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Thanks.
It's not possible to make it stay updated indefinitely but I might be able to get it to stay updated for the 2.x version cycle.
I know it's been ages since I've updated any of my mods and to everybody who has complained (and those who silently grumbled to themselves), I apologize. Things are starting to settle down for me and I'm going to try and slot in some time to at least update version numbers this week.
As a side note though, could you please update the mod so that it is valid for all release versions? I keep getting the "outdated mods" notification when I know this mod could never really be outdated, and I have seen some old mods that are like "1.2+" and still aren't flagged as "outdated" by the launcher so it is possible to set the release version value as "all versions beyond this point".
To go above 10 is a lot of code, whereas this was originally just a texture replacement.
I don't actually know how the game behaves without this mod. I'll try disabling it later today, load my save, report back how skill 11 looks in "vanilla".
But do you know if it'll work with mods that lets levels go up to values above 10? Specifically the Endgame Unity mod, which lifts the absolute cap to 15 and has some expensive "packs" you can buy with *huge* amounts of Unity, after you've maxed out all 7 Tradition Trees, including "packs" that raise the Leader skill cap, stacking with other bonuses to Leader skill cap.