Starbound

Starbound

IT'S FULL OF STARS [100x]
125 Comments
bo$$m£n 13 Jun @ 1:29pm 
Huge void rivers should be biomes of their own, wonder how'd it work?
TofuLovesYou 5 Mar @ 8:40am 
extreme horror
amazing mod
please don't burn down my pc
shadowwolftjc 4 Mar @ 6:37am 
Sorry for the chain posting, but I'm currently working on a realistic star distribution mod for TrueSpace/RealSpace, where the frequencies at which stars appear mimics real-life star distribution, with red stars being the most common, and blue stars being the least common. I was wondering a few things:

1. Could star placement in arrays be used to group hotter, rarer stars together into so-called stellar nurseries (whether inside star clusters or within galactic arms)?

2. Could changing various settings within "/systemTypePerlin" affect the noisiness of star placement to the point where more common stars, especially red stars, be found everywhere, even inside of said stellar nurseries?
shadowwolftjc 4 Mar @ 6:29am 
(...continued from lower post.)

If anyone's curious as to what "/systemTypePerlin" and "/systemTypeBins" look like within "celestial.config", after applying Frackin' Universe's patches, they look like this:

"systemTypePerlin" : { //Frackin' Universe changes nothing here
"type" : "perlin",
"octaves" : 1,
"frequency" : 0.01,
"amplitude" : 1.0,
"bias" : 0.0
},
"systemTypeBins" : [
[-1.00, "White"],
[-0.35, "Orange"], //adjusted by FU from -0.30
[-0.20, "Yellow"], //adjusted by FU from -0.12
[0.00, "Blue"],
[0.12, "Red"],
[0.30, ""], //"dark mysteries", as vanilla Starbound calls this array index
[-0.1, "bluesun1"],
[-0.05, "redsun1"],
[0.05, "binary1"],
[0.22, "dying1"],
[0.25, "blacksun1"]
],
shadowwolftjc 4 Mar @ 6:29am 
(...continued from lower post.)

- Some odd star classes might occasionally be found within these star bands (such as those green stars at the top left, cloistered within those bands of orange and yellow stars). My guess is that it's because of noise, perhaps created as a result of "/systemTypePerlin", though I might also be mistaken.

(continued in upper post...)
shadowwolftjc 4 Mar @ 6:29am 
(...continued from lower post.)

- As the star distribution goes from the top of the array to the bottom of the array, numerous bands of star classes can be noticed, such as orange eccentric stars being next to white gentle stars, followed by yellow radioactive stars, blue frozen stars, red fiery stars, then Frackin' Universe's stars follow afterwards (since they were all added towards the bottom of the array).
-- This might alternatively be explained as the game sorting star distributions from lowest value to highest value instead of array order. The band of grayish stars between the dark blue and bright red bands may be FU's "binary1" systems in-between vanilla's "Blue" and "Red" bands.

(continued in upper post...)
shadowwolftjc 4 Mar @ 6:28am 
Assuming that no mods were installed that changes "/systemTypePerlin" from "celestial.config" outside of vanilla Starbound values, I can make a few observations judging from the screenshot available:

- White gentle stars tend to clump together into star clusters full of nothing but those stars. This may be because they're at the top of the "/systemTypeBins" array, much like how those "dark mysteries" are at the bottom of said array (and may have been responsible for the river of empty space shown in the screenshot).
-- Alternatively, this may be because white stars were assigned a value of -1.0, while the next class down, orange stars, were assigned a value of -0.35, which seems like a big jump, and might explain the white star cluster on the left side of the screenshot. As for the "dark mysteries", they were assigned a value of 0.30, and no other values are present in other array indexes.

(continued in upper post...)
HRG164hjo 13 Dec, 2024 @ 7:25am 
omg i thought 10x is crazy enough
Саня в деле 8 Sep, 2024 @ 6:39am 
make 1000x so i can crash my computer
spaghetti9999 27 Jan, 2024 @ 8:45am 
pretty colors, lemme install this
irepgear6 11 Jan, 2024 @ 1:49pm 
I'd like to see the person who has a computer that can run this perfectly at full FPS
bloopah 2 Feb, 2022 @ 5:33pm 
how to check if a game has potato optimization:
step 1: install a mod that adds a lot of stuff
Aethis 11 Nov, 2021 @ 2:22pm 
TIP: theres a bookmark feature
76561198051046610 14 Oct, 2021 @ 3:18pm 
Do you think only those with the strongest setups should use this?
RobotLucca  [author] 28 May, 2021 @ 1:55am 
The stars aren't using .gifs -- Starbound uses .png spritesheets for its animations -- but that is essentially the reason for all the lag, yeah. It's certainly possible for someone to make a mod that would remove the animation and stop the interface from redrawing the stars all the time.

It should be noted, though, that removing the animation won't fix any lag caused by initially loading the stars or from panning the starmap.
RIFTS 28 May, 2021 @ 12:33am 
@RobotLucca RobotLucca

I think you can significantly increase the star count IF you replace star's .gif animation and just make it a .jpg for each star. I think removing the gif/animation from these star would significantly remove lag and make a larger galaxy more playable.
[Acceleron] Chrisc02 24 May, 2021 @ 12:20pm 
This may lag.:steamsad:
RobotLucca  [author] 28 Jan, 2021 @ 12:23pm 
intentional 2001: A Space Odyssey reference, yes
SonOfCosmicZap 28 Jan, 2021 @ 12:13pm 
Was that reference in the title and description intentional or just coincidental?
RobotLucca  [author] 1 Dec, 2020 @ 9:16am 
1, or 333.33x more stars, is the actual maximum here, as it's the % chance of a star generating in any given coordinate. Going from this to that, you'd get 3.33x more lag, and even I don't want to subject people's computers (or my own) to that much.

This still does not remove the "void" areas, though - they're an area of the noise function designated not to have stars. You'd need a separate mod if you wanted to patch those out, for whatever reason.
Kiwiboys 1 Dec, 2020 @ 2:38am 
Nah just set it to 3. It'll be 1000x more stars haha
RevanTCO 4 Oct, 2020 @ 7:48pm 
Death happens.
Boss Consogme 19 Jun, 2020 @ 2:24am 
what happens if u set the thingy to 1
bo$$m£n 25 Apr, 2020 @ 7:48am 
Sounds neat.
RobotLucca  [author] 25 Apr, 2020 @ 7:41am 
Those are actually a neat result of Starbound's Perlin noise distribution - with a star density this high, it becomes easy to see the "bands" of stars, revealing the noise heightmap. This is why stars of the same type tend to clump together!
bo$$m£n 25 Apr, 2020 @ 5:16am 
i really like the idea of Void rivers in between stars.
Itsuko 21 Apr, 2020 @ 10:10am 
more
Vanessa Reyes 25 Mar, 2020 @ 10:03am 
Koo-Cherry-999 delete your universe folder after disinstalling the mod
Cubykid57 15 Dec, 2019 @ 12:33pm 
Now I wish for a mod that decreases the chances of all the other planets while increasing the chances of a barren planet.
Koo 18 Nov, 2019 @ 5:19pm 
help me i fucking bricked my game
Fuyuno 10 Oct, 2019 @ 7:14pm 
is there a way to add just ONE star system at a specific set of coordinates? (namely 0,0)
ceroshiro 6 Sep, 2019 @ 8:24pm 
just because you can doesn't mean you should...
Unnecessary Violence 3 Sep, 2019 @ 5:22am 
BY the POPE! THERE'S TOO MANY!
M E M E 1 Sep, 2019 @ 1:28pm 
s t a r p l a t i m u n
make_eye 26 Mar, 2019 @ 2:35am 
closest representation of real life space, although real life space doesn't have so many habitable planets
Kitten 17 Mar, 2019 @ 7:58am 
pointless is below
Kitten 17 Mar, 2019 @ 7:58am 
yeet [ post and copy to yeet the world ]
Dragon 27 Feb, 2019 @ 10:10am 
Art... Beautiful .
Minxx 20 Nov, 2018 @ 3:15pm 
when I use this mod I dont arive at any stars in the begining, as well as there not being any stars on the star chart
Mimi(Fops!) 17 Aug, 2018 @ 5:32pm 
this mod is funny because of how seemingly pointless it is because the Amount of Stars in the game is already pretty large and the EXTREME LAG WARNING May drive people away from this mod
Westerone 11 Jul, 2018 @ 7:00pm 
i cant move my cursor
ScrubLord9000 19 Jun, 2018 @ 7:54pm 
Change the value from 0.3 to 3 next.
🅶🅴🆁🆃🆂🅾🅶 18 Jun, 2018 @ 3:57pm 
Like axis of evil in real universe)
MxWolphin 29 May, 2018 @ 9:02am 
I don't have the mod, but I think that's just because it has to generate all of the stars
GrimAtrament 29 May, 2018 @ 6:33am 
can some one confirm if its supose to take a long time when you first start the game?
Fen_San 20 May, 2018 @ 8:53am 
Luckily I know a few tricks of making starbound Run even if it doesn't want, but anyways the FU will intensify and also finally the Irradiated is not rare
RobotLucca  [author] 20 May, 2018 @ 8:52am 
it also makes it look like a slideshow, enjoy
Fen_San 20 May, 2018 @ 8:51am 
This mod makes the game look like if we were in a actual Space where there are lot of stars
Pieoflords 11 May, 2018 @ 9:44am 
we need moar
Jeremiah 7 May, 2018 @ 12:33pm 
What if you made a x1000000 star mod?