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This is defunct. It required programmable blocks that were removed from the game.
Also here's a simple script to trigger a programmable block based on damage to a ship.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1552538137
Could you add that function plz?
WOULD BE SUPER AWZUM :)
Then, you group all lights, screens, excetera!
It's a programable block script,
Click the "Browse Workshop" button from the code editor of a programable block
I don't know anything about the actual coding aspect to know whats allowed and not allowed in the game but I understand it enough to configure the basics to make it work in my setup.
This script is intended to make the warheads randomly explode after a preset time - assuming no outside interference to set them off.
Or perhaps a way to invert that so it strictly looks for a certain tag and ignores all others regardless?
I have another script that displays shield info, which uses a unique tag, that I also don't want to be touched but I tried adding an additional line of "string excludeTag = "XXX";" (and replaced XXX with the tag) and when I compiled it, it gave all kinds of errors.
But, I'm not the best with survival! Also, try making it to where using escape pods, after all are launced, sensors are trigged, and it activest self destruct after lets say 120 seconds, enough time to get away! (In theory)
The exposions, I was agreeing with the fact that you agreed with the "Explosions are Fun"
Exactly!