RimWorld

RimWorld

RedistHeat B18
82 Comments
lilairen 29 Oct, 2018 @ 10:24am 
Congratulations on the degree!
Morgloz  [author] 29 Oct, 2018 @ 4:20am 
Lotus Elise 28 Oct, 2018 @ 6:00pm 
Nice to hear that!
Morgloz  [author] 28 Oct, 2018 @ 5:58pm 
Good news! I have my degree and that means I can get back to work with the mod. As soon as I wake up tomorrow I'll post the new version. If you can't wait, the forum version is already updated. Have fun!
LisanAlGaib 21 Oct, 2018 @ 7:28pm 
+1 on 1.0 version. I prefer this mod over the other cantrl air mods. If a commission would help, I'd be happy to contribute.
Martzin433 19 Oct, 2018 @ 2:46pm 
I hope theres a 1.0 update soon.
Lotus Elise 8 Oct, 2018 @ 3:05am 
B19?
Guron 20 Sep, 2018 @ 2:25pm 
Thank you for your work. Waiting for B19.
actual trash 16 Sep, 2018 @ 10:55pm 
Is there a possibilitiy of a rough estimate when an update may be released?
Darth Jimmi 30 Aug, 2018 @ 9:33am 
Dont worry about it man!
Your future is more important than modding :)
Morgloz  [author] 29 Aug, 2018 @ 1:38pm 
I'm finishing my degree essay right now, so it may take a couple weeks
Darth Jimmi 28 Aug, 2018 @ 11:40am 
Waiting for B19 version. Thanks a lot for an awesome mod!
Emelio Lizardo 6 Aug, 2018 @ 8:39pm 
Soon as my cooler started working the outside ambient temperature changed. It dropped 16 degrees from 24 to 8. I assume this is a bug of some sort.

I'd really like to have ducting full of air at a particular temp and have smart vents use it as a resource to control the temp of a particular room. It looks like this is designed to do that but again i can't seem to get it to work.

Maybe there is an instruction manual someplace.

Also please change the name to B18 or kill all the earlier versions and keep the name. either one.
Froz Butcher 1 Jun, 2018 @ 3:01pm 
Man took me ages to find the updated version, maybe add B18 before the title?
destructomac 30 Apr, 2018 @ 3:17am 
and i found out if i close the output ducts the problem stops
destructomac 30 Apr, 2018 @ 1:27am 
so this mod apperently is messing with the worlds temp causing the outside temp to go crazy
destructomac 23 Apr, 2018 @ 11:32pm 
t looks like the industrail heater/cooler dont work with the ductwork flow stays at 0 wven tho i got 2 industrial heaters hooked up
BeanSlinger419 22 Apr, 2018 @ 9:47am 
i remember this mod
i really liked it when i had several dozens of colonists to kept heating the whole building up or in the fucking ice sheets
destructomac 22 Apr, 2018 @ 1:44am 
the industrial cooler jumps from high to low rapidly but bearly cools the room i mean the industrial cooler should not have troubles keeping a 6x28 room -9c
destructomac 21 Apr, 2018 @ 11:16pm 
@Telarin
i am having that problem but with the industrial cooler
ERRORCODE_444 21 Apr, 2018 @ 7:33am 
Hello, almost every time i load saved game, all my piping become "shatered" are there the way to fix it?
https://steamuserimages-a.akamaihd.net/ugc/2421124703740873023/1E4A691D712CC66029DC5C9893BD1143E8492964/
Telarin 9 Apr, 2018 @ 12:38pm 
Correction, it appears to be just the industrial heater doing this. The industrial cooler is working correctly.
Telarin 9 Apr, 2018 @ 11:56am 
Having an issue with the Industrial Heater and Cooler. When set to "Room" they are not heating/cooling the room, but still appear to be trying to heat/cool the network. If you adjust the temperature, the power consumption will jump very briefly, and then drop again, similar to what you see when connected to a network with no flow.
the putrid one 1 Apr, 2018 @ 2:00am 
I'm having so many issues with this mod with ducts and vents. The room that contains my industrial heaters jumps back and forth from extremely low to extremely high, same with any rooms connected to smart ducts in the network.
g0jira 13 Mar, 2018 @ 7:55am 
hi, i have an issue, maybe im doing somethign wrong. but i have few industrial heaters in a room. and i set them to blow air to the network directly. but as net temperature i set, flow is 0. how to make them work to push air into network? same with industrial freezer. if i want to blow air from room it works fine.
Draconic Gaming 3 Mar, 2018 @ 3:29pm 
My only real problem with this mod is almost entirely visual, and it has to do with the ducts. Unfortunately, the texture for the ducts themselves do not work very well in an open outpost/fort style design, and the ducts can be seen under doors. I'm not aware of whether the ducts have a beauty penalty, but the exposed ducts are hard to ignore, unlike conduits which are non-obscructing even though they do carry a beauty penalty.

So, here's my question: would it be possible to make the textures less intrusive/less exposed? If not, maybe an option to put flooring over them for the lower, or ceiling under them for the upper? It won't change the fact that I'll still use the mod either way, but I feel that I'm forced to make a closed system to utilize this mod...
Morgloz  [author] 3 Mar, 2018 @ 9:13am 
Ok it should be fixed now
Morgloz  [author] 3 Mar, 2018 @ 9:05am 
Thanks to both of you. I'm going to change it now
Kas 3 Mar, 2018 @ 7:22am 
I litteraly found the line doing it, yes you have the debugging still in; https://imgur.com/a/G5C1u
Morgloz  [author] 3 Mar, 2018 @ 5:35am 
Could you please uninstall and reinstall the mod?
Kas 27 Feb, 2018 @ 11:10am 
https://imgur.com/a/lixzB this is being spammed constantly
Morgloz  [author] 27 Feb, 2018 @ 9:33am 
I didn't released the debug version, can you tell me what is exactly being logged?
Kas 27 Feb, 2018 @ 2:46am 
any eta on removing the debugging? I tried to do itmyself but I cant for the life of me compile it, it complains about stuff thats the same as as the source
Morgloz  [author] 21 Feb, 2018 @ 11:33am 
I might left it on, I'll check
Kas 20 Feb, 2018 @ 2:11am 
Is there anyway to disable the constant console debug spam?
Azhaius 16 Feb, 2018 @ 6:24pm 
Just use centralized climate control, guys. Does the same thing but without overly complicated mechanics that stop it from working at all.
Bunker Joe 10 Feb, 2018 @ 8:20am 
mod updates to rapidly causing strang issues or its having a mod conflict dont care enough to keep it thanks.
knuckador 9 Feb, 2018 @ 12:09pm 
Dog, this mod has never worked with the flow mechanic. Why do you even keep updating it? are you just trolling the people who used this mod when it worked? like just take it down already or scrap this broken mechanic.
Sunshine 6 Feb, 2018 @ 6:29pm 
Alright, it just isn't working as expected nor reliably.
I tried it all, but it seems that the, maybe, overcomplicated flow function basically breaks the usefulness of this mod.

I'd suggest dropping the flow thing for now, also the need to heat/cool a room and "sucking" the cold air from there, that seems...weird.
I hope you do not misunderstand my intent, I am not bashing this, or you, I am just a little disappointed because, as I said, the idea and basic design is great, must have for me even.

But it just doesn't work right.
Did some research, always assume the error is on my end, but I found a LOT of posts about how this mod just doesn't work, while I never saw any 'fixes' or suggestions/how-to's that show it actually does work.

Maybe you should think about re-designing things?
I sure would love to have a easy to use, reliable and working as intended centralized climate control system.
Morgloz  [author] 3 Feb, 2018 @ 10:07am 
The air flow mechanics were added recently and tweaking is to be expected.
So please repeat the tests with this comments in mind and if you still feel that the industrial coolers are underpowered (or the intakes overpowered) I will try to balance them again.
Morgloz  [author] 3 Feb, 2018 @ 10:01am 
5:30 to 21:49

It's actually the same problem that in the previous interval but with the coolers set to network.
The cooler's effectivity drops with 3 factors: Number of exhaust ports(I might need to check the code, because I remember the cooler allowing been surrounded with ports if it's set to network mode), air flow and temperature difference.

That means that as the flow gets higher the cooler gets less effective(since the air spends less time going through it)
Morgloz  [author] 3 Feb, 2018 @ 9:43am 
So there is two way to prevent the intakes from changing the temperature that much:
1. Build a bigger source room.
2. Since I didn't want to spend excessive CPU searching connected rooms it only checks de ones directly connected. That means that if you control the temperature on those rooms you can control the temperature change in the main room (But I don't use this option since to me it feels a bit cheaty).
Morgloz  [author] 3 Feb, 2018 @ 9:42am 
0:00 to 5:30

First off, the industriall coolers can have up to 4 exhaust ports, for max cooling power you should always use 4

The fluctuation is because the intakes are heating the source room and the coolers are cooling it, but they are doing it at different game ticks. Is an issue I'm aware of, but I don't know how to fix it yet.

Each intake can support up to 4 outlets and it will "suck" 4 room cells of air per outlet. By "suck" I mean pull air from adjacent rooms and set the room's temperature to the mean between it's previous temperature and the adjacent room's one. For example an intake at it's lowest force in a 4x4 room at -20º C connected to outside will change the temperature to:
((16*-20)+(4*OutsideTemp))/20 (This is not exactly accurate, since I apply even more weight to the room's temperature to not force the player to use huge rooms)
Morgloz  [author] 3 Feb, 2018 @ 9:20am 
Ok let's break this down for video intervals
Mushroom-R 3 Feb, 2018 @ 3:20am 
Ok still having issues, uploading video of me testing.
Mushroom-R 3 Feb, 2018 @ 2:50am 
Will test this too without other mods.
Sunshine 2 Feb, 2018 @ 10:44am 
I experimented a little for troubleshooting.

Only loaded Core and RedistHeat, fired up a new game, gave myself resources and the tech, and created 3 rooms, 1 for the industrial heater, 1 for the cooler and 1 as the target room. Did the duct work and vents, now it seems to work.

https://i.imgur.com/92E22ZD.jpg

The instant temperature fluctuations still happens and seem fishy.
The heater doesn't seem to have that problem, but the cooler does and can jump from reaching -40°C (in the cooler room) to -10°C in the fracture of a second - this can't be right obviously.

Cooling down the small room worked, but it never reached the target temperature (let's say -20°C, but it only reaches -17°C for example). This seems realistic as temperature gets "lost" on their way in the ducts etc.

I then enlarged the target room roughly by 4 and as expected, the cooling had a hard time.

In conclusion, only a mod conflict comes to mind.
Sunshine 2 Feb, 2018 @ 9:58am 
I already deleted the whole setup.
A mod conflict is possible, I use a lot of mods. How can I export the list?