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amazing mod
please don't burn down my pc
1. Could star placement in arrays be used to group hotter, rarer stars together into so-called stellar nurseries (whether inside star clusters or within galactic arms)?
2. Could changing various settings within "/systemTypePerlin" affect the noisiness of star placement to the point where more common stars, especially red stars, be found everywhere, even inside of said stellar nurseries?
If anyone's curious as to what "/systemTypePerlin" and "/systemTypeBins" look like within "celestial.config", after applying Frackin' Universe's patches, they look like this:
"systemTypePerlin" : { //Frackin' Universe changes nothing here
"type" : "perlin",
"octaves" : 1,
"frequency" : 0.01,
"amplitude" : 1.0,
"bias" : 0.0
},
"systemTypeBins" : [
[-1.00, "White"],
[-0.35, "Orange"], //adjusted by FU from -0.30
[-0.20, "Yellow"], //adjusted by FU from -0.12
[0.00, "Blue"],
[0.12, "Red"],
[0.30, ""], //"dark mysteries", as vanilla Starbound calls this array index
[-0.1, "bluesun1"],
[-0.05, "redsun1"],
[0.05, "binary1"],
[0.22, "dying1"],
[0.25, "blacksun1"]
],
- Some odd star classes might occasionally be found within these star bands (such as those green stars at the top left, cloistered within those bands of orange and yellow stars). My guess is that it's because of noise, perhaps created as a result of "/systemTypePerlin", though I might also be mistaken.
(continued in upper post...)
- As the star distribution goes from the top of the array to the bottom of the array, numerous bands of star classes can be noticed, such as orange eccentric stars being next to white gentle stars, followed by yellow radioactive stars, blue frozen stars, red fiery stars, then Frackin' Universe's stars follow afterwards (since they were all added towards the bottom of the array).
-- This might alternatively be explained as the game sorting star distributions from lowest value to highest value instead of array order. The band of grayish stars between the dark blue and bright red bands may be FU's "binary1" systems in-between vanilla's "Blue" and "Red" bands.
(continued in upper post...)
- White gentle stars tend to clump together into star clusters full of nothing but those stars. This may be because they're at the top of the "/systemTypeBins" array, much like how those "dark mysteries" are at the bottom of said array (and may have been responsible for the river of empty space shown in the screenshot).
-- Alternatively, this may be because white stars were assigned a value of -1.0, while the next class down, orange stars, were assigned a value of -0.35, which seems like a big jump, and might explain the white star cluster on the left side of the screenshot. As for the "dark mysteries", they were assigned a value of 0.30, and no other values are present in other array indexes.
(continued in upper post...)
step 1: install a mod that adds a lot of stuff
It should be noted, though, that removing the animation won't fix any lag caused by initially loading the stars or from panning the starmap.
I think you can significantly increase the star count IF you replace star's .gif animation and just make it a .jpg for each star. I think removing the gif/animation from these star would significantly remove lag and make a larger galaxy more playable.
This still does not remove the "void" areas, though - they're an area of the noise function designated not to have stars. You'd need a separate mod if you wanted to patch those out, for whatever reason.