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1. unknown - gamemodes/terrortown/gamemode/server/sv_main.lua:298 how to fix
Assuming you're on a P2P server, validate your files and triple-check that there are NO warning messages from the mod in your console. The mod may fail to load fully if there is no navmesh, or for a number of other reasons.
There are people using the mod actively that haven't reported any issues like this, so it's most likely not a problem within my control beyond giving you these troubleshooting steps.
@D и t я - see the description "How to use"
The mod will not load properly if you are not in a compatible server. Are you in a server AND are there available player slots?
or !addbot
If anyone has suggestions, I highly encourage you to clone the codebase, try to create the feature yourself, then contribute to the repository ("PR"). I am very open to these, and it does not have to be perfect.
Suggesting a feature like, "can you make the bots talk back," is a large task in scope, and I do not personally see the purpose in investing my energy--so I will likely never work on it.
However, due to the complex nature of pathing and how diverse TTT maps are, I decided to still allow them to path through risky areas.
The role code itself is very modular. Devs can easily modify what roles (like "traitor" or "jester") and teams (TEAM_TRAITOR or TEAM_JESTER) are allies to each other.
There are many possible troubleshooting steps to go through -- if you can provide a precise set of steps to reproduce your issue, or some kind of error, I will be able to assist you better.
env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonefloor006a. Is this a problem?
If TTT Bots threw an error (or "Problem"), let me know.
I tried to write in chat !botadd but nothing worked