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Rapporter et oversættelsesproblem
Ive been searching for it but there is not such mod in the store :(
If someone does it please answer in this comment section pls ^^
I combine that with No Lost Headshots, Limited Reloads, Poisonous Lost, and Fair Lost Targeting.
Engaging the Lost in melee becomes actually somewhat dangerous unless you've got Bladestorm, but even then, once Carrier forms and Infection Forms get involved you can't rely solely on your Bladestorm Templar or they'll end up possessed.
You ABSOLUTELY need to have some kind of flamethrower access, however, to use this setup of mine; Personally I use the Alchemist class mod, but I've heard good things about the Burner class mod.
AFAIK World War L is the main Lost-affecting mod. That does some balance tweaks but is mainly cosmetic. Honestly, I think the Lost rely more on numbers than individual power. There maybe some tweaks to them in A Better ADVENT but that's not a mod I've used.
https://i.imgur.com/CJHlSJV.jpeg
Another option would be to give the slow lost the ability to "Grab" people and hold them in place; no damage on initial grab, but the longer they're being grabbed/bit they take damage per turn and have to break free or get help.
Really looking forwards to any kind of update on this whatsoever; especially a fix to the Bladestorm vs Bladestorm issue with templars and reapers and modded classes.
this mod is not high on my priority to fix and improve given it is relatively niche and not super popular, but I will experiment a bit and see if a fix is easy. any extra information you can provide would help. thanks again
I see in your notes that you said the Lost will not react to any units that have Bladestorm, but they actually do.
Any chance you could make this same mod, but for Faceless? and Chryssalids? And Berserkers too, why not? Stun Lancers too. Every melee enemy!
(There is already one for the Chosen Assassin)
XCOM bladestorm works the same way; enemies that start their turn by moving out of a square adjacent to a bladestorm unit take damage aswell.
BTW: adding this and 'rend the lost' together makes for some interesting balance
Playing with large pods and 8 xcom soldiers.
Till I come to the last pod with they´re almost dead by the Lost bladestorm.
Is it possible to disable bladestorm when the Lost isn´t yet activated?
Hi. Is it possible to trigger bladestorm only AFTER activating first pod? Bcs after 2-3 turns of sneaking behind Advent, they are almost slauthered from near standing Lost.
I would suspect that most of your problems stem from the fact that Bladestorm was never designed to work against XCOM soldiers, or at least units with multiple weapons. Although, maybe I'm jumping to conclusions - is Bladestorm in multiplayer? I've never touched it so I don't know.
I love it
Can you do it for Chrysalids also?
Can the ability be adjusted to only do leaving-engagement (instead of entering) attacks?