Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Opponents and Religions
44 Comments
Randful 29 May @ 8:17pm 
Great mod.
Issue: “Swords to Plowshares” seems to be giving far more food than it is supposed to. In a recent game, I had many cities with 300+ growth food per turn as a result.
Wilson 19 Feb, 2024 @ 1:16pm 
Still says all great people established
clickthecreeper 30 Nov, 2022 @ 1:36pm 
I don't think this mod works with the Europe True Start Locations map, FYI. Works with the other true start locations though.
Gebus 18 May, 2022 @ 4:04pm 
That is odd, for some reason after a restart, and not loading the preset I had created, the player slots actually are there. It's glorious. Maybe the preset activated some mod each time I loaded it? Anyway, my bad, and thank you (for the mod)!
Gebus 18 May, 2022 @ 3:08pm 
Doesn't seem to work on single player either :P Been trying to find a mod to get more AI in but nothing seems to work...
Prince Taco 20 Aug, 2021 @ 2:32pm 
it doesnt work on MP

Alastrianna 14 Aug, 2021 @ 12:22am 
Mod is working, Thank You very much <3
LOBO 23 Aug, 2020 @ 1:35pm 
Or add mods that expand religion with more pantheons and beliefs
Astacius 19 Jun, 2020 @ 2:09pm 
@Nubis113 this is a known problem since 2017, only solution is to get your pantheon soon enough there will be anything left to pick, then everything will go fine
Nubis113 14 Jun, 2020 @ 12:59am 
Hi!
I tried this mod out for the first time, and I wanted to have as many civs as possible on an average sized map. I had the standard amount of city-states, btw. I was not focusing strongly on religion early on, and when- around turn 75 on standard speed- I had to found a pantheon, I could not. When the menu of pantheons opened up none were listed. Since I could not select a pantheon, the game would not allow me to finish my turn, simply opening the empty pantheon menu every time I tried. I did not have any other mods that effect religion turned on. I'm not entirely sure what the problem is, but I hope that you can figure it out and fix it, because this is a great mod otherwise, and it's unfortunate to not be able to use it.
jasio202 29 May, 2020 @ 9:04am 
Doesn't work for me anymore after last update :( My favourite mod... Please do something with it!
thiotes 20 May, 2020 @ 10:31pm 
Or maybe it is still working, just not on the startup settings i usually load with it.
thiotes 20 May, 2020 @ 10:23pm 
It isn't working for me anymore after the latest update.
Xi Jinping 10 May, 2020 @ 8:42am 
The swords to plowshares belief causes some problems. It seems it gives you +20% city growth every time you make peace, so you get buffs like +160% food or more after a while. Otherwise it's a really fun mod. Keep up the good work!
Lucius, the Heavenly Dragon 23 Dec, 2019 @ 8:23am 
Would it be possible for you to upload a version of this mod compatible with the Religions Expanded mod by p0kiehl?
bk 22 Oct, 2019 @ 2:33pm 
Thanks working 22/10/2019 Gathering storm ♥
Bowen 20 Sep, 2019 @ 10:18am 
Hey Tiramisu, ich bin mir nicht hundertprozentig sicher, aber ich habe das Gefühl das der Mod bei kleinen Karten nicht richtig funktioniert. Wenn ich Duell als Kartengröße einstelle und zum Beispiel kleine Kontinente und dann Gegner über die normale Anzahl hinaus dann scheint die Kartengröße im Spiel (obwohl noch Duell da steht) deutlich größer zu sein.
sdgabai 28 Jun, 2019 @ 3:10pm 
btw, Thank you, Tiramisu. my husband continue to use Better Era Age Screencolors, More Opponents and Religions, and Research Stop Reminder. They seem to have survived and thrived the April and June 2019 updates. I use them with about 50-90 other mods, many have dropped like flies over this time period, and had to be replaced/updated. Thank you for your contributions to the community.
cage2004 12 Mar, 2019 @ 8:44am 
Hi. Thanks for this mod. One question: is it possible to use only the higher player limit without the new buildings and religions? Atm this is the only mod ive found that makes it possible to play the firaxis tsl maps with more than 8 players. But I dont want anything else to be changed. Could I switch the other stuff off in the XML files or would that crash all? Thanks and have a nice day!
sdgabai 7 Mar, 2019 @ 7:19pm 
okay, ran test on solo game, with latest update and a small subset of mods. runs fine. sorry to bother you.
sdgabai 7 Mar, 2019 @ 4:01pm 
My husband and I have been using about 30+ mods, since Gathering Storm came out. We try to keep them updated and report errors, checking logs, etc. and keeping tabs with the modders.

Recently, our co-op game [Korea/Spain and 6 AI's] ran into this issue w/ Jesuit Education: I cannot purchase libraries etc. with Faith. Any suggestions on tracking down the source of this would be appreciated. I can start yoinking / replacing mods. Any other suggestions? Yes, we keep everything updated [mods, OS, drivers, Steam, etc.]
Tiramisu  [author] 1 Mar, 2019 @ 8:11am 
Yes, you will get a higher player limit and more civs per default. Also this mod contains more beliefs and religions to compensate for the high amount of major civs.
The startpos clutter can be a problem sometimes, but it is not a serious issue in my opinion.
KrumStrashni 1 Mar, 2019 @ 8:07am 
@Tiramisu How is this different than just adding many players in the game setup? ...apart from barbarians. Is there a limit otherwise ? And what about startpos clutter?
Tiramisu  [author] 27 Feb, 2019 @ 4:06pm 
UPDATE:

- Added compatiblity for version 2.0.
- Decreased maximum number of civs from 27 to 26, because otherwise the game crashes after start (since Gathering Storm).
Tiramisu  [author] 18 Feb, 2019 @ 9:24am 
I am already working on it. However, I have some problems with the new civilization colors. They may disappear, when there are too many civilizations in the game.
https://www.civforum.de/attachment.php?attachmentid=1741932
pagano791 16 Feb, 2019 @ 8:29pm 
Can you update so its compatible with gathering storm, please!!!! :D
the adventures of Mr. Clapcheeks 14 Feb, 2019 @ 9:59am 
this mod doesnt allow you to add more civs on tsl maps
DYAVOL MYASO 1 Jan, 2019 @ 11:14am 
problem with adding players seems like terminated but first problem still there
DYAVOL MYASO 1 Jan, 2019 @ 11:12am 
mod doesn't work. Game says that I have wrong size of map for such amount of players + I can't add more that 14 players
KrumStrashni 11 Oct, 2018 @ 8:38am 
@Tiramisu How are the startpos distributed here? Could they be slightly increased?
ThIrD-EyE 19 Aug, 2018 @ 1:47am 
Can we get a change on the religious buildings so they don't require a Palace to build and repair and move them to the holy district, since they block a religions worship building anyway.
Tiramisu  [author] 10 Jul, 2018 @ 2:19pm 
You are welcome!
I believe it should be possible to have more than 22 players. At least this is true for me, because I also have DLC civs.
Plutonian3 14 Jun, 2018 @ 8:37am 
I will try this out.
Tiramisu  [author] 8 Jun, 2018 @ 4:34pm 
It should be no problem! In my mod you just have to change the MapSizes.xml file and then set
MaxPlayers="999"
for each map size.
Plutonian3 8 Jun, 2018 @ 4:03pm 
Is there some way you can allow us to add AI leaders nearly indefinitly?
Tiramisu  [author] 13 Feb, 2018 @ 10:44am 
Yes, one of my subscribers told me that it works fine. (Personally I have to wait one week until I have time to play civ.)
KrumStrashni 13 Feb, 2018 @ 6:03am 
Is this working with Rise and Fall?
Tiramisu  [author] 28 Jan, 2018 @ 6:11am 
You welcome my son.
Marlon Brando 26 Jan, 2018 @ 7:29pm 
Tiramisu the GOAT. No lie this thicc boi spices stuff up thx dad.
Jordan 10 Jan, 2018 @ 7:38am 
Thanks ill try those out
Tiramisu  [author] 8 Jan, 2018 @ 11:46am 
Well, you can try this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1257876262
I am pretty sure that it makes the AI more aggressive.
Another way to make the AI more aggressive is to use a modification that reduces the warmonger penalties in later Eras. E.g. you can find this warmonger change in my Balancing mod for a better AI for high game difficulties: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1257361373
Jordan 7 Jan, 2018 @ 5:13pm 
Is there a mod that would turn up the AI aggression?
Tiramisu  [author] 4 Jan, 2018 @ 3:05pm 
Yes this mod is also supposed to make the game more warlike. However, the AI is still not as aggressive as it used to be.
bmrigs 4 Jan, 2018 @ 3:03pm 
23 civs and 23 CS on a large map. Geesh. Everybody is going to be on top of each other.