Black Mesa

Black Mesa

Construction Worker Redux - OUTDATED
163 kommentarer
Slenderman 30. juli 2024 kl. 17:22 
Space marine the mod is outdated and released in 2018 wonder why it doesn't work?
Space Marine 1. mar. 2024 kl. 9:33 
mod not work
force a nature enjoyer 5. jan. 2024 kl. 16:07 
please update this
AveragePhilosopher 12. apr. 2023 kl. 19:10 
Does this require the level overhaul mods to work
Osgood-Schlatter's disease 17. jan. 2023 kl. 15:43 
This prevents me from playing the game.
Ysubby 24. dec. 2022 kl. 10:00 
Hi! I know it outdated but can i use it in my little project?
AceOfSpades 10. maj 2020 kl. 3:07 
Also, I'm having serious issues with the new addon. For the life of me, I can't get it to work.
jazze  [ophavsmand] 9. maj 2020 kl. 17:20 
it's the number in the workshop url, in the workshop folder in your steam directory.
AceOfSpades 9. maj 2020 kl. 14:35 
What is this addon's folder name? I need to delete it
Owl 27. apr. 2020 kl. 14:07 
So if I have this mod enabled, if I die and reload any save, the ai is perminantly dissabled
jazze  [ophavsmand] 22. apr. 2020 kl. 10:09 
if all else fails, extracting the vpk's contents into the mods folder in your custom directory will always solve the issue.
Neo2266 22. apr. 2020 kl. 4:36 
they don't show up in the 1.0 version, do i need a manual download?
MSTVD 29. mar. 2020 kl. 10:31 
aah, this is cool
vandujr 28. mar. 2020 kl. 7:58 
ok, because im still figuring out how to do that.
jazze  [ophavsmand] 28. mar. 2020 kl. 2:14 
Maybe. Only if it doesn't work with just the subscription.
vandujr 27. mar. 2020 kl. 15:27 
ok cool, will it need a custom folder?
jazze  [ophavsmand] 27. mar. 2020 kl. 11:49 
please be patient! a new version with tons of new content will hopefully be out by the end of the week.
vandujr 26. mar. 2020 kl. 21:09 
does this even still work? i dont think it does.
Mirellanmål 26. mar. 2020 kl. 10:03 
The link to Modification Pack - Office Complex through Blast Pit is broken.
vandujr 15. mar. 2020 kl. 15:49 
so basically a better natural inhabitants of black mesa. got it
[SV]FeReise 3. jan. 2020 kl. 3:51 
The official 0.9 is already released, please update this one.
StormVolt979 5. okt. 2019 kl. 23:18 
Seems the maintenance worker is the only one of the new models that isnt working for me. Hopefully a fix can be made once Xen is complete.
StormVolt979 5. okt. 2019 kl. 20:27 
I am using the Face Creation mod as well.
StormVolt979 5. okt. 2019 kl. 20:27 
I am opted into the public beta and this doesnt seem to be working, though inbound revamped itself is fine.
[SV]FeReise 2. sep. 2019 kl. 4:00 
I have downloaded the Dropbox version and already move both 'models' and 'materials' folders into the 'mods' file. But it still doesn't work, can anyone help me on this?
Citizen⁵ 16. juli 2019 kl. 15:44 
Hurt maintenance workers are showing up as errors for me, with the message:
ERROR: C_ServerRagdoll::InitModel: models/humans/cwork_hurt.mdl missing vcollide data
Adam 16. feb. 2019 kl. 2:47 
@Alligatorwithatrumpet It's already there...
aaghhg 15. feb. 2019 kl. 16:28 
Can someone Port these to the Gmod workshop? these would be outstanding for RP.
Nedly Dedly 13. feb. 2019 kl. 10:14 
Looks really good! What about zombie versions?
MEME.DADDY 8. feb. 2019 kl. 19:17 
hi blooper whats the id for this mod so i can mount it thx

Akis_02 6. feb. 2019 kl. 14:42 
v nice ideas but how about otis?
Admiral Sakai 26. jan. 2019 kl. 8:37 
Definately making use of this in Pre-Disaster mods. A few suggestions for additional NPCs:

* Cleansuit scientists similar to the Opposing Force model.

* 'Executive' office worker variant with a dark suit jacket, white shirt, and tie (similar to the now defunct 'businessman scientists' mod) since not every office worker is going to be a low-level data entry drone.

* 'Medical' scientist variant in surgical scrubs, with or without lab coat.
Ama 12. jan. 2019 kl. 23:44 
it wont let me use it in game
Dirty Harry 6. dec. 2018 kl. 12:25 
thx
jazze  [ophavsmand] 3. dec. 2018 kl. 13:42 
It's been awhile since I've last used hammer but the most easiest way to set them up would be to use a generic_actor; those are strictly for scripted sequences though
Dirty Harry 2. dec. 2018 kl. 5:20 
@Blooper Reel Thank you. Youd did a good job
How can I use them as npc?
Lambda Labs 1. dec. 2018 kl. 17:46 
Ok thanks!
jazze  [ophavsmand] 1. dec. 2018 kl. 15:25 
@Gus The Forklift Driver Nope, it should still work fine

@Kane Yes! You can extract the models from the addon and put them in the correct models/materials directories for use in hammer
Dirty Harry 1. dec. 2018 kl. 9:13 
can i use this mo with vale hammer? since i uninstal black mesa, i dont have anymore these models
Lambda Labs 30. nov. 2018 kl. 13:41 
Question: Does this conflict with Face Creation mod?
Flaninty 17. nov. 2018 kl. 18:24 
I use NIOBM because MPOCTBP crashes the game
Mr. M 24. okt. 2018 kl. 7:51 
Is anyone else noticing who npcs dont preformed scripted actions when these character models are present? (Scientist replaced with worker will not run from HECU)
Adam 26. aug. 2018 kl. 23:39 
God yes
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Skessler 26. aug. 2018 kl. 15:52 
Maybe this has been suggested before, but wouldn’t it be cool if you made the Clean suits scientists? Its vassically a white hazmat suit, it was seen in Opposing Force and it would be a reskin and a slight edit of the l4d2 model
jazze  [ophavsmand] 30. juli 2018 kl. 16:58 
I used older versions of Inbound Revamped and Modifcation Pack from before the big xen engine update.
Jimmy 30. juli 2018 kl. 13:37 
how did you get the models in the screenshots?
________ 20. juli 2018 kl. 7:40 
Mega Hiper Character Manifest MOD will conflict with this mod?
Alpini 16. juli 2018 kl. 21:21 
thanks
jazze  [ophavsmand] 14. juli 2018 kl. 10:39 
you're correct with the former; this addon simply adds the models to the game files but you'll need an additional mod to get them to appear ingame
Alpini 14. juli 2018 kl. 9:30 
it is a character models pack for bms or a characters` models replace mod? i mean it must depend on any other mods if i want to show up any models in this mods or this mod can run independently?