Stellaris

Stellaris

!!!Tons Of Traditions
385 Comments
bascott83 12 Dec, 2020 @ 1:45pm 
This is so out of date! Expanded Stellaris Traditions, Plentiful, and Lots of Traditions have far passed this and support each other.
Malum Caedo 4 Apr, 2020 @ 8:23am 
yeah dont try this mod now, it f-ed up my entire savegame. update this pls
奇迹法师 17 Mar, 2020 @ 5:00am 
the latest update is in 2018:steamsad:
Beardmonster 27 Feb, 2020 @ 3:16pm 
This is one of THE mods, so much hoping for an update... :-)
Fenrir (Away maybe for long) 23 Jan, 2020 @ 1:20pm 
@[JdG] Pejman
Any possible updates please?
Red October 30 Dec, 2019 @ 3:19pm 
Mod says 2.1.2 in the launcher so probably 2.1.X
Kosmo 30 Dec, 2019 @ 12:45pm 
So what version is this for? You really should put the version number of the mod somewhere in it's description. For the people not playing on the latest version it's a nightmare to find mods. Besides that your mod looks pretty damn good bro.
bigfakinlez 20 Nov, 2019 @ 6:24pm 
please update the mod
Adahn 11 May, 2019 @ 6:17pm 
Come on guy, please come back and update the mod. We're beggin' ya.
Critical Thinking 7 May, 2019 @ 10:55pm 
Somethign si nto working properly, some descriptiosn are missing. Also, my game crash a lot when the mod is installed.
Ordis(Jace) 2 Feb, 2019 @ 12:11pm 
@Marcus the link is dead.... please send it again ?
Superbreadninja 29 Jan, 2019 @ 11:29am 
@Marcus that link is telling me the item was removed :/
Mr. Robicheaux 25 Jan, 2019 @ 9:31am 
I'll try to update it and will upload a new file (if the Author is fine with it)!
无尽螺旋 19 Jan, 2019 @ 7:46pm 
Unfortunately, I like this mod very much, but I also respect the author's wishes.
DerigarsChairman 18 Jan, 2019 @ 8:03pm 
do you have the base files?
Durandal 7 Jan, 2019 @ 4:47pm 
@Pejman I don't blame you, I've quit stellaris myself, it's an unplayable mess with the latest update
[JdG] Pejman  [author] 7 Jan, 2019 @ 1:15pm 
i've currently stoped playing stellaris and supporting my mods, i'm sorry if it's causing an issue (i'm keeping them up if some people didn't update and still want to use them)
Oldhip 4 Jan, 2019 @ 4:45pm 
Dead,
Oldhip 4 Jan, 2019 @ 3:27pm 
has this been fixed ?
Durandal 20 Dec, 2018 @ 1:09am 
Addendum: in general a LOT of the traditions currently do not work it seems
Durandal 20 Dec, 2018 @ 1:03am 
Bugs found so far

Archivists 'preservation of knowledge' does nothing

finishing the archivists tree is useless, as the building it gives you cannot be built under any circumstances, it wants a 'capitol' on my capitol that has a fully developed capitol building

Commerce's finish bonus does nothing near as I can tell

Advanced industries is worthless as while it unlocks new techs, these techs do you no good as you cannot build any of the new buildings they are related to near as i can tell, i have never had tech come up to get these new buildings offered by the industry tree

Forge Worlds does nothing near as I can tell
Bigphantom 11 Dec, 2018 @ 3:09pm 
Will you update this mod to 2.2?
Galaxar7 8 Dec, 2018 @ 4:40am 
update please to 2.2.1 ver
Ainz Ooal Gown 23 Nov, 2018 @ 6:02am 
not work with 2.1.4, sub sub:steamsad:
Markuis 1 Nov, 2018 @ 5:53pm 
@Blind Yeah same here, some tradition boxes have disappeared
Blind 30 Oct, 2018 @ 4:35pm 
So i had additional traditions before and it worked fine. Had most of them unlocked. I downloaded expanded traditions and when used with yours it makes the additional traditions disappear. Also when I use the more civics in ethics rebuild mod, it messes up the UI pretty bad. When I just run your mod alone there are a bunch of pink error boxes in the tradition tab.
fragnafritzz 22 Oct, 2018 @ 6:48pm 
Sup dawg! This thing working fine for 2.1.3? gone all red and shit but i don't know if anything relevant changed from 2.1.2
Rosalie 24 Aug, 2018 @ 4:36pm 
Copy/paste from No CO version, highly likely to apply to this one as well: It appears as though this mod is messing with the Assimilation mechanic (setting species to full citizenship instead of assimilating them). I'm not sure what, if anything, is required on events->on_action_events.txt, but having the vanilla file load before this mod fixes it and restores expected behaviour.
Red October 13 Aug, 2018 @ 6:48pm 
Planetary Eruption Edict (Industry Finisher) doesnt seem to be working for me. Anyone else having the same issue?
capitaine raynor 7 Jul, 2018 @ 6:12am 
no one to translate to french ?
blitzcat 1 Jul, 2018 @ 3:19am 
Could you tell me what folder must need to make tradition mod? I make tradition mod for use for me. I make common folder's tradition, tradition category, gfx's interface-icons-tradition, localization folder but it doesn't work.
Bajspunk 29 Jun, 2018 @ 1:36am 
any plans to update the mod to 2.1?
Socialist_Bismarck 28 Jun, 2018 @ 4:51pm 
I am having an issue with Proselytism. The intital adoption effect (can't remeber what it is called) is registering any non-vanilla ethic as a opposing ethic, even if your government has it.
danielhead2010 22 Jun, 2018 @ 5:29am 
i've noticed that orbital mining canon no longer works in this mod, is this just because its outdated? also industry and faith is doubled but i see that they have different effects. just a suggestion to renaming one of each industry 2 and faith 2.
Castinar 21 Jun, 2018 @ 9:58am 
@silverknight -- I amrunning Tons, Cultural Overhaul, Expanded traditions, and Additonal traditons withough problems. If you're crashing I would remove the other(s) and see if that keeps your games from crashing.
Dustreaper 21 Jun, 2018 @ 4:29am 
Do these mods work together? !!!tons of traditions
Cultural overhaul ethic civics traditions/expanded stellaris traditions/additonal
traditions/morecivics in ethic and civics rebuild I keep getting a error that crashed my game.If they are not compatible which ones are?
Firathmagi 14 Jun, 2018 @ 11:08am 
which mod was it? i cant seem to figure it out
Dragon 14 Jun, 2018 @ 6:59am 
uh oh, some how this mod isn't working for version 2.1.1 (d173) did it downgrade? It was working yesterday, just thought i'll let you know that it's outdated some how =( =D
[JdG] Pejman  [author] 14 Jun, 2018 @ 2:45am 
@arkangelofmono If anyone wants to use content of this mod they can do so freely . Thius mod was something i actually did just for myself, but then i thought others might want it.
Tinquen 13 Jun, 2018 @ 10:34am 
Edit : problem solved ..... semms like i was missing one of your mods ...... may have deleted it when i made my little cleanning (too many old mods)
Tinquen 13 Jun, 2018 @ 10:16am 
i have the same problem as firathmagi but for harmony AND discovery
Arkangel of Mono 5 Jun, 2018 @ 12:08pm 
Pejman the developer of the traditions tree branching mod has expressed interest in using your traditions in his layout mod of the traditions screen would you be willing to let him do this?
Firathmagi 3 Jun, 2018 @ 4:52pm 
harmony traditions arnt showing up at all showing only a box and stray arrows
Arkangel of Mono 3 Jun, 2018 @ 10:13am 
Not sure if you are aware but somebody in Russia figured out how to edit the tradition screen into a branching tree format. They've listed your mod as incompatable and I've reached out to request why but they have not responded as of yet. Here is a link to the mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1398423406
Raksha 1 Jun, 2018 @ 9:35am 
hi, does this mod work without additional traditions? AT isnt updaten yet and im trying to pinpoint a crash in my game
Willy Shoiks 1 Jun, 2018 @ 9:30am 
There's a few bugs that I found:
1. Under the "Industry" tradition, the Industrial goods edict is not allowing me to activate it.
2. Under the "Kleptocracy" tradition, the Syndicate Quarters is not increasing naval capacity
Plauge_Dragon 27 May, 2018 @ 12:06pm 
When will this be updated to 2.1?
Jarne_Ghost 27 May, 2018 @ 1:20am 
Can you please update this
Dustreaper 24 May, 2018 @ 4:39pm 
yea but if i did't know what it was how would i know what it did? a -4% to what?