RimWorld

RimWorld

Monster Mash (B18)
35 Comments
ilikegoodfood  [author] 8 Oct, 2018 @ 4:08pm 
Thanks... I think :P
The Stricken One 8 Oct, 2018 @ 3:59pm 
lol ur a chill dude, I love you and ur mod!
ilikegoodfood  [author] 8 Oct, 2018 @ 2:00pm 
Anime Monster girls are not on my to-do list for this mod. I think there are one or two already out there, but haen't checked since early b18.
The Stricken One 8 Oct, 2018 @ 11:58am 
WHERE ARE MY ANIME MONSTER GIRLS?
ilikegoodfood  [author] 8 Oct, 2018 @ 6:01am 
Appologies for the long wait, btu it is finally here.
Monster Mash (B19)
ilikegoodfood  [author] 30 Aug, 2018 @ 5:53am 
Now that B19 has been pushed out on Steam, I will be working on an update.

Updating compatibility with other mods will, of course, be dependant on those mods being updated first.
The Stricken One 3 Aug, 2018 @ 6:22pm 
Where are my anime monster girls tho 0/10 mod
nephilimnexus 13 Mar, 2018 @ 3:26am 
This is really neat!
ilikegoodfood  [author] 9 Mar, 2018 @ 3:12pm 
Updates 1.4 and 1.4.1
The Carrion Crawler is now out in the wilds.
This large, flesh eating land snail roams the arid shrublands of its native RimWorlds in a never ending quest to feed itself.

Tamable, Trainable, ride-able, but not suitable as a pack animal, this creature has a short range acid-vomit attack and a bite that'll punch through steel plate. Once killed, its shell makes for a beautiful trophy in any room.
ilikegoodfood  [author] 6 Mar, 2018 @ 4:54am 
Two hotfixes in a day, new discussions openned and a reduced change-log (I hit the character limit).
Extensive research is in progress for new and exotic monsters. This, along with some time off doing irl stuff, has resulted in delays.
Hopefully you'll be seeing new monsters soon.
ilikegoodfood  [author] 6 Mar, 2018 @ 1:58am 
I had been using the diagram at the top of RimWorld Wiki's biome page [rimworldwiki.com] to determine the list of biomes in the game, and therefore work out what creatures live where.
I did noticed however, that it doesn't seem to include grassland, so I started checking through RimWorld's Biome Defs and found that the diagram is rather incomplete. The newer biomes do seem to be in the side-bar, but it may mean that I have accidentally missed a biome or two when designing monsters.
I'm examining that now.

EDIT: Lol. I performed the check because i didn't see any plains and thought there should be. There aren't any.
ilikegoodfood  [author] 22 Feb, 2018 @ 2:02pm 
Version 1.3 is now out, along with a very large and powerful beast; the cybernetic Polar Colossus.
ilikegoodfood  [author] 20 Feb, 2018 @ 1:56am 
Judging by the state of my own, rather successful ironman save, I have accidentally broken any running game that includes an InferfonBeetle. It may also effect other monsters.

If you load a game using Monster Mash, pause immediately or quit without saving (ALT + F4 works on ironman), then reload the game paused. Using the dev tools, kill all monsters on the map (Inferno Beetle and Land Kraken).

The dev tools can be activated in the options menu, both in and out of game. A series of icons will appear over your character protraits,. The fourth from the left is labelled "Open debug actions menu".
Open it, and use the "Tool: Damage to death" button at the top of the central row. Then go to each monster in turn and click on them.

To anyone who has already lost a save as a result, I appologise for your loss.
I believe taht I know why the issue has arrisen and it shouldn't happen again.
ilikegoodfood  [author] 18 Feb, 2018 @ 9:22am 
Version 1.2 is now officially here, along with the release of the Sanguine Drake for arid and desert biomes.
Furthermore, a number of other fixes have accompanied the release.
ilikegoodfood  [author] 10 Feb, 2018 @ 2:51am 
Version 1.1.3 is now out!
It adds a random event called the Monster Sighting, which works in much the same way as the "Thrumbo Passes" event, but for my monsters.
This will allow you to interact with them beyond their normal biomes.

Currently there are only monster for all Forests (Inferno Beetle) and Swamps (Land Kraken).
ilikegoodfood  [author] 9 Feb, 2018 @ 2:18am 
Both of the monsters will reproduce.
The Inferno Beetle will, on average, wait 8 days between mating attempts and the eggs take a very long time to mature. Once furtilized and laid, they hatch in similar time to other animals.
Only one egg is laid at a time.

Land Krakens breed a lot more often, roughly once a day, but the eggs still take a long while to fully mature. Absurdly though, they can lay clutches of highly variable sizes, from a single egg to just over thirty at a time.
WhiskeyDriskey 8 Feb, 2018 @ 5:48pm 
can the inferno bettles reproduce
ilikegoodfood  [author] 6 Feb, 2018 @ 1:15pm 
Version 1.1.1 is now officially released, granting in-built and complete compatability with A Dog Said.
The new prosthetic and bionic body parts and organs required by the Land Kraken will automatiically enable and integrate themselves if A Dog Said... is detected.
gasses888 5 Feb, 2018 @ 2:09am 
I figured it would help. maybe not with tentacles. but yea. Look forward to your update,
ilikegoodfood  [author] 5 Feb, 2018 @ 1:21am 
Gasses888

The easy patcher, as I have already excplained to someone of the Ludeon Forums who helpfully suggested the exact same thing, simply makes adding creatures to the A Dog Said... Operations list easier, by allowing you to group them.

It does not support, as far as I can tell, adding new prosthetics to the A Dog Said... system, new recipes to craft them with and new operations to install them.
I actually found the primary error a few minutes, with help from others.

The all-inclusive A Dog Said... Patch, as part of the main mod, is now back on the menu and updates will be out when I have time to complete them. That may be today, it may no be until next week.
ilikegoodfood  [author] 4 Feb, 2018 @ 2:42pm 
Also, I have been witnessing a bug with Combat Extended.
It should be harmless and goes away if you kill the downed land kraken and relaunch RimWorld.

After the Land Kraken goes down, there is a slight, variable delay and then I get the Undefined Body Shape error.
As far as I can tell, I have followed the compatibility instructions provided on their wiki correctly, and have checked it against the b18 pre-release files, but it still occurs.
If anyone knows why, I would be interested to know.
Xam Huad 4 Feb, 2018 @ 2:36pm 
Really? Thrumbo, Muffalo etc.- I think Aardkrak fits fine.
But hey, it was just a suggestion.
ilikegoodfood  [author] 4 Feb, 2018 @ 2:36pm 
Due to a failed experiment with creating an all-inclusive patching system for "A Dog Said...", things have been delayed by over a day.

I will need to create a seperate A Dog Said... Compatability Mod, as other mods have, and release that seperately.

I am aware that there are a few errors in the Land Kraken that have been fixed, but not uploaded yet, such as it being half the size it should be when combined with Combat Extended.
Fixes for those are going to have to wait until after I have successfully seperated the A Dog Said... content from the main mod.
I also have some other time commitments coming up, which will drag me away from my computer, so fixes may not be out until next weekend. It'll be sooner if I can, but that just may not be possible.
ilikegoodfood  [author] 4 Feb, 2018 @ 2:31pm 
X4MHD
Interesting suggestion. I'm personally not fond of that particular combination, but I'll be sure to try and look further affield for my next monster.
Also worth noting is that all of RimWorld's creatures have very simple and easy to understand names and I feel like more people will recognise and appreciate "Land Kraken" than "Aardkrak" or "Aardkraken".
gasses888 4 Feb, 2018 @ 12:58am 
Now for land sharks and a bionic laser implant for the forehead. lol
Xam Huad 3 Feb, 2018 @ 3:06pm 
Doesn't hurt to introduce some foreign culture aspects every once a while.
The aardvark, by example, is a South-African designation which the world accepted.
"Earth pig" in translation. The same could be done with the Land Kraken,
to make it more its own thing (immersion & credibility wise). Either way, nice work! :albedothumbsup:
ilikegoodfood  [author] 3 Feb, 2018 @ 2:58pm 
Version 1.1 is out, along with a certain eight-tentacled horror. Enjoy!
Xam Huad 3 Feb, 2018 @ 1:01pm 
Land-based octopus: Aardkrak. :red_kraken:
ilikegoodfood  [author] 2 Feb, 2018 @ 1:19am 
The Inferno Beetle now uses the same food types as the Thrombo, so it will also eat hey and can be tamed directly by colonists.
ilikegoodfood  [author] 1 Feb, 2018 @ 3:13pm 
Description updated to include detailed information on the included creature.
Capitalized the section headers for improved readability.
ilikegoodfood  [author] 1 Feb, 2018 @ 12:34pm 
ib2grh8
Because they eat trees they are not tamable, however, they can still be aquired as part of a trade deal or from the event that causes animals to join your colony.
Once tamed, they are trainable in both Obediance and Release and can be used to haul goods as part of a caravan.
ib2grh8 1 Feb, 2018 @ 12:26pm 
can u tame them
Gnox 1 Feb, 2018 @ 9:17am 
Following
ilikegoodfood  [author] 1 Feb, 2018 @ 7:22am 
Very minor update posted: I had forgotten to increase the amount of Insect Meat that you get from butchering the Inferno Beetle.