Total War: WARHAMMER II

Total War: WARHAMMER II

Proper Combat Mod 2 - SFO Edition
531 comentarii
Profile Name 7 dec. 2024 la 14:00 
I wish I could search the comments section for my question.
Wall settlements have always been an issue with the community.
They say if your city has walls, just keep your units off it, and meet the enemy on the streets.

I find this to be a case that (small infantry) units can just, willy nilly climb any section of wall they wish.
I would like to know is how much of a penalty to a unit's Exhaustion this now gives when going up a ladder?
If I am wearing full plate mail, and I am climbing , I am going to get really tired!
If I'm a peasant with a stick, maybe less so :P
I think climbing the ladders should be pretty strenuous, and should give a better reason to defend the walls.

Well, If this works that way, I won't need to find a mod that increases exhaustion when using ladders.
Thank you.
kam2150  [autor] 8 iul. 2023 la 15:47 
I dont have WH2 installed so can't check but it did work last time :D
Claire <3 8 iul. 2023 la 9:42 
does this still work properly?
The Phoenix 8 iul. 2023 la 5:22 
Does this mod affect/increase overall average battle time ?
kam2150  [autor] 7 mart. 2023 la 4:51 
Never used KMM but in normal manager all submods go above whatever you want to overwrite.
Umriq 7 mart. 2023 la 4:34 
Sorry if i'm bothering you, but is this supposed to be below of base Sfo or up top of it ? using KMM
gabrielps38 30 sept. 2022 la 18:31 
If i play with Cataphs Southern Realms does this mod affects the new units?
Stream1917 30 mai 2022 la 1:47 
Hi!
just wondering if there is any chance of this getting another update. Using just this and SFO seems to not affect the battle speed anymore (running & charging speed).
Finger crossed, thanks for porting over this mod for SFO!
K4mil 26 mart. 2022 la 7:34 
Has it any impact on battle autoresolve results? I'm just wondering if it has any influence on balance on campaign map in the mod.
nndtnnd 16 mart. 2022 la 4:19 
How does it compare with the combat pace of DEI?
nndtnnd 16 mart. 2022 la 4:11 
Does it work with the latest version of SFO?
GryBlack 25 ian. 2022 la 6:59 
As an overestimated morale of troops and underestimation of damage by the player))
kam2150  [autor] 25 ian. 2022 la 5:50 
Battle in TW games are only balanced on normal. All higher difficutly level just give AI units hidden stat bonuses. Only Three Kingdoms and Troy got better AI with battle difficulty.
GryBlack 25 ian. 2022 la 0:59 
Hello. Good mod, congratulations. The question is, on what difficulty of the battle is the mod balanced. What is the recommended difficulty for battles with your mod? The size of units must be maximum? Sorry for my English.
MyPillow 15 ian. 2022 la 21:02 
How could I go about making the combat a little bit slower?
kam2150  [autor] 14 ian. 2022 la 7:15 
Dont know, as it depends if they added new weapon entries or not. If they did, then it wont affect new ones.
georathien 14 ian. 2022 la 7:11 
It just adds new units to the empire, will your mod affect their stats ? Thanks
kam2150  [autor] 14 ian. 2022 la 7:04 
Depends what that submod adds.
georathien 14 ian. 2022 la 7:00 
Hi is the reduction in stats apply to guns of the empire sfo submod? I doubt it,
davidcousineau 29 dec. 2021 la 21:15 
Thanks for the update, not a true battle unless you use Proper Combat!
Caius.Bingerus® 27 dec. 2021 la 0:20 
Thank you kam2150! Thank you!
kam2150  [autor] 26 dec. 2021 la 14:21 
Mod updated.
Black Rabbit 18 dec. 2021 la 13:18 
Does this help for vampires?
kam2150  [autor] 28 nov. 2021 la 7:39 
Not sure how it works with latest SFO update as this mod is not yet updated for it.
Kenjataimu 27 nov. 2021 la 20:53 
What values did you set for the different changes? I still think battles are a bit too fast, and forcing me to abuse slowmotion and pause too often
Mr. Tarzan 25 sept. 2021 la 9:50 
Alternatively, you could get the two mods and edit them together into a new mod via RPFM, keeping the specific changes you like from each mod
kam2150  [autor] 31 aug. 2021 la 8:44 
You can't mix battle mods together.

This also slows down stuff so just pick which work better for you.
Haldukar 31 aug. 2021 la 7:12 
does it works with slow battles submod by Venris ?
Carcino 31 aug. 2021 la 6:09 
Alright thanks for clarifying Kam.
kam2150  [autor] 31 aug. 2021 la 6:08 
Correct, submods need to be on top of list in order to work properly.
Carcino 31 aug. 2021 la 6:06 
When you wrote "All submods always go before main mod" you meant that submods need to have priority over main mods so they need to load after, right? If not I have been doing this wrong all along and alphabetically SFO loads before Proper combat.
Captain Rex 30 aug. 2021 la 16:03 
Alright, thank you Kam!
kam2150  [autor] 30 aug. 2021 la 13:46 
All submods always go before main mod.
Captain Rex 30 aug. 2021 la 10:40 
Should it Load before or after sfo?
Sinbuster 23 aug. 2021 la 16:01 
Thanks Kam.
Drakken 23 aug. 2021 la 4:57 
I will give this a try Kam. Thanks again for your work!
Carcino 23 aug. 2021 la 4:29 
Awesome, thanks Kam!
kam2150  [autor] 23 aug. 2021 la 3:05 
Mod updated.
kam2150  [autor] 21 iun. 2021 la 13:59 
Depends on what changes are there. If they have new weapon entries, they might be a bit deadlier than others or a bit faster than others, by 10%-15%.
captainducko 21 iun. 2021 la 1:02 
Does this work with OVN lost factions? Or will lost factions be uneffected by this, leading to balance issues?
Alleyviper 11 iun. 2021 la 16:57 
Awesome thanks!
kam2150  [autor] 11 iun. 2021 la 12:58 
Magic is also changed as that damage is also located together with projectiles and expolsions.
Alleyviper 11 iun. 2021 la 9:42 
Does this inherently make magic stronger since everything else is reduced damage wise. This looks awesome and will try it out but was curious as it doesnt' look like there are changes to that.
gabrielps38 22 mai 2021 la 9:19 
does this work with kislev reborn and kraka drak?
davidcousineau 21 mai 2021 la 7:24 
Thanks alot, I love long battles.
Nirnad 20 mai 2021 la 8:36 
thx alot. essential mod!
captainducko 20 mai 2021 la 2:28 
nice job
kam2150  [autor] 19 mai 2021 la 14:48 
Mod is now updated to new SFO patch.
tyke 1 mai 2021 la 16:53 
This mod seems incompatible with any mod that reduces range of towers/disables towers.

Tried changing mod load orders but towers are still vanilla ICBM launchers.
captainducko 30 apr. 2021 la 16:09 
so this slows down combat?