Garry's Mod

Garry's Mod

TTT Bots 2.0
83 Comments
TF2Player3253 29 Jun @ 12:11am 
Yeah I realised that Im a dumbass
immortal man  [author] 28 Jun @ 10:19pm 
Read the description
TF2Player3253 28 Jun @ 7:30pm 
UUu How tf do i use this
immortal man  [author] 20 Jun @ 6:35pm 
That error is unrelated to my mod. You need to mount CS:S to play TTT2. You can do this by owning CS:S or downloading the textures online.
sliced ​​hotdog 20 Jun @ 11:34am 
[TTT2 (Base) - v0.14.4b] TTT2 WARNING: CS:S does not appear to be mounted by GMod. Things may break in strange ways. Server admin? Check the TTT readme for help.

1. unknown - gamemodes/terrortown/gamemode/server/sv_main.lua:298 how to fix
immortal man  [author] 18 Jun @ 10:41pm 
Eh, probably not by me. I've been working on this specific addon on-and-off for almost a decade now. The bots are in a good enough state right now to where I'm comfortable letting the addon coast for the foreseeable future while I work on other (non-gmod) projects.
iluvtacoz123 18 Jun @ 6:25pm 
will there ever be a 3.0.....
immortal man  [author] 20 Apr @ 4:25pm 
Ensure the model path you are using is correct. It has to be a full path to a valid playermodel.
Zeruna 20 Apr @ 4:17pm 
Custom player doesn't work for the bots for some reason.
immortal man  [author] 19 Apr @ 3:35pm 
If you got it installed properly, you are on a server, there are open player slots, and the commands aren't loading, then there must be a deeper issue with your installation of the game or the mod.

Assuming you're on a P2P server, validate your files and triple-check that there are NO warning messages from the mod in your console. The mod may fail to load fully if there is no navmesh, or for a number of other reasons.

There are people using the mod actively that haven't reported any issues like this, so it's most likely not a problem within my control beyond giving you these troubleshooting steps.

@D и t я - see the description "How to use"
БОТ CAheK 19 Apr @ 10:25am 
yes
Chipikao 19 Apr @ 7:28am 
how to spawn bots?
immortal man  [author] 17 Apr @ 5:33pm 
You may be seeing the convars, which are variables you can set for the mod. The commands are a bit different and depend on the mod fully loading to function.

The mod will not load properly if you are not in a compatible server. Are you in a server AND are there available player slots?
БОТ CAheK 17 Apr @ 1:52am 
the other commands of the mods are working, but not the ttt_bot_add.
or !addbot
immortal man  [author] 16 Apr @ 6:52pm 
If the commands aren't loading, then the mod isn't loading. Either there's an error (which you would likely have noticed and mentioned), or the mod may have not been installed or enabled. Or you aren't playing on a supported version of TTT.
БОТ CAheK 16 Apr @ 1:34pm 
(sorry, i js dont have github)
БОТ CAheK 16 Apr @ 1:33pm 
hey, i have a problem. when i try to use the commands "!addbot 15 or console ttt_bot_add 15" it doesnt work, it says unknown command "ttt_bot_add" or when i type in chat it doesn't work.
immortal man  [author] 15 Mar @ 2:14am 
Generally speaking (and this isn't directed at anyone in particular here), I haven't worked on any significant features for this addon for some time now. The mod is "solving" a highly complex problem, and thus is very complicated itself. I also have other projects I am more personally invested in for the time being.

If anyone has suggestions, I highly encourage you to clone the codebase, try to create the feature yourself, then contribute to the repository ("PR"). I am very open to these, and it does not have to be perfect.

Suggesting a feature like, "can you make the bots talk back," is a large task in scope, and I do not personally see the purpose in investing my energy--so I will likely never work on it.
immortal man  [author] 15 Mar @ 2:04am 
@SpaceMan They will actively walk away from nearby C4 if they aren't preoccupied with something else.

However, due to the complex nature of pathing and how diverse TTT maps are, I decided to still allow them to path through risky areas.
SpaceMan 13 Mar @ 7:02pm 
since i dont have a github could you please make it so that the terrorist bots move away from the c4 that they placed as sometimes the bots will kill themselves because of the c4 (theyd win the match otherwise)
TerrariaGuy 3 Mar @ 7:37pm 
+CameraMan That would probably take too much time for the dev to make, but if you are talking about using the V keybind to call someone a traitor thats a different story but still a bit complicated and hard.
Kevin 21 Feb @ 4:45pm 
Can you Make The Player Talk The Bots
tony rigatoni 18 Feb @ 10:26am 
xcellent addon
Nick 6 Feb @ 1:52am 
Oh, then there has been a bug, ill try and report it on the github, happened to me to over a year now, didnt even know.
immortal man  [author] 5 Feb @ 9:41pm 
That is a behavior already present in the bots. If they are not collecting weapons, that is a bug, and I would appreciate more information.
Nick 5 Feb @ 3:53pm 
Would be neat if the bots were able to find a way and immediately find a way to get to a weapon if it had nothing in their inventory.
immortal man  [author] 1 Feb @ 11:29pm 
See the !botkick chat command, or consider setting a quota via !botquota (chat) or ttt_bot_quota (console)--quotas are easier to administrate anyway. The mod will automatically add/remove bots based on how many you want
Chef Egg 1 Feb @ 2:19pm 
Is there a way to remove bots?
TerrariaGuy 27 Jan @ 10:03am 
Thats fair.
immortal man  [author] 26 Jan @ 9:49pm 
The mod already tries to automatically guess what a custom role's allies/enemies are, but there is not a perfect way to guess this automatically, especially considering how nuanced some roles are.
TerrariaGuy 26 Jan @ 4:58am 
Like with custom roles, when theres an independent murderer role the bots think its an innocent role (a.k.a doesnt kill anyone and acts like an innocent). So i mean like serial killer and such. (im using that as an example i know thats compatible)
immortal man  [author] 26 Jan @ 12:33am 
Can you elaborate on your question? I don't think I 100% understand.

The role code itself is very modular. Devs can easily modify what roles (like "traitor" or "jester") and teams (TEAM_TRAITOR or TEAM_JESTER) are allies to each other.
TerrariaGuy 25 Jan @ 1:24pm 
(along with jester roles and such)
TerrariaGuy 25 Jan @ 10:04am 
Sorry to ask, but is it too complicated to edit the bots to tell which roles are independent (murderer/normal), innocent or traitor role?
Sandvich Cooker 25 Jan @ 8:54am 
thanks disabling all of the addons exept for the ttt bots worked
immortal man  [author] 25 Jan @ 1:04am 
Termporarily disable all installed addons except TTT Bots + maps, create a P2P server on an included map, enter `ttt_bot_add 4` (DO NOT use the `bot` command). If they are still not moving, and there isn't any indication as to why (chat or console), verify your files.

There are many possible troubleshooting steps to go through -- if you can provide a precise set of steps to reproduce your issue, or some kind of error, I will be able to assist you better.
Sandvich Cooker 24 Jan @ 9:59pm 
i created a ttt server and loaded the supported map and spawned the bots through the console command and they just stand forever
immortal man  [author] 24 Jan @ 4:45pm 
Reading the description is a good place to start
Sandvich Cooker 24 Jan @ 7:27am 
how to make bots walk
МАРКМЭН 9 Dec, 2024 @ 10:21am 
спасибо:gordon:
immortal man  [author] 7 Dec, 2024 @ 3:41pm 
прочитайте описание
МАРКМЭН 7 Dec, 2024 @ 12:17pm 
как создать бота?
:Original_Assassin:
Garrrr 26 Nov, 2024 @ 9:42pm 
TTT bots more like TIT TIT TITTIES AND BOOBS
immortal man  [author] 26 Nov, 2024 @ 9:10pm 
The env_cubemap part is unrelated. It looks like you have the mod installed; are you on a server? The mod auto-disables if you are playing singleplayer. The mod will explicitly warn you in chat or in the console if it's having a problem.
D1xel 26 Nov, 2024 @ 2:49am 
I restrat game and and selected the TTT map, I looked at the console and saw this: Loading TTT Bots 2 client...
env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonefloor006a. Is this a problem?
immortal man  [author] 26 Nov, 2024 @ 1:54am 
Ensure you are playing TTT, you are on a server, and that there are no warnings in the chat/console related to the mod. Also, restart your game if you haven't already.

If TTT Bots threw an error (or "Problem"), let me know.
D1xel 26 Nov, 2024 @ 1:37am 
Hello, I can't spawn bots, console says unknown command but the mod is enabled.
I tried to write in chat !botadd but nothing worked
immortal man  [author] 13 Nov, 2024 @ 9:39pm 
Without knowing any further context, like what language you are translating to, I can't help all that much. Is it a single message with a single one of those characters? Or is it every character? It could be a bug on this addon's end, but it's likely that the file encoding doesn't support the character(s) you're using
amny4nm 13 Nov, 2024 @ 6:38am 
hi! im currently trying to make a custom language to this addon, but sometimes when bot sends some messagse to chat, the symbol "�" appears randomly, i dont really know lua, and if you know why, can you help me please with this problem?
KingKalibur 3 Nov, 2024 @ 4:27am 
I got it to work by editing the addon's code. Thanks!