ 11:03am 
YES!!
Thank you so much for bring this ship design back! I loved it so much when I first used it and was so disheartened when it got discontinued originally. Thank you, thank you, thank you!
bk3000  [author] 1 May, 2020 @ 8:26am 
Also I realized I missed only a small bit of the guide, although the missing bit was fairly obvious anyhow.
bk3000  [author] 1 May, 2020 @ 8:16am 
@DrPvtSkittles
Glad if you found it useful.
DrPvtSkittles 1 May, 2020 @ 2:23am 
Cheers for the guide for making patches for other races. Very handy!
bk3000  [author] 7 Apr, 2020 @ 8:28am 
@Loial-the-Ogier
The teleporter is small compared to vanilla (they used to use similar form teleporters. At the bottom of the shaft. There are particles coming off it, and it it animated.

Plus nothing stops you from adding another teleporter if you want - from the teleporter shop at the Outpost. If you want to change the beamup point, go to that spot and -
/admin
/setspawnpoint
/admin
Loial-the-Ogier 6 Apr, 2020 @ 11:22pm 
Where is the teleporter so I can have my friends teleport to my ship?????
SENPAI!! [Only Two Genders] 5 Mar, 2020 @ 5:31am 
for avali race please?
Desodius 16 Nov, 2019 @ 2:54pm 
Yo, Bk, any chance we can get the nano crafting tech on the Vepr ship in a standalone mod for custome races to use?
Comfortable? No I come for food 24 Aug, 2019 @ 5:05pm 
this would look perfect with the nightar furniture from FU:steamhappy:
bk3000  [author] 13 Jul, 2019 @ 1:47pm 
@TheMasterTM69
Yes. Either by patching that race, or just deleting that non-vanilla character's .shipworld file and replace it with a .shipworld file that has this ship(from a vanilla character). You can find them in \starbound\storage\player\

It is easier to tell what files belong to what character by viewing the folder "as details" and sorting by date. The latest date being the last character you played as.

I'd recommend you upgrade the vanilla character's ship to the max to avoid problems first, then copy it over.
/admin
/spawnitem shipT9
/admin
TheMasterTM69 13 Jul, 2019 @ 11:44am 
hey, is it possible to port this ship into my non-vanilla race character?
Sage Emerald 8 Jul, 2019 @ 8:45am 
Thank you so much!
bk3000  [author] 8 Jul, 2019 @ 7:29am 
@Sage_Emerald
Well you can uninstall it, sure. But it isn't like you're automatically going back to a vanilla ship. What exactly happens depends on you uninstalling the prerequisite mod.
1, If you still have my blocks and objects mod, it contains the assets of this mod so you're ship would still be there and would be usable until you attempted to upgrade the ship.
2. If you removed that too, your blocks will be dirt, and your objects will be gone too. Some invisible collisions may remain such as where doors existed before.

To revert to a vanilla ship after uninstalling this mod (with or without the prerequisite mod) you'll need to go into \starbound\storage\player\ and delete your .shipworld file so Starbound generates you a new (vanilla) ship.

Regarding #1 though - the reason I set it up that way is so it is easier for a server to support this ship without making it mandatory for everyone to use it.
Sage Emerald 7 Jul, 2019 @ 11:28pm 
Is this not uninstallable?
Hangatyr 14 Jun, 2019 @ 8:53am 
Please, can you make this ship for Ningen race?
Starch_Contrast, Esquire 1 Jun, 2019 @ 1:45pm 
That should serve my purposes nicely, thank you.
bk3000  [author] 31 May, 2019 @ 9:00pm 
Since this ship can't upgrade, I just set it to 25 regardless of tier... which come to think of it is higher than vanilla ships. If you are also using the shipyard mod (thus this ship is parted there), the max crew is 200 LOL. But you have nearly unlimited space so that makes more sense.
Starch_Contrast, Esquire 31 May, 2019 @ 6:03pm 
What's the max crew size on this beastie?

Great mod, by the by, I love the design.

Thanks!
YoRHa No.13 Type S 26 May, 2019 @ 5:45pm 
duno, aff this its too much for me useless brain
bk3000  [author] 26 May, 2019 @ 5:40pm 
Only Starbound.log not .1, .2 etc. If you have "hide extensions for known types" on in Windows, then it just says Starbound
YoRHa No.13 Type S 26 May, 2019 @ 12:46pm 
tehre are 5 log here
bk3000  [author] 26 May, 2019 @ 12:27pm 
Forgot to mention the log can be posted on Pastebin, then leave the link here.
YoRHa No.13 Type S 26 May, 2019 @ 12:10pm 
i see, well i supous i will have to check it, i am just using a few block ship haha
bk3000  [author] 26 May, 2019 @ 11:55am 
Nah I made this to load after FU anyhow. If you are talking vanilla races, then I'd need to see the log to figure out why. In /Starbound/storage/Starbound.log

Note there are some extra fuel, or extra crew count mods that work by replacing the ship. You would not expect crew maximum to work that way, but it does.