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MOD_CRITICAL_ERROR: UOH | Catwalk v1.1, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
try deleting the files associated with the mod and letting steam redownload them
MOD_CRITICAL_ERROR: UOH | Catwalk v1.1, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
Any thoughts? I've removed the mod and tried reloading it in a fresh world with no other mods and still no good.
UPDATE :
Hi Guys, sorry for my absence. I updated mount points. I think know, catwalks will be no longer airtight.
the vanilla catwalks can be used for the same purpose, although they don't look as nice, and you can see an example on the asteroid field starting scenario. the respawn ship has a grinded down catwalk over the front window in the same fashion.
About triangles, about 3000 per blocks for the main model. But 1000 and 100 for lods.
Always thought vanilla game was lacking on their version
You do not have to build just catwalk with those blocks. You could build many other things with by combining several other blocks.