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Get it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1551135830
Your future is more important than modding :)
I'd really like to have ducting full of air at a particular temp and have smart vents use it as a resource to control the temp of a particular room. It looks like this is designed to do that but again i can't seem to get it to work.
Maybe there is an instruction manual someplace.
Also please change the name to B18 or kill all the earlier versions and keep the name. either one.
i really liked it when i had several dozens of colonists to kept heating the whole building up or in the fucking ice sheets
i am having that problem but with the industrial cooler
https://steamuserimages-a.akamaihd.net/ugc/2421124703740873023/1E4A691D712CC66029DC5C9893BD1143E8492964/
So, here's my question: would it be possible to make the textures less intrusive/less exposed? If not, maybe an option to put flooring over them for the lower, or ceiling under them for the upper? It won't change the fact that I'll still use the mod either way, but I feel that I'm forced to make a closed system to utilize this mod...
Sitting outside #if DEBUG
An elegant solution so you don't have to tag every Log :
https://github.com/alextd/Rimworld-SmartMedicine/blob/master/Source/DebugLog.cs
I tried it all, but it seems that the, maybe, overcomplicated flow function basically breaks the usefulness of this mod.
I'd suggest dropping the flow thing for now, also the need to heat/cool a room and "sucking" the cold air from there, that seems...weird.
I hope you do not misunderstand my intent, I am not bashing this, or you, I am just a little disappointed because, as I said, the idea and basic design is great, must have for me even.
But it just doesn't work right.
Did some research, always assume the error is on my end, but I found a LOT of posts about how this mod just doesn't work, while I never saw any 'fixes' or suggestions/how-to's that show it actually does work.
Maybe you should think about re-designing things?
I sure would love to have a easy to use, reliable and working as intended centralized climate control system.
So please repeat the tests with this comments in mind and if you still feel that the industrial coolers are underpowered (or the intakes overpowered) I will try to balance them again.
It's actually the same problem that in the previous interval but with the coolers set to network.
The cooler's effectivity drops with 3 factors: Number of exhaust ports(I might need to check the code, because I remember the cooler allowing been surrounded with ports if it's set to network mode), air flow and temperature difference.
That means that as the flow gets higher the cooler gets less effective(since the air spends less time going through it)
1. Build a bigger source room.
2. Since I didn't want to spend excessive CPU searching connected rooms it only checks de ones directly connected. That means that if you control the temperature on those rooms you can control the temperature change in the main room (But I don't use this option since to me it feels a bit cheaty).
First off, the industriall coolers can have up to 4 exhaust ports, for max cooling power you should always use 4
The fluctuation is because the intakes are heating the source room and the coolers are cooling it, but they are doing it at different game ticks. Is an issue I'm aware of, but I don't know how to fix it yet.
Each intake can support up to 4 outlets and it will "suck" 4 room cells of air per outlet. By "suck" I mean pull air from adjacent rooms and set the room's temperature to the mean between it's previous temperature and the adjacent room's one. For example an intake at it's lowest force in a 4x4 room at -20º C connected to outside will change the temperature to:
((16*-20)+(4*OutsideTemp))/20 (This is not exactly accurate, since I apply even more weight to the room's temperature to not force the player to use huge rooms)
Only loaded Core and RedistHeat, fired up a new game, gave myself resources and the tech, and created 3 rooms, 1 for the industrial heater, 1 for the cooler and 1 as the target room. Did the duct work and vents, now it seems to work.
https://i.imgur.com/92E22ZD.jpg
The instant temperature fluctuations still happens and seem fishy.
The heater doesn't seem to have that problem, but the cooler does and can jump from reaching -40°C (in the cooler room) to -10°C in the fracture of a second - this can't be right obviously.
Cooling down the small room worked, but it never reached the target temperature (let's say -20°C, but it only reaches -17°C for example). This seems realistic as temperature gets "lost" on their way in the ducts etc.
I then enlarged the target room roughly by 4 and as expected, the cooling had a hard time.
In conclusion, only a mod conflict comes to mind.
A mod conflict is possible, I use a lot of mods. How can I export the list?