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"<Cost ResourceName="SystemProduction">3000</Cost>",
but the unmodded game has terraformation costs set like this
"<CustomCost ResourceName="SystemProduction">3000 * Property(StockLocation, @../ClassEmpire, TerraformationModifier)</CustomCost>"
So just replace each former line with the latter, this way all to/from gas terraformation is affected by terraform reduction again.
"Being paid" - that kind of motivation rarely pushes someone to create something, you have to be passionate about it. I admit, obviously I'm not passionate enough at this time :D
My reason for modding is to provide better gaming experience to the community, so specifically for something like what you asked I added these words long time ago:
"FOR MOD CREATORS: You have my permission to use any of my code however you see fit in any NON-commercial mod. You should, however, mention my name - at least for the reasons of good manners."
Thus you are good to go. As suggestion: you might want to thought of a different name for your mod, to avoid possible collisions and confusion between in the future (2 mods with same name).
In the mean time, would you be offended if someone wanted to take over your work for now?
I'm not versed in ES2 modding, but I'm sure I could figure it out given my motivation to see workflows working again.
First of all, thank you for using my mods. The answer to your question is yes and no. I don't play ES2 anymore for a long time, but I tried to keep my mods playable (the hissho update was such case). However, I don't plan to buy new dlc (because of the lack of interest for the game) and I'm really busy with real life work at this time. Thus, when I saw multiple people complaining about KW breaking food and pop growth I had to "remove" the mod from being accessible, as I will not update it (or any other mod) in the near future due to reasons stated above. That said, my general policy is to provide support to my mods even when I don't play the game, so it is possible that I will update every broken one in the (very) distant future, but currently this is not the case.
I'm sorry to disappoint you and any other person that likes and uses my mods.
I hate the idea of getting rid of such an integral mod to my game, but it currently does not work from what I can tell.
Do you have any plans to bring workflows back in the future?
As a general rule of thumb you shouldn't modify default files of the game, because they will be overwritten when the game updates and you will lose all of your changes - you should make a mod with what you want to change.
I don't plan to return to this game any time soon (as I said, I didn't play it for a year), so I don't plan to buy new dlc etc, thus no updates from me.
As for other questions let me cite myself from description of main version of the mod:
"FOR MOD CREATORS: You have my permission to use any of my code however you see fit in any NON-commercial mod. You should, however, mention my name - at least for the reasons of good manners."
So unless you want to make profit you are good to go.
The mod works as of 1.3.3, can't say further; I don't play this game since december 2017, only updated my mods to work with version 1.3 when it was released (august 2018). I'm not sure what has been changed in the game since then.
As for the code - it's really a matter of copypasting existing terraformation as template and altering planet types to what you want (f.e. ctrl+c -> ctrl+v code for jungle->atoll terraformation and changing jungle to ice will result in ice->atoll terraformation, thus any type of terraforming can be achieved). For guides on modding please check official forum.
If you want to check my code of this mod, go to steam installation floder as ..\Steam\steamapps\workshop\content\game_id\mod_id\
in this case
392110 is game_id - ES2 id given by steam, and
1282893910 is mod_id - Artificial Planets Alternative mod id, given by steam,
resulting in path:
..\Steam\steamapps\workshop\content\392110\1282893910
THX!!!
BR
Yes, I do.
Yes, you can, those lava/ice planets are exactly the same as other lava/ice found in the galaxy right from the start.
Some ppl requested possibility to terraform into Gas Giants, but I didn't agree that it's a needed feature and also that made room for a planet size abuse, so I didn't update main mod, but made an alternative version. They are not both required to function, both versions are standalone (although you really need only one of them). You can read the whole story in the comments on main mod page.
It can be done (if you refer to gas giants), but it is out of the scope of this mod or it's original and I don't intend to create another one.