Total War: WARHAMMER II

Total War: WARHAMMER II

Tireless Undead + Constructs - No Fatigue For Undead Factions!
308 Comments
Procopies✪ 19 Dec, 2024 @ 9:17am 
WH3 Please
DerRitter 30 Sep, 2023 @ 7:45pm 
ghouls aren't really undead though, are they?
Krain 6 Sep, 2022 @ 7:32am 
Crypt Ghouls, Crypt Horrors and Feasters in the dark are missing Perfect Vigour trait.
Gabriel Corporan 7 Apr, 2022 @ 11:49am 
I hope you release a version for Warhammer 3
Joie 7 Apr, 2022 @ 5:44am 
please make a variant for wh3 with demons
Seyres 6 Jan, 2022 @ 7:57am 
This mod is great! Jōkā is right though, Bone Giants and Necrosphinx don't have perfect vigor.
Deddoekō 3 Jan, 2022 @ 12:26am 
Hi I've noticed that my Bone Giant; both the Regiment of Renown and normal Necrosphinx and a few units added by the Radious mod don't have Perfect Vigour.

Great mod and thank you for the work you do! :knockdown:
Szun 3 Oct, 2021 @ 5:09am 
works for me fine
Red Duke  [author] 25 Sep, 2021 @ 2:02pm 
+ChamoRTS
Which units are missing perfect vigor?
Gabriel Corporan 25 Sep, 2021 @ 2:40am 
it does not work
Red Duke  [author] 29 Jul, 2021 @ 8:07pm 
+Starlord74
It should still work, but I can't check myself as my computer melted. Please let me know if you have any issues.
Drakhiar 29 Jul, 2021 @ 12:39pm 
an update for new DLC, please ?
Lampros 21 Jul, 2021 @ 2:00pm 
Thanks for the quick response! As I suspected, upon testing it doesn't make a difference in auto-resolve. Too bad :( I'd be happy to use during VC or TK playthroughs though!
Red Duke  [author] 21 Jul, 2021 @ 1:18pm 
+Lampros
It won't crash your game, but I have no idea how compatible it is. If you go into custom battle you can check the cards of each unit to see which have the perfect vigour trait, ideally all of them will have it.
In regards to auto-resolve, I have no idea, as I tend not to use it. You can easily test this as well by quicksaving before your fight and comparing the values for each side, if you notice a difference please let me know.
Lampros 21 Jul, 2021 @ 10:29am 
Also, does auto-resolve factor in fatigue? If not, I don't know if I'd have much use for this, as I don't do too many manual fights.
Lampros 21 Jul, 2021 @ 10:23am 
Is this compatible with CTT?
Red Duke  [author] 19 Jul, 2021 @ 11:05am 
+Twinity
It should still work, but I can't check myself as my computer melted. Please let me know if you have any issues.
Twinity 17 Jul, 2021 @ 2:11am 
Hi guys...still works?
Inardesco 21 Mar, 2021 @ 11:41am 
@Red Duke, could you perhaps put a notifier that for those using Agemouk's Tomb Kings Extended it doesn't work for constructs? I've taken a look at both mods and found out that Agemouk uses a different attribute group for constructs than the basegame.

This in turn causes the perfect vigour to not show up for those using his mod.
Red Duke  [author] 3 Mar, 2021 @ 7:27pm 
Updated. I'm not sure it actually needed one, but it will now look nicer in your modlist.
ngythe1king 17 Feb, 2021 @ 6:36am 
It still works guys, the only way it will not work is if the undead factions get new units, which hasn't happened yet.
MF Shroom 13 Feb, 2021 @ 10:32am 
does this still work?
Drakhiar 13 Feb, 2021 @ 4:24am 
We need an update please !
AdorableSparrow 12 Feb, 2021 @ 11:04pm 
Update when you can.
Maximus 29 Jan, 2021 @ 10:23am 
Not working on constructs for me,works for rest of Tomb King army though.
Lampros 28 Jan, 2021 @ 4:33am 
Wambat,

Got it - and thanks!
Wambat 28 Jan, 2021 @ 12:47am 
I talked to Cataph. In his opinion, no version of this mod would be balanced for CTT. At least, he is not interested in spending time to figure out how to balance it. If I ever make an unofficial CTT balanced mod I will let you know, but in the mean time we will have to use this one and just be ok with an unbalanced game.
Lampros 27 Jan, 2021 @ 7:27am 
Wambat,

Let us know when you do!
Red Duke  [author] 27 Jan, 2021 @ 7:09am 
@Wambat
Not at all.
Red Duke  [author] 27 Jan, 2021 @ 7:08am 
@Kosakop
I don't believe so. If you run into any issues let me know, but it should be fine.
kosakop 27 Jan, 2021 @ 2:59am 
@Red Duke - Does this mod need an update?
Wambat 2 Jan, 2021 @ 9:22pm 
Do you mind if I make a CTT balanced version of this mod?
Ciaphas Cain 23 Dec, 2020 @ 2:59am 
I've just looked at the mod in RPFM, it's db is updated to the latest path so it should work. Have you tried using it?
BladesOfFURY2000 15 Dec, 2020 @ 9:50am 
when the most crucial mod to you isnt updated the depression settles in! Anyways thanks alot man, this mod is amazing!
Red Duke  [author] 14 Dec, 2020 @ 10:18am 
+BLUESTORM2112
Hello, the reason for this is that Belegar's ancestor spirits are not undead, they're unbreakable dwarves.
BLUESTORM2112 14 Dec, 2020 @ 12:38am 
Hi. I've noticed that the ancestor spirits in Belegar's campaign don't seem to benefit and still fatigue.
Red Duke  [author] 5 Dec, 2020 @ 2:48pm 
+CaoLex
It gives the trait to unit ability groups. For example, it would give it to all normal undead infantry. It's decently compatible with mods, so long as the modder uses the baseline groups.
I wanted to avoid giving it to factions for the exact reason you stated, that some factions have living units, and to make sure skirmish worked properly.
Red Duke  [author] 5 Dec, 2020 @ 2:46pm 
+Fastaa
I need to install the game again, so it will be a few days before an official update, but from what I've seen of the patch notes it should work just fine with the latest update. Please let me know if it does not.
Fastaaa 5 Dec, 2020 @ 1:56pm 
update plz
CaoLex 21 Nov, 2020 @ 2:49am 
I think this mod gives it unit specific, instead it's should be racial trait. Even thought there is some living units for couple of undead factions.
Squidfest 28 Sep, 2020 @ 5:35pm 
I am using Tomb Kings Expanded, that's the only thing I can think of. Maybe Proper Combat Mod 2.
Red Duke  [author] 28 Sep, 2020 @ 5:28pm 
+The Ancestor
Are you using any other mods that affect constructs? I cannot replicate this issue on my machine.
Squidfest 28 Sep, 2020 @ 4:36pm 
Unfortunately, this does not give constructs perfect vigor
Sentient Roomba 9 Sep, 2020 @ 7:57pm 
ghosts (cairn wraiths/hexwraiths/bansees) and mortis engine still get fatigued :L
Inardesco 15 Aug, 2020 @ 2:27pm 
Constructs are still not having the perfect vigour
DustDevil 15 Jul, 2020 @ 1:39pm 
How does thid mod interacts with the Lahmian Bloodline lord PERFECT VIGOUR?
Red Duke  [author] 26 Jun, 2020 @ 7:33pm 
+Lampros
This should no longer be the case. Issues with constructs are generally mod compatibility issues.
Lampros 26 Jun, 2020 @ 11:01am 
Hi, some folks are saying that this mod is bugged when it comes to constructs? Is this still the case?
Red Duke  [author] 22 Jun, 2020 @ 5:08pm 
+PlutonicHades
All you have to do is add fatigue_immune to their attribute groups. I'd recommend checking out how I did it in the file itself, you can find it with all of your other workshop mods in your steamapps/workshop/content folder. I'd recommend searching for "tireless", it should show you the .pack file.
PlutonicHades 22 Jun, 2020 @ 10:26am 
This mod is great. Could you tell me how to do the same with the Forest Spirits from the Wood Elves and Allarielle?