RimWorld

RimWorld

[CP] The DOOM Kit (B18)
69 kommentarer
Chicken Plucker  [skapare] 23 aug, 2019 @ 9:54 
Apologies for the delay ladies and Germans, had to perfect everything.

Here are the two mods:
DOOM 1.0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1843130386

The DOOM Kit - Classic 1.0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1843130069
Chicken Plucker  [skapare] 19 aug, 2019 @ 7:00 
Hey all just posting some news on the latest update. Those of you who can't wait, there is a BETA version available here on Ludeon:

https://ludeon.com/forums/index.php?topic=40519.615

There may be some delays, I am working on an animated trailer, and I am updating both this mod and the DOOM 2016 UAC weapons. There will be this version with classic weapons and my early Praetor Suit textures, alongside the newer weaponry and my latest Praetor Suit rendition
Rakonat 17 aug, 2019 @ 20:00 
BrenTenkage 17 aug, 2019 @ 17:43 
you sir are a saint among men
Chicken Plucker  [skapare] 17 aug, 2019 @ 17:00 
Update coming soon for 1.0. (Before 20th of August 2019)
Rakonat 26 maj, 2019 @ 6:03 
@Chicken Plucker any chance of a 1.0 update?
4ydra 20 maj, 2019 @ 14:54 
uuuupdate please :D
BrenTenkage 8 apr, 2019 @ 5:29 
favorite mod...wish it was in the main game, would have helped a lot when randy sent two waves at me and ruined my base LOL
Astifury 4 feb, 2019 @ 10:23 
yes, please
ADMIRAL AWESOME 19 jan, 2019 @ 23:20 
Update please, I miss this so much <3
Wild colonial boy 28 dec, 2018 @ 13:41 
Update pls
Sinner 30 nov, 2018 @ 18:47 
i miss this mod
Maverick 10 nov, 2018 @ 9:34 
I hope you will update this awesome mod. It is one of my favorites
Do0m[y] 18 okt, 2018 @ 15:18 
Can you, please, update this mod for the version 1.0? (October 17th, 2018)
Thank you!
Goblin Operator 10 okt, 2018 @ 9:56 
Update When
SuperUltraSucc 5 okt, 2018 @ 14:31 
:P7: Please update :P7:
4ydra 5 okt, 2018 @ 14:14 
b19 please
DeadMeat 25 sep, 2018 @ 8:00 
please update this mod
EvilNecroid 6 sep, 2018 @ 21:30 
need this
TheChickenEnby 6 sep, 2018 @ 16:17 
*man too angry to die*
EvilNecroid 3 sep, 2018 @ 2:01 
B19?
Chicken Plucker  [skapare] 31 jul, 2018 @ 13:26 
@NestOfMoon - You mean update the mod? It would be during a holiday of mine, I'm busy too.

You aren't obligated to update this, neither is anyone else. Life comes first!
Lun  [skapare] 31 jul, 2018 @ 8:37 
1.0?! Really? *Internally swears*
No, that can't be. The 1 in version name should mean big breaks. Like planetary scale!
*Checks beta branch, see 1.0 version*
D... do something good to me o Lord... *crying in distrust*

Well, aside from jokes. Life just got tight lately. Should get more time eventually.
Maybe. Maaaaaybe. Someone else could do that? Pretty please? Eh...
Chicken Plucker  [skapare] 25 jul, 2018 @ 12:02 
@1001YellowDaffodils - Just for reference of my last posts relating to the progress of the new UAC stuff for DOOM that was planned to launch for B18.

There's some artwork and planned stuff written here in these posts

https://ludeon.com/forums/index.php?topic=40519.30
https://ludeon.com/forums/index.php?topic=40519.45
Chicken Plucker  [skapare] 25 jul, 2018 @ 11:46 
1001YellowDaffodils - 0 progress, military college and work keeping me busy. 1.0 just put a massive obstacle to updating the faction mod cause now I have to update everything else to 1.0, and I'm already crunched on time.

Syrith - Chance is about 0, sorry for the late reply. As I stated above, my time is super crunched, and having to work with someone else's coding for an honestly unecessary mechanic to add to my mod means I need more time, which I don't have many of.

Maybe if someone really liked my stuff and wanted to make a patch they would, but even then the only person who has done that went inactive and couldn't keep up with requests either.
MonkeyMummyMoney 24 jul, 2018 @ 17:08 
How's progress coming on the factions mod?
Syrith 6 mar, 2018 @ 17:15 
This looks amazing, love it! was wondering if theres any chance of getting a combat extended patch or is that for someone else to do? i would but have no clue how...
Chicken Plucker  [skapare] 5 feb, 2018 @ 7:55 
@Massive Damage - Oh yeah, the DOOM 2016 stuff is going to be labelled those, they are duplicates but with different stats, skins and sounds
MangoCobra 5 feb, 2018 @ 7:35 
@Chicken Plucker - Fair enough. I meant something like (UAC), like a manufacturer's mark.
Chicken Plucker  [skapare] 5 feb, 2018 @ 0:51 
@Massive Damage - This was intended for another similar mod, Halo weapons by O-Negative and the un-updated UAC gear. I'm sorry to step on your immersion, but I don't want three or four items being called "Assault rifle" or "shotgun" in the game, and everyone else not having a clue which is which because I didn't specify it
MangoCobra 2 feb, 2018 @ 18:42 
@Chicken Plucker this is an awesome mod, but is there any chance you can rename the weapons and such, so that it doesn't say (DOOM)? It kills my immersion. ;-;
Chicken Plucker  [skapare] 1 feb, 2018 @ 18:19 
@Cowskier - Yes, the pawn did that by himself

@Jecrell - Sensei Jecrell, thank you, couldn't have started modding without you. I had to do that tracking manually, I used Adobe After Effects to make a short .mov video, imported it to photoshop and turned it into a .gif from there

@brigadon - More of a Quake thing isn't it?
Cowskier 1 feb, 2018 @ 12:06 
trailer: Slays giant mechanical behemoth with a chainsaw, takes a nap
Ryoma 1 feb, 2018 @ 3:40 
@Chicken Plucker: Dude, seriously, love your work. Keep it up.
How did you get the gif maker to track your projectiles?
Wretched Boy-King 1 feb, 2018 @ 0:59 
Awesome mod for killing rim of madness cultists.
brigadon 31 jan, 2018 @ 17:47 
Nailguns?
J.C Denton 31 jan, 2018 @ 13:55 
Rip and Tear.
Hinkypuff 31 jan, 2018 @ 11:03 
@Chicken Plucker - Now I know! Sorry, still very new to RimWorld and modding. The textures look great, btw!
Chicken Plucker  [skapare] 31 jan, 2018 @ 10:40 
@SpacePunch - That project is sadly cancelled. I don't have a C# coder to make all the stuff spooky and fancy.

@Panzermeyer - I'm always asked this question, any mod is save compatible if it relates to furniture, gear, clothing etc. only thing it affects are stockpiles, saves auto disable the new items for existing stockpiles.

@Angry Marine - As answered in other mod, this is an update, the old A17 version is left in the workshop for people who prefer A17

Thanks all
Space 31 jan, 2018 @ 5:34 
Will you be adding the Demons from DOOM to RimWorld?
Hinkypuff 30 jan, 2018 @ 22:06 
Does this require a new game, or is it old-save compatible?
Koro 30 jan, 2018 @ 17:00 
GOTCHA!
рву резинку 30 jan, 2018 @ 3:25 
Ручеы С:
십빠빠 30 jan, 2018 @ 2:45 
great
GrandmasterJ 29 jan, 2018 @ 20:31 
VVV What Riccars said VVV
Riccars 29 jan, 2018 @ 19:13 
No John you ARE the mechanoids.
and then John was a syther.
ZeGuardsmen 29 jan, 2018 @ 17:55 
O.o RIP and TEAR update also is this a differente upload comapred to B17?
Roskii Heiral 29 jan, 2018 @ 13:08 
lookin good, bro!
SRandom 29 jan, 2018 @ 11:18 
rip balance
kokkiri 29 jan, 2018 @ 10:41 
rip demons :steamsad: