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But I have already set to almost high performance, and my PC burned
As well as significantly improving my fundamental understanding how the engine works. Like how you can't wjump after an airdash.
The lighting aspects were pretty incredible along with the aesthetic of the map. It really makes the platforming feel like your exploring a new mysterious world. The end you get to when you reach the bookstore was awesome, you've really nailed the ambient atmosphere
Thanks for being inspiring with your works. It's very obvious the amount of work that went into this map and Ultra Silent.
And for those who want a more challenges check out all of Habboi's mods. I mean he was Dev LOL. So he must know something right?!
Beyond that you don't have to quote Jonas to me haha, I work with him everyday :P
It's insane. This was the first mod I gave up.
I have encountered a lot of precision requires far platform gaps, where I quited at wall to wall gap. A streamer above had managed to jump off from narrow timed unstable platform to that far wall and took grasp on it. I have tried to replicate the action above but to no avail as of now. The concerning things is the narrow timed unstable platform, how should we land exactly at the corner at the last platform to jump, and how far from that platform to the wall.
I suggest you add an easiner.
Easiner. Makes the gameplay a little easier by re-allowing stuffs and stuffs.
Remember what Jonas says on interview.
Yet people goals for the finish line, he assumes people going to get bored if they have to finish 39 time pieces before the final battle, and not everybody will be intrigued to this A Hat in Time. So he decided to set minimum for the final boss Mustache Girl, 26 Time piece to unlock.
Basically, it is Minimum experience rule.
But you should know what inspiration you can get.
But yeah. Please don't make people infuriated. I believe, that GfB made this game for something quite addicting, fun, enjoyable, appropriately leveled, challenging, and yeah.
Once again. I apolpgise if words above insults and defamate you. You do have very good design. I like it! Cool and good! Duper Awesome!!!
Consider my suggestion wisely. Thank you for your attention.
I am sorry if you felt offended in any way.
That's all I have issue with.
I don't disrespect your map. I've never said it's bad. I just gave people summary of what is it like.
I can understand your anger. You put a lot work in this, but you have to face the fact that not everyone may give you good opinion. This is how commenting works.
If you wanted to make casual parkour map, you should make it a Time Rift .
The RNG with the cogs is BS and though I like thet dark aesthetic it fucks with the depth perception really hard which was on purpuse I presume. I've screamed into a pillow I was so angry at this level and my accidental quit. And the white spider/ball and pitch black bounce balls can fuck right of.
On another note, there's a mod that gives you a light bulp that you can carry around that also is a light source and explodes when it hits the ground after dropping or throwing it. I thought I mention it since there's some really fun potential in a mod specific level for that.
I take back my comment asking for more checkpoints... Keep on making excellent levels for the players you know can handle them.
Unfortunately, the tedium of redoing parts of the level ruins the creepy atmosphere that the rest of the level builds up for me :/
dar, why didn't I think of that. I've been starting over all this time.
I've tried climbing up the side of the wall by double jumping and using the dive move to get to the side of the wall and run up it a bit, but I'm always either too low to catch it, or miss it because I'm not far enough in and pass by the side of the ledge.
I'm either missing something or just can't figure out the timing.
The platforming before that part isn't difficult and I can get through it 90% of the time. I've got all the timing and jumps to get back there down cold, but am frankly just sick of doing it over and over.
There really needs to be another checkpoint between that platform and this section. It's not any harder getting back to that point, just time consuming and irritating.