Counter-Strike 2

Counter-Strike 2

de_cpl_fire_ecg_ve
30 Comments
[EcG-B] KMM_STRONG_ARM  [author] 22 Jun, 2014 @ 7:52am 
Thanks Le1t! :)
le1t1337 22 Jun, 2014 @ 6:03am 
liked, +1
this map is added to my collection "PUMP YOUR PUBLIC"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=256771524
:)
[EcG-B] KMM_STRONG_ARM  [author] 8 May, 2014 @ 5:04am 
Thanks! :)
殘眸丶 8 May, 2014 @ 3:15am 
nice,like it
le1t1337 6 May, 2014 @ 6:47am 
liked, +1
this map is added to my collection "PUMP YOUR PUBLIC"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=256771524
:)
le1t1337 5 May, 2014 @ 2:26pm 
waiting for it ;)
[EcG-B] KMM_STRONG_ARM  [author] 5 May, 2014 @ 2:17pm 
Should have a new version out in a few months. :)
le1t1337 5 May, 2014 @ 12:59pm 
can u make a cs:go style for this map? source style sux think :( :rfacepalm:
[EcG-B] KMM_STRONG_ARM  [author] 4 May, 2014 @ 5:31am 
Thanks! :)
supermaNZ 🎮 9 Feb, 2014 @ 4:28pm 
:)
:clown:
[EcG-B] KMM_STRONG_ARM  [author] 29 Dec, 2013 @ 5:45am 
I'll look into this once the ecg community requests another update to cpl fire.
RavZterz 14 Aug, 2013 @ 11:36pm 
Hope to see a deathmatch version of this map :)
[EcG-B] KMM_STRONG_ARM  [author] 12 Aug, 2013 @ 9:10am 
Thanks for the error report. Ill start on the corrections and add more csgo model edges in the coming month. I need to get it up to csgo verison quality wise before next release.
[AM] Amaroq 10 Aug, 2013 @ 3:19pm 
Some of the darker areas are just too dark to see a CT, and the terrorist skin blends in with the background a lot.
[EcG-B] KMM_STRONG_ARM  [author] 6 Jul, 2013 @ 9:50am 
Thanks Silas! The only player area layout changes is the second ladder near the center. I was hoping the reduced bottle neck on the ladder would ballance the map a bit more than the original. Seems to work as rushs to A are more frequent on EcG's Server.
James 4 Jul, 2013 @ 4:12pm 
Very nice cpl fire map.
[EcG-B] KMM_STRONG_ARM  [author] 19 Jun, 2013 @ 6:54am 
Thanks Nogo! :)
Nogo 19 Jun, 2013 @ 6:07am 
Nice map. Thx a lot.
Sonic 7 Jun, 2013 @ 5:25pm 
Thank you for porting a GREAT map, also not being retarded like the guy that named cpl strike as mirage
Also Fav +1 Like
woodaY!` 14 May, 2013 @ 10:11pm 
Great map, loved it in 1.6, good job man.
faint 1 9 9 0 13 May, 2013 @ 11:24am 
отличная Карта )
☆WJC.昌哥☆ 18 Apr, 2013 @ 3:22am 
Excellent map! I hope to conclude some mode of deathmatch, thank you!
[EcG-B] KMM_STRONG_ARM  [author] 16 Mar, 2013 @ 9:36am 
Na I have 3 other maps and my next map is a de_egypt remake.
https://steamhost.cn/steamcommunity_com/profiles/76561197966464007/myworkshopfiles/?appid=730
Polymere back ♫ 16 Mar, 2013 @ 1:57am 
nice oldshool CS map.. nextmap de_storm and de_survivor?? xD
Kyle B 9 Mar, 2013 @ 8:19am 
ESEA needs to start useing this map in GO loved it in 1.6
[EcG-B] KMM_STRONG_ARM  [author] 21 Feb, 2013 @ 8:24am 
Thanks cold#28,
I also have 3 other maps in the workshop and should be adding 2 more soon.
cold 20 Feb, 2013 @ 10:21pm 
very good map
-M*- 15 Feb, 2013 @ 2:47pm 
You this diagram do very well, in FPS is stable. Basketball factory hidden music is also very good, the environment if and maps combine to further perfect, praise a, continue to work hard.
[EcG-B] KMM_STRONG_ARM  [author] 15 Feb, 2013 @ 9:09am 
Not sure what you mean by turnover buidling. No immersive feel is due somewhat to sound problems. New model sounds didn't work like the flag pole and the ibeam swinging sounds. I also need to script more sounds. Next update will be focused on sounds and bringing the skybox city sorroundings to life.
-M*- 15 Feb, 2013 @ 12:47am 
Turnover building is not good, no immersive feel! The original CSS map atmosphere is very good!