XCOM 2
[WOTC] Golden Path Missions Revamp
102 件のコメント
mayrenise123 2024年12月16日 0時36分 
is this good with Lwotc?
Mask 2024年3月9日 11時38分 
Thx for your help. I'll see if there is any problems.
Dragon32 2024年3月9日 7時56分 
@Mask
I guess not then. It's not going to be exactly the same though, they're different mods.
Mask 2024年3月9日 4時57分 
Yeah I did and the line I should remove doesn't exist. So there is nothing I should do right?
Dragon32 2024年3月9日 3時05分 
@Mask
I misunderstood what you wrote. DABFL is derived from Diverse Alien Pods not a clone of it. You'd need to compare its .ini to what's written here.
Mask 2024年3月9日 2時37分 
Am I searching for the wrong folder then? I can't find the lines. Could you guide me to the folder where I should remove these lines?
Dragon32 2024年3月9日 2時18分 
@Mask
I'd say to still use it.
Mask 2024年3月9日 0時10分 
Mm. There is no line you mentioned in Diverse Aliens By Force Level WOTC. Is it not necessary now?
Kinsect 2023年10月6日 20時41分 
Does this work alongside UECP?
SuperDigga 2021年10月23日 1時20分 
LWotC compatible?
DragonKingAbashī 2020年8月14日 15時18分 
By all accounts, you seem to be the only person to report this issue. If others are not suffering with issues regarding the mod's purpose or experiencing issues upon uninstalling it, then it has to be on your end. Therefore, there is nothing more to discuss. Being hostile doesn't help your case or solve the problem. Nor does it gain you any respect from the modding community, who are willing to help in nearly any situation.

I am sorry you do not like the mod and are having issues. Hopefully, they will be resolved with a fresh reinstall and mod purge.
Vortex ♀ Pixalation 2020年8月14日 13時21分 
@Paw Paw hmm okay that was a very odd response, have a good one, the way this mod works literally can not break your game, source: I modded this game extensively, its legitmately impossible

but ya know "Facts don't care about your feelings Paw Paw" ;)
DragonKingAbashī 2020年8月14日 6時54分 
Personally, I have used this mod for many different campaigns and test runs. I haven't experienced any issues with it. In fact, I would say this mod has improved the gen game and recommend it to anyone. Since I tend to save the story missions for later (FL 7 to 13 for the Blacksite) due to my game's difficulty, its nice to have equal level enemies in those earlier missions. That's really all this mod does.

If you are experiencing issues, you might need to do a config clean or purge your modlist. Sometimes, the workshop doesn't remove all of the mod when you unsub. That is a common Steam Workshop issue. Finally, using the AML is very helpful in that situation. Its almost required now with how the default launcher causes a lot of problems.
Vortex ♀ Pixalation 2020年8月6日 15時51分 
Just a disrespectful mod user who broke their game and blamed it on the modders
Dragon32 2020年8月6日 9時02分 
@Nightsail
I'm partway through my second campaign with this mod (so far of the golden path missions I've only done the Blacksite).

That said I don't recognise your description of the mod. What makes it unbalanced as fuck?
djpaulycee 2020年7月27日 6時15分 
@MrShadowCX Will this work with the "advent to galactic empire" conversion mod? And by that, i mean that will the new pods be composed of the conversion star wars equivalent of the base game units? Or it wont work with the conversion mod? Thanks
Stafford 2020年6月1日 7時09分 
I have been using this mod for my last few campaigns. I find that it grossly unbalanced the Shadow Chamber mission.

There are a large number of aliens in this mission. But vanilla has a large number of them as Chysalids. Not exactly the most dangerous of late game aliens. The mod replaces them with multiple Andromodons, Mutons, Berserkers, Archons, Heavy MECS.

Anyway, with this mod, Shadow Chamber becomes the toughest mission in the game.
Video Games Exist 2020年5月5日 22時25分 
I wonder if this theoretically makes, say, the Blacksite easier if you rush it since the enemies will forcibly all be Force Level 1.
GargakOfTheEast 2020年4月7日 19時37分 
I am not sure if Avatar Project Reworked or this mod caused this problem, but completing the Blacksite mission did not reduce the progress of the Avatar Project.
redsky14 2020年3月29日 15時12分 
im in the middle of campaign, can i remove ABC and turn on this mod? Im specially interested in last GP mission, do you think your mod is harder then ABC, at least in last mission?
Cyberdisc 2020年1月28日 17時28分 
Awesome, thanks.
MrShadow  [作成者] 2020年1月28日 17時25分 
it will work fine
Cyberdisc 2020年1月28日 17時22分 
Is this compatible w/ Diverse Aliens By Force Level? Any ini changes needed like with Diverse Alien Pods?
EvKLaZ 2020年1月28日 3時55分 
Thank you.
MrShadow  [作成者] 2020年1月28日 3時49分 
Yes
EvKLaZ 2020年1月27日 22時14分 
Is it works normal with "LEB's Lategame Enemies"?
tastiger841 2020年1月21日 20時33分 
No worries, thanks.
MrShadow  [作成者] 2020年1月21日 20時30分 
not off hand no
tastiger841 2020年1月21日 20時18分 
I love to have a go at modding xcom 2, but I have limited bandwidth (since the SDK is a huge size).

You must be busy with all the great mods (and yet to coming ones). Is there a template or instruction for cloning a commander with all the skills from the last mission?
MrShadow  [作成者] 2020年1月21日 20時03分 
no
tastiger841 2020年1月21日 18時11分 
Thank you for your reply.

I can't remember much of the final mission since I haven't played xcom 2 for the last 9 months , though I finished the game few times already.

Is it difficult to clone a commander?
MrShadow  [作成者] 2020年1月21日 13時08分 
The problem is story wise, the commander doesn’t quite get his Avatar upgrade until just before the final mission. So it wouldn’t quite fit the story.
tastiger841 2020年1月20日 22時59分 
Hi Archmage of Xcom, is it possible to make the commander available sooner? It is kinda wasted because he/she only appears in one mission only.

Just say the commander needs to have some practice runs before the final big mission.

I asked Deadput (who also has a new outfit for the commander) few days ago, but he is not familiar with script.
MrShadow  [作成者] 2019年9月16日 16時43分 
Are you playing with any other mods that add new enemies or any of the ABA mods?
MrShadow  [作成者] 2019年9月16日 16時43分 
Care to explain what you mean by didnt appear? The Seccond Avatar spawned in and didnt have any followers you mean?
the_moidart 2019年9月16日 16時14分 
Did a playthrough with this. I guess its the interaction of the mod with the weak pods for the vanilla versions of these missions but some of the spawned enemies, especially in the last mission, simply didn't appear. The second Avatar's escort for example. Plus in the whole final mission, while Avatar #3's escort were all mod enemies, all other spawned and patrolling enemies appeared to be the mandated weaklings.
Syro System 2019年8月18日 19時16分 
I know. I meant the pods that spawn in will be as big as lost swams.
MrShadow  [作成者] 2019年8月18日 18時01分 
you dont fight lost in the final mission
Syro System 2019年8月18日 13時44分 
Ouch, I might have to adjust the pod size settings before going on the final mission then. Otherwhise reinfocements the size of lost swarms will pour through those gates every turn XD
MrShadow  [作成者] 2019年8月18日 11時06分 
Yes to all.
Syro System 2019年8月17日 14時53分 
If I'm reading this right, this mod makes it so that the enemies that come through the portals in the final mission will no longer be "3 faceless, 3 codex, 3 cryssalids" etc, but rather roll every enemy that spawns individually from the full enemy list, including modded enemies.

Does it change the number of enemies that come through those portals in any way (or allow pod size modifyers to change those numbers)?
Lebowskichild 2019年7月26日 17時21分 
Thanks for the answer @Shadow.
MrShadow  [作成者] 2019年7月26日 17時10分 
it should be yes
Lebowskichild 2019年7月26日 15時13分 
@MrShadowCX would you happen to know if this mod is compatible with [WOTC] Increase Pod Size By Force Level?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1550396115

It has a similar function as Diverse Alien Pods but also adds a configurable incremented increase in od sizes.
MrShadow  [作成者] 2019年6月28日 18時57分 
small update top a few of the mission spawn lists to allow even more randomness


if you happen to be using the Diverse Alien Pods mod and want the Golden Path Missions to continue to allow a better mix of enemies youll need to go into that mods ini file and delete these lines and save.

+BarredMissionNames="SabotageAdventMonument"
+BarredMissionNames="RecoverFlightDevice"
+BarredMissionNames="AdventFacilityBLACKSITE"
+BarredMissionNames="AdventFacilityFORGE"
+BarredMissionNames="AdventFacilityPSIGATE"
+BarredMissionNames="CentralNetworkBroadcast"
+BarredMissionNames="AssaultFortressLeadup"
+BarredMissionNames="DestroyAvatarProject"
+BarredMissionNames="TutorialRescueCommander"
+BarredMissionNames="TestingMission"
+BarredMissionNames="DefeatHumanOpponent"
Dragon32 2019年4月17日 9時16分 
Thanks for the update, I'm using Diverse Alien Pods but I hadn't noticed any problem as I'd only got as far as the Black Site mission. That worked splendidly though.
Inkasaurus Rex 2019年4月12日 21時19分 
Are there any issues with using this mod on a game I've already started? Thanks!
MrShadow  [作成者] 2019年4月2日 20時48分 
this mod does not have a pod modifier
Frozium 2019年4月2日 18時07分 
Does this mod also have a pod modifier like the one from ABC? I use more enemies aside from the ones from ABA, but I really would like to have that feature.
DragonKingAbashī 2019年3月31日 10時13分 
Alright, thank you. Somebody should report him in that case. I mean seriously, it might be nice to have those difficulties on the game, but if you do not give credit to the actual modders or ask their permission, then it is so not worth it and is pathetic.