ENDLESS™ Space 2

ENDLESS™ Space 2

Artificial Planets Alternative
20 Comments
Bobashnabala 25 May, 2021 @ 6:18am 
Dunno if this mod is still updated at all, but I noticed that terraforming into gas giants does not use the correct temperature (hot/cold). Could this be fixed at all?
Grzemek 5 May, 2019 @ 3:30pm 
Okay, for anyone else bothered by this and wanting to fix this: the mod's file of ConstructibleElement_Industry[Terraformation].xml has all the terraform costs set as
"<Cost ResourceName="SystemProduction">3000</Cost>",
but the unmodded game has terraformation costs set like this
"<CustomCost ResourceName="SystemProduction">3000 * Property(StockLocation, @../ClassEmpire, TerraformationModifier)</CustomCost>"
So just replace each former line with the latter, this way all to/from gas terraformation is affected by terraform reduction again.
Grzemek 15 Apr, 2019 @ 2:32am 
Hi, I noticed that terraforming from all Gas planets and to any Gas planet is not discounted with stuff like Terraforming Megasite deed reward or Sowers' World Architects. It's always 3000 production on Normal speed. I tried looking at the files but I can't figure out what's the reason for this. All other terraformation processes seem to be discounted.
KingLemonVT/TTV 7 Feb, 2019 @ 5:32pm 
Thanks for the notice! If I figure this out (I'm not good with code) then I will make sure to republish with a new name and credits for you. :)
fb.aazzoggerr  [author] 6 Feb, 2019 @ 9:34pm 
@Ultimatejim

"Being paid" - that kind of motivation rarely pushes someone to create something, you have to be passionate about it. I admit, obviously I'm not passionate enough at this time :D

My reason for modding is to provide better gaming experience to the community, so specifically for something like what you asked I added these words long time ago:
"FOR MOD CREATORS: You have my permission to use any of my code however you see fit in any NON-commercial mod. You should, however, mention my name - at least for the reasons of good manners."
Thus you are good to go. As suggestion: you might want to thought of a different name for your mod, to avoid possible collisions and confusion between in the future (2 mods with same name).
KingLemonVT/TTV 6 Feb, 2019 @ 5:26pm 
I found a few instances referencing conversion in the xml files, so I figure I'll start there and see what sticks in my own game for now.
KingLemonVT/TTV 6 Feb, 2019 @ 5:11pm 
@fb.aazzoggerr I understand. It's hard to be passionate about creating and maintaining content for something you lost interest in. You aren't getting paid to do it, so you have no obligation to anyone here to do so. Your work is appreciated and I look forward to maybe seeing your work republished in the future!
In the mean time, would you be offended if someone wanted to take over your work for now?
I'm not versed in ES2 modding, but I'm sure I could figure it out given my motivation to see workflows working again.
fb.aazzoggerr  [author] 6 Feb, 2019 @ 12:12pm 
@Ultimatejim

First of all, thank you for using my mods. The answer to your question is yes and no. I don't play ES2 anymore for a long time, but I tried to keep my mods playable (the hissho update was such case). However, I don't plan to buy new dlc (because of the lack of interest for the game) and I'm really busy with real life work at this time. Thus, when I saw multiple people complaining about KW breaking food and pop growth I had to "remove" the mod from being accessible, as I will not update it (or any other mod) in the near future due to reasons stated above. That said, my general policy is to provide support to my mods even when I don't play the game, so it is possible that I will update every broken one in the (very) distant future, but currently this is not the case.
I'm sorry to disappoint you and any other person that likes and uses my mods.
KingLemonVT/TTV 6 Feb, 2019 @ 9:36am 
@fb.aazzoggerr I have subscribed to a few of your mods previously and when I went to play the game after a 6 month hiatus, I now see that kaizen workflows has been removed from the workshop and when I use the old version, it converts all food into nothing so the population does not grow. I know this is the wrong mod page, but It's the most recently active conversation regarding your mods and figured it was the best place to attempt contact.
I hate the idea of getting rid of such an integral mod to my game, but it currently does not work from what I can tell.
Do you have any plans to bring workflows back in the future?
fb.aazzoggerr  [author] 27 Jan, 2019 @ 1:37pm 
@akrael

As a general rule of thumb you shouldn't modify default files of the game, because they will be overwritten when the game updates and you will lose all of your changes - you should make a mod with what you want to change.

I don't plan to return to this game any time soon (as I said, I didn't play it for a year), so I don't plan to buy new dlc etc, thus no updates from me.

As for other questions let me cite myself from description of main version of the mod:
"FOR MOD CREATORS: You have my permission to use any of my code however you see fit in any NON-commercial mod. You should, however, mention my name - at least for the reasons of good manners."
So unless you want to make profit you are good to go.
akrael 27 Jan, 2019 @ 12:51pm 
Hi, thanks for your input. I did as you suggested and i was able to get your mod working again (even now with the penumbra addon). It was exactly as you proposed. Simple copy and paste. I added the lines of your mods xml files directly to my games default xml files. This does the job for me. However i thought it might be nice for the community to have it as well. Unfortunately i do know exactly zilch about the way steam workshops work and i want you to earn the credit for this - since this mod was your baby. Shall i upload my changed files somewhere? Maybe you can just publish a new version using these files? Or something similar? I just wanna be fair :-)
fb.aazzoggerr  [author] 14 Jan, 2019 @ 3:58pm 
@akrael

The mod works as of 1.3.3, can't say further; I don't play this game since december 2017, only updated my mods to work with version 1.3 when it was released (august 2018). I'm not sure what has been changed in the game since then.

As for the code - it's really a matter of copypasting existing terraformation as template and altering planet types to what you want (f.e. ctrl+c -> ctrl+v code for jungle->atoll terraformation and changing jungle to ice will result in ice->atoll terraformation, thus any type of terraforming can be achieved). For guides on modding please check official forum.

If you want to check my code of this mod, go to steam installation floder as ..\Steam\steamapps\workshop\content\game_id\mod_id\
in this case

392110 is game_id - ES2 id given by steam, and
1282893910 is mod_id - Artificial Planets Alternative mod id, given by steam,

resulting in path:

..\Steam\steamapps\workshop\content\392110\1282893910
akrael 14 Jan, 2019 @ 3:58am 
Hi, my game Version is 1.3.27 S5 GOLD-Public and this does not seem to work anymore. Any chance in getting it to work again? Or maybe you can tell me what you changed - so i can work my way through and get running once again on my own? There seems to be not so much info about this matter in the usual forums.

THX!!!

BR
fb.aazzoggerr  [author] 18 Jul, 2018 @ 11:47pm 
@Robo-Pig

Yes, I do.
Robo-Pig 17 Jul, 2018 @ 5:32pm 
Do you design your own thumbnails? They look good
fb.aazzoggerr  [author] 18 Mar, 2018 @ 5:26am 
@🌷~ Julia Juneap~🌷

Yes, you can, those lava/ice planets are exactly the same as other lava/ice found in the galaxy right from the start.
2_Julia Juneap 18 Mar, 2018 @ 5:12am 
just asking but once changed can you get them all the way to terran, forest and other good planets?
fb.aazzoggerr  [author] 11 Mar, 2018 @ 1:30am 
@Topher69

Some ppl requested possibility to terraform into Gas Giants, but I didn't agree that it's a needed feature and also that made room for a planet size abuse, so I didn't update main mod, but made an alternative version. They are not both required to function, both versions are standalone (although you really need only one of them). You can read the whole story in the comments on main mod page.
fb.aazzoggerr  [author] 22 Feb, 2018 @ 1:59am 
@NoX

It can be done (if you refer to gas giants), but it is out of the scope of this mod or it's original and I don't intend to create another one.
NoX 21 Feb, 2018 @ 4:34pm 
Could you make them have sterile, hot/cold/temperate tags?