RimWorld

RimWorld

Parallel Power Grid (Parallel Conduits)
191 kommentarer
prc 13. juli kl. 3:43 
thank you for the update i love u
Nebula 31. dec. 2024 kl. 10:54 
Please add Russian translation to the mod
{LINK FJERNET}
ttr 24. nov. 2024 kl. 3:14 
@FutStub, @Draymal - i've did underground addon for this mod - see my workshop. Would be happy if it was part of this mod. (read: author can copy it if (s)he want's to do so)
Futstub 3. nov. 2024 kl. 1:25 
Does this include underground cables for the new conduits?
SP00KISH 8. sep. 2024 kl. 17:42 
This is an amazing mod. Well done. Would you consider partnering with another modder to take this mod to the next level and add invisible conduits to this mod? As others have mentioned, this is a brilliant add-on to any modpack and many people would use it more often if this aesthetic feature was taken care of.
crowbarcollective 29. juni 2024 kl. 9:47 
finally found a mod for this, thank you! also, like the comment below me said, a hidden version would be really cool!
MatrixVirus 11. juni 2024 kl. 20:27 
Hidden version would be awesome
draymal 18. maj 2024 kl. 14:28 
Hello, is there a way to ad the option for different colors for power conduit, hidden conduit and waterproof conduit? That would be really helpfull!
Morloc 19. apr. 2024 kl. 8:47 
Would you consider making 2 types of Parallel Conduit Socket. One that connects automatically to the standard conduit (the default now), and one that only connects to its color type.
This would allow us to drop a socket in a wall where colored and standard conduit exists, and it won't connect all of them. Currently you'd need to run the colored conduit out 2 spaces into a room, and then drop the default socket to keep it from connecting everything running in the wall.
Spooky Hamm 20. sep. 2023 kl. 17:07 
Howdy! I'm just wondering if this mod is capable of one-way power conduits? Like say you have a pawn producing power on a wheel and you want a light to activate when they're on the wheel, but you also want the wheel power to charge batteries. Just wondering if its possible with this.
ganj47 4. sep. 2023 kl. 13:07 
What would it take to add a green parallel line? And a purple lol. We now have chemfuel generators, nuclear and Helixien. I'd love to be able to add multiple redundancies so I can test out when one goes down, both go down etc. Anyone have an idea as to how I can have 2 more ways of connecting things? Or, get ahold of me maybe so we can talk on the discord mod site? I have much to ask
Ignorance 9. juli 2023 kl. 16:40 
Can this be added to an existing save without any issues?
Kryxis 19. maj 2023 kl. 11:00 
Hi, this may be a dumb question but is there a way to get a device to connect to a specific line when there are multiple lines in the same tile?
adrian hlavacek 22. feb. 2023 kl. 20:57 
deconstructing parallels doesnt seem to highlight them so you can see them under buildings like regular conduits show.
Tagaris 22. feb. 2023 kl. 8:42 
Works fine in 1.4 - great mod, thank you!
Kyrrisayo 12. feb. 2023 kl. 10:31 
The texture for the parallel conduit socket looks a bit weird. Any chance it's going to get changed to a more vanilla-like one in the future?
smitty_the_smith 10. okt. 2022 kl. 10:03 
1.4 causes errors. This sounds like a good mod.
Ziku 14. sep. 2022 kl. 6:03 
Any chance to increase number of conduits colors? :) Or to make it configurable, so we could have more nets?
[TSF] Mason 1290 24. aug. 2022 kl. 17:38 
you should make devices connect to these lines, or atleast make an 'above ground' line.
neth 11. aug. 2022 kl. 17:43 
I second the below comment, this mod would be perfect the conduits/cables were under ground (or had a separate under ground option that cost more resources). Already have an underground conduits mod so don't want the base looking messy
ฅ⎛⎝Yummy π⎠⎞ฅ 31. maj 2022 kl. 11:25 
is it possible to make the cables go under the floors or invisible?
ttr 10. apr. 2022 kl. 3:20 
... and it still works;)
Supes  [ophavsmand] 9. apr. 2022 kl. 18:53 
I do still maintain this mod
ttr 13. sep. 2021 kl. 10:33 
Tested with Your mod only
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2601236102
As you can see, middle green socket is selected and shows 0/0 while geo-thermal is working (bottom line is powered). Also battery on right is not charging.
tried to use "regenerate network" button but no luck there.
ttr 13. sep. 2021 kl. 10:24 
@supes,
Looks like Your current update (13th sep) is broken - none of parallel grids do transfer power
all wires show that power are 0/0, and socket are only isolated to what is directly connected to them.
ttr 8. sep. 2021 kl. 13:54 
ok, did some testing.
If device is connected to socket is behave as described (flickers on grid construct/deconstruct and is powered off on game load). If it's connected to vanilla conduit (even one tile from socket) it works fine in both situations.
ttr 8. sep. 2021 kl. 10:51 
@supes. any chance to disable network re-creation on each cable is build? If i"m doing big rebuild, all my base is flickering. I would not mind to hit button "rebuild grid network" in some options when I'm done.

Second, but not sure if this is vanilla game or mod - on load of game, whole base is un-powered and takes some time (even 2 in game hours) to all devices get power back.
Any help will be appreciated.
ttr 18. aug. 2021 kl. 5:21 
@Wolfie, Your light is connected to dead battery in corner - if light was constructed before socket it will not update it's connection to socket - reconnect (H) or if option not available, reconstruct/move light. on left side, that 'printer' have exactly same issue.
Proxyer 17. aug. 2021 kl. 17:00 
Hello, author Supes. Thank you for 1.3update!
So, I update the Japanese translation for this mod. Please download from the link below and confirm and merge. Thank you.

File name : 13_ParallelPowerGrid_JPKit.zip
Download Link : Google Drive [drive.google.com]
↓↓Wolfie 13. aug. 2021 kl. 20:38 
Oh and as you can see the light on the right straight up has a socket behind it, yet can't find power, either...
↓↓Wolfie 13. aug. 2021 kl. 20:37 
Hey I'm having trouble and I don't get why.

Often times I'm getting where the sockets are right next to something and they just straight up won't power stuff. See this example:

https://ibb.co/0YJdzqY

I went ahead and did the exact same setup on both sides. One side it works (the right), the other side not for two of the biosculptors. I shouldn't think I'd need stuff as close as I have it either. I have definitely confirmed all wires are built, too.

Any thoughts on why this isn't working?
Taurec 7. aug. 2021 kl. 14:32 
Hello, I have a problem:
I want to have two different circuits in my base: One for lighting, which I want to switch later so that it is only on at night, and one for all the machines and stuff.

So I have now built the following construct:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2568840151

But although it is connected to the mains and there is enough power (525 W is the maximum needed, 3000 W is available), the workbench only comes on briefly and is then immediately off again, supposedly no power. Have I built something wrong?
Arcanant 5. aug. 2021 kl. 13:35 
there is a mod called Wall Decorations https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2546782400 that adds Wall mounted Sockets among other things and I was wondering if there is a chance to make it compatible with this.
spicy wafels 9. apr. 2021 kl. 3:47 
so happy to see this
Supes  [ophavsmand] 3. mar. 2021 kl. 8:39 
yes it is
Pentasis 2. mar. 2021 kl. 2:03 
Is this the same version as on your nexus page?
Supes  [ophavsmand] 22. feb. 2021 kl. 22:56 
certainly, improvements to translations always welcome, send me the link and see about merging it.
123caboom 22. feb. 2021 kl. 18:46 
BTW can i offer you to give a german translation?
Supes  [ophavsmand] 22. feb. 2021 kl. 11:39 
I appreciate the effort you put into that post, though on my nexus page, invisible parallel conduits are already an optional file

https://www.nexusmods.com/rimworld/mods/230?tab=files
VoshkaVonBadMeow 22. feb. 2021 kl. 4:49 
@123caboom Yes, but the colored conduits will not be invisible. they will be fully visible and above flooring, unfortunately.
123caboom 21. feb. 2021 kl. 22:06 
Does this work with underground conduits?
J.A.Ross 10. jan. 2021 kl. 15:40 
can't live without this mod :) as for having coundits hidden under ground, post is in discussion tab.
VoshkaVonBadMeow 2. okt. 2020 kl. 9:16 
Any chance for the option to hide conduits under floors, or entirely?

I hate seeing conduits running criss cross and I have hidden the vanilla conduits, I'd love to be able to do the same here.
Robob 7. sep. 2020 kl. 10:30 
does this work with "power logic"?
Mysterius 27. aug. 2020 kl. 1:26 
This saved my day using Rimatomics to power all my defenses on another electrical grid.
BloodyBane 20. aug. 2020 kl. 23:49 
This shouldn't have been so hard to find. Honestly.
Proxyer 13. aug. 2020 kl. 0:39 
Thanks for 1.2 update!
OceanOfGaming 15. juli 2020 kl. 15:26 
when you place 2 of the power in/outputs over another the screen blanks out and crashes after some time
JonnyJaap 29. maj 2020 kl. 10:41 
It can be used with power logic to store power in diffrent layers, and uses them for section of the base.
JonnyJaap 29. maj 2020 kl. 10:36 
Don't uses it a lot, and could propebly get more out of it, but still like it a lot.