Counter-Strike 2

Counter-Strike 2

cs_Creek
27 Comments
Tiel 16 Feb, 2017 @ 7:05pm 
One of your spawns, spawns in a wall, do you plan to fix this?
Klark 16 Feb, 2017 @ 8:25am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=865206369 there's no point of making this much ice. Try to cut some part of it off. It makes so much lag.
Klark 16 Feb, 2017 @ 8:23am 
Optimize the map and fix terrorist spawn.
poofy 8 Jan, 2017 @ 7:04am 
Hello. I played your map on my server. The map is beautiful, the lay out is great, but the fps when played is horrible. Do you have plans on optimizing this map? If you do, my community will promote it because it's that nice!
★HACKERMAN★ 25 Oct, 2016 @ 8:13am 
Great work! like the mapdesign :)
My friend also made a map :)
would be nice if you check it out to and help him a littlebit to get noticed:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=785109219
[CZE] мя. ξмıиεм 26 Dec, 2015 @ 2:31am 
Please optimalize this map i thing this map not using areaportals and hint/skip... Please do it!!! :) I want your map on our server :)
DUZ 3 Jul, 2015 @ 2:33pm 
Hey. I would like to add the map on my league mapcycle but theres no minimap etc. There's a possibility for updates? PS: Adjusting the Ts spawn to prevent base rape when using unlimited spawn scripts would be good ;)
NoRealRain 29 Jun, 2015 @ 5:16am 
I like it. It definitly remind me of Creek in COD4 and it has a really nice look and feel to it. Great work.
Comrade Stinger  [author] 30 May, 2014 @ 3:04am 
sorry ;_;
I have sort of a wip version with improvements but I'm just absolutely terrible at picking projects back up after they have been "finished".
[AM] Amaroq 29 May, 2014 @ 2:03pm 
Over a year later, and T's still spawn in a rock.
thetonyk123 4 Apr, 2014 @ 1:14pm 
Pretty nice but their could be some improvements of where you can jump
thegregster101 1 Jan, 2014 @ 11:33am 
Nice map. Check out my mw2 map.
-JayKusha- 23 Dec, 2013 @ 5:34am 
:csgogun:
takkYu 5 Aug, 2013 @ 1:42am 
Map runs here:
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176.57.141.162:27018 » Custom Map Madness! | http://www.SCHLACHTFESTCHEN.eu
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Servers Map Collection
SynjeK 26 Jul, 2013 @ 1:28am 
VERY GOOD WORK
:csgogun:
Heipau 15 Jun, 2013 @ 2:01am 
Ist eine richtig gut gelungene Map.
Kannst du diese auch als de-Map mit 2 Bombenplätzen bauen?
Wäre echt lieb von dir. ^^
Danke im Vorraus.

LG Heipau
storf 21 Mar, 2013 @ 6:18am 
Love the look and feel of this map.
Any chance of getting the spwans fixed. The T's often times spawn inside a rock. I think there's also one bad CT spawn. I added a plugin to relocate the spawns but would prefer to not have to run it.
Also..you have kv and radar on banana's DL site. Please add here.
Major Cinnamon Buns 23 Feb, 2013 @ 9:36am 
Keep updating. GJ so far.
虾丸哥 16 Feb, 2013 @ 12:38am 
Nice impression
GhostTheSaint 13 Feb, 2013 @ 3:27pm 
Good map so far. After playing with bots and like how the others noted, the hostages tend to get stuck at the cave. Also if you spawn on T side, theres a ladder to right where the frozen creek is. I got stuck behind the textures of the wall next to the ladder (this was only once however). Another thing to note is increase the lighting so its easier to see people but not too much as I think having some dark areas is cool for tactical play. Other than those things, keep it up! Great map!
Captain Jack | NF - Happy 13 Feb, 2013 @ 9:00am 
Gr8 map! But would rather chenge places with CT and T + having hostages at T-spawn... Maybe even open up the red watermillhouse and have the hostages there. Would be nice if you at least fixed an opening to that red house :) Gr8 work! Keep it up!
Kosm1cznY 13 Feb, 2013 @ 8:53am 
I just started as spectator and saw that this rerrorist is not falling there but just spawning there when match starts.
Kosm1cznY 13 Feb, 2013 @ 8:46am 
I played with bots 10 on 10 and there is bug that makes bot from terrorists fall in rock under that slightly destro balcony with ladder.
Sian 11 Feb, 2013 @ 3:43pm 
I just played with some bots and I like it.
Some minor criticisms:
-The lighting is ok. But some places are very dark, such as the entrance to the cave on CT side, and especially the area near T side with the vehicle with the mounted gun, there are some plants near the edge there and when enemies stand in it they're impossible to spot. I'd suggest either lighting the place up more or removing the plants. Both dark and plants is too much.
-There still seem to be some problems with optimisation, the map takes a very long time to load compared to others, but that's of course to be expected for a beta.
-minor aesthetic criticism: Maybe you could change that mounted gun vehicle to something else, more T like? Seems weird to have Ts with military vehicles like that.

But overall, I like it, keep up the good work.
Tasty Wabbits 11 Feb, 2013 @ 12:01am 
I played with only bots and they wont go through the caves on the bottom, just the top paths. Plus you can not return with the hostages through the caves either. They get stuck and quit following you. Other than that i really like the map so far. Just keep tweaking it and play with ideas. It has great potential. Nice work in general. I love the atmospshere and overall feel I get walking through it. Just a suggestion: maybe where the cave opens up into the creek have another cave on the otherside led its a way up into a house in the town area. So it makes the terrorist kinda have to watch their backs to some degree.
HoroWheats 10 Feb, 2013 @ 10:16pm 
Looks nice!
GhostTheSaint 10 Feb, 2013 @ 8:52am 
Downloaded it and I'm going to give it a try. I'll come back for feed back or just message me if you want feedback immediately.