Prison Architect

Prison Architect

Manufactury 2.0
66 Comments
seabazian 17 Aug, 2023 @ 5:36pm 
race schizm
Twisted_Code 6 Sep, 2019 @ 2:13pm 
The ACLU wants to:
📍know your location
darren67 17 Apr, 2019 @ 4:58am 
@FENRIR - I thought that was where it was! Does it have an 'Overseer' and can the inmates get "a scoop of water"? All racist jokes aside...brilliant mod.
darren67 17 Apr, 2019 @ 4:55am 
...thanks, Boss.
BONUS DUCKS 13 Apr, 2019 @ 10:59am 
if you have more mods can you make a pack so evry mod in one mod
if so then yea i like this mod and i can bet nothing i will like the rest
murgh  [author] 29 Aug, 2018 @ 3:27am 
Manufactury 3.0 with modded staff members and some bug fixes is available over here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1496865982

Manufactury 2.0 will stay online for older game builds, while version 3.0 only works with Update 14 and above.
Shacks 27 Aug, 2018 @ 12:07am 
ANy chance you can make a video? I can't get the mod to work.
murgh  [author] 25 Aug, 2018 @ 11:51am 
I've heard about this bug before regarding other grants, but forgot what the solution was. Does cancelling the grant, save, quit, load, and start the grant again help?
Charly 25 Aug, 2018 @ 11:18am 
Hi, I can't seem to get the grant to complete. I need 1000 cotton, but I got to 10% and then it stopped, I guess. When I reloaded the game today it was back to 0. I played a few ingame days and even though prisoners are working, the cotton is not counted towards the grant.
FENRIR 12 Aug, 2018 @ 2:03pm 
Confederate States wants to know your location.
FoxDaKiller 28 Jun, 2018 @ 5:49am 
Thx evrything is ok now :coolpolice:
murgh  [author] 28 Jun, 2018 @ 5:17am 
Settle their needs and don't suppress them too much.
FoxDaKiller 28 Jun, 2018 @ 3:35am 
Hey, i have a problem. Non of my prisoners are intrested in takeing the Plantaion reform is that cuz i have diffrent mods or i need to do something?
DaSmooch 25 May, 2018 @ 5:37pm 
Nice!
murgh  [author] 24 May, 2018 @ 2:10pm 
Updating takes longer than expected due to new things being added and perhaps even a separate mod grows out of this as well.... Several bug fixes and new features will come!
murgh  [author] 16 May, 2018 @ 12:43pm 
Hmm, let me rephrase that. Work your asses off during the daytime only. No need to issue more water jobs while they are stinking in their beds from the hard work. I will let it issue water jobs from 8am until 22pm, and a water+ferti job somewhere in the middle. How about that?
murgh  [author] 16 May, 2018 @ 12:36pm 
I've finetuned that Reset Jobs button a bit more, so it properly resets instead of the quickfix from this morning. And while on it I let you in to a little secret. Did you know that producing Cotton and Jeans requires a LOT of water in order to create the finished product? So yea, watering jobs will occur every even hour from now on to let those prisoners work more and more. Work your ass son! Where are the whips? We need whips. And keep on watering those plants!

Will test some more to see if this setting isn't insane enough, before I release an update. :steamhappy:
DaSmooch 16 May, 2018 @ 11:14am 
Hey, thanks for your effort. Really appreciate it!
murgh  [author] 16 May, 2018 @ 2:08am 
Mod updated
- Added a Reset Jobs button. Too many jobs on plants? Open the Foundations menu, right click and drag above plants to cancel jobs, then press the Reset Jobs button. If you don't use the button, then cancelled jobs will not be issued until the next Harvest Hour. From that moment on there should be no tons of jobs stacking on top of each other any more.
murgh  [author] 16 May, 2018 @ 2:03am 
Ok the stacking jobs turns out to be a bug in the game which gets fixed.
Until then I've made a little workaround to reset the jobs.
I'll have to do other things today, let me know how this turns out.
naalo 15 May, 2018 @ 5:16pm 
Now all we need is an all black pisoner population. That'd be perfect
murgh  [author] 15 May, 2018 @ 4:12pm 
But I see it's still not quite perfect yet, the root issue isn't solved yet, being the jobs flooding...
Improvements will come, no worries.
murgh  [author] 15 May, 2018 @ 3:58pm 
Mod updated:
-Cotton Plantation Control now spawns Compost and Fertilizer each Harvest Hour.
murgh  [author] 15 May, 2018 @ 3:58pm 
Ok so the issue is solved by spawning compost and fertilizer at harvest hour.
The first time the plants are placed it will still have to come in via Deliveries, but after the first harvest hour it spawns at the Cotton Plantation Control.

It should spawn enough fertilizer and compost for the next 24 hours.
That means if you have a couple of harvest hours a day via a doortimer, you will end up with too much of it. Just use the Sell Object button to get rid of it in case you're cheating your ass off that way.
K Shellz 15 May, 2018 @ 2:31pm 
That sounds really great. Thank you for being so helpful!
murgh  [author] 15 May, 2018 @ 2:22pm 
Well I just tried spawning a ferti at each plant, but that looks way too awkward. However, spawning 1 stack in the amount of the number of plants is doable. I could spawn a stack of compost to the leftside and a stack of fertilizer to the right side of the cotton control. It would always be enough, so it doesn't need to come via deliveries that way.
K Shellz 15 May, 2018 @ 2:19pm 
I think removing the requirement for fertilizer would be a good solution, quite frankly I'm sick of seeing it at this point LOL!!! I am more than happy with whatever you decide to do though :)
murgh  [author] 15 May, 2018 @ 2:04pm 
Ok this can be solved in a few ways
- either I remove the requirement for fertilizer on the fertilizing job, so they just wave their trowel
- or I spawn fertilizer / compost at the plantation control for each plant which needs it, so it is already available on the plantation.
- or... I dunno, any suggestions? welcome!
K Shellz 15 May, 2018 @ 2:02pm 
Thank you for your response! My plantation is 7x7 (not too big) and I do have my deliveries marked as shared. The planting and harvesting is happening, everything is working as it should, everything except that I have way too much compost and seeds. My only solution is to scrap the plantation to stop the constant ordering of compost and seeds (literally every few seconds).
murgh  [author] 15 May, 2018 @ 1:46pm 
Also, the bigger your plantation, the more space you will need for deliveries. You need to adjust. Each plant will need 1 fertiliser and 1 compost every now and then. If you plant 200 cotton plants, that's a load on your deliveries area, so expand it to be able to handle the supply.
murgh  [author] 15 May, 2018 @ 1:43pm 
Did you mark Deliveries as Shared of same security level? Otherwise the prisoners can't get that stuff teleported in their hands, read below.
K Shellz 15 May, 2018 @ 1:27pm 
Hey Murg, I love your mods and use your combi pack! I have my cotton plantation set up just as you said. The issue I'm haveing is that every few seconds a batch of compost and seeds is being ordered/delivered. My deliveries and storage are full with compost and seeds and I have an endless row of delivery trucks. This is making it so that my prison can't get deliveries for anything else. Any suggestions would be great, Thank you!
murgh  [author] 15 May, 2018 @ 5:50am 
Mod update:
- harvest should be no longer possible when seed needs to be planted
- renamed fertilizer and seeds to be compatible with Elfylia's garden mod
- removed tables for compost and fertilizer, they were not needed afterall

- BE SURE YOU MARK DELIVERIES AS SHARED OR MATCHING PRISONER SECLEVEL


Too many jobs due to the problem mentioned below? Then open the Foundation menu, rightclick and drag a square above the plantation to cancel the jobs. They will be issued again within 15 minutes when needed.
murgh  [author] 15 May, 2018 @ 3:45am 
Yea it looks like you need to zone the deliveries/storage with the same security level or Shared in order to get the prisoners do the fertilizing and tending jobs. I wanted to get rid of the gardeners there and only let prisoners work at the plantation, but when deliveries/storage are staff-only the materials can't be teleported into the hands of the prisoners to do their job.

I'll rename the fertilizer and seeds to get rid of the incompatibility problem with the garden mod.
DaSmooch 14 May, 2018 @ 5:40pm 
I got some problems with the mod:
-Seeds will not get moved to the cotton plantation
-Jobs are stacking up (water plant, plant seed, fertilize... jobs like a hundred times on a square)
-Harvest is possible without planting seeds
-Seeds are stacking up in the storage and delivery area

I have disabled the simple garden mod, which use seeds also, because it had even caused more problems. But now there should be no interaction between any mods left.
murgh  [author] 14 May, 2018 @ 9:36am 
Next one up is my Recyling mod, the garden pots will get this same system in order to harvest ingredients for the Kitchens at specific times. If you have both, then the plantation also gets fertilizer from the green garbage.
murgh  [author] 14 May, 2018 @ 3:18am 
Mod updated, I hope it's all fine :)

Have fun!
murgh  [author] 13 May, 2018 @ 2:05pm 
If you can't wait to see the new features, then check out the true island prison demo map here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1093878417 which requires CombiPack mod. The new stuff is already inside that one, but I need to extract it and update this mod with the stuff, then test a bit to see if I copied all things correctly.
murgh  [author] 13 May, 2018 @ 1:59pm 
This mod will be updated soon, so to translate it now would be a waste of time.

The current plantation will be deleted. Each cotton plant currently runs it's own script. Dozens of them are eating more cpu power than the updated version will do. The update runs 1 script with remotely controlled cotton plants:

The plantation gets a Cotton Plantation Control with buttons to specify the harvest hour. It can operate in a range between 3-29 square tiles and holds a button to show/hide this range.
Detected Cotton Plants will be updated every 15 minutes by this control unit.

You can place several of these units at your plantation, so they can each manage their own group of Cotton Plants around them. This makes it possible to have a harvest as soon as your Work regime kicks in, even several times per day, from only one plantation.

The new script checks the game speed so the timer is always accurate.
murgh  [author] 13 May, 2018 @ 1:59pm 
Upcoming features:
- Small Wooden Garden Tables to store Compost, Fertilizer or Raw Cotton
- The plantation gets a Cotton Plantation Control with remotely managed Cotton Plants
- Cotton Control has buttons to specify Harvest Hour and range, but you can also hook them up with a DoorTimer to set several harvest hours each day
- Script calculates timewarpfactor so the timers will adjust for all map sizes.
Domena100 13 May, 2018 @ 6:02am 
\/ Then translate that to Chinese.
✅S̶i̶n̶k̶ _至尊 🔴 11 May, 2018 @ 8:38pm 
we need Chinese!!!
OvO 30 Apr, 2018 @ 9:07pm 
nice
坦洲彭于晏 26 Apr, 2018 @ 10:57am 
cool
Nonehonor 23 Apr, 2018 @ 8:46am 
WOW
This MOD is really wonderful, very comprehensive, thanks u very much!!!
Missy Missy Missy 9 Apr, 2018 @ 5:17pm 
COOL
Milo Jefforsin 9 Apr, 2018 @ 3:49pm 
a other great mod,well done.
D3luxi3 28 Mar, 2018 @ 5:52am 
Nice ad to the game!
Romain 23 Mar, 2018 @ 3:32am 
nice job