XCOM 2
Quickdraw Sensitivity
7 Comments
Mountlover 25 Jan, 2019 @ 4:22pm 
Clarification: the reason this mod is working and robojumper's is not is compatibility with Mr. Nice's Ability Interaction Fixes mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1129878719

Not sure why, but this mod seems to play nice with it but the other doesn't, could just be a load order thing...
Mountlover 25 Jan, 2019 @ 4:10pm 
Thanks for making this! I'm using WotC with TLP and robojumper's quickdraw mod doesn't work for me, but this one does.

Just one request: Can you update this to include Shadowfall as well?
pauloel7 4 Feb, 2018 @ 7:20am 
Cool Mr. CaptainRichard! It's a vast workshop, no worries. Thanks!
CaptainRichard  [author] 4 Feb, 2018 @ 7:12am 
Somehow I didn't find that one in my searches. Yes, it looks like they're the same, except robojumper's version also affects Shadowfall.
Yellow 14 Jan, 2018 @ 1:53pm 
Fanfire is firing the gun three times in very quick succession, it is a reference to "fanning" a revolver, think Clint Eastwood. Essentially it would let you fire multiple quick shots from a single action revolver. Faceoff requires you to aim at multiple different targets, which would take a lot longer than simply pulling the trigger three times.
dstaal 13 Jan, 2018 @ 4:30pm 
Interesting. I see your point. (Though I could see why Faceoff wouldn't be sensitive to Quickdraw - it's a lot more aiming then Fanfire, which is just pulling the trigger. Either way, Fanfire should be sensitive to Quickdraw, or turn-ending as well.) Nice mod!