Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Resource Yields
111 Comments
Sticky Wicket 20 Mar, 2024 @ 5:51am 
Yes it does
GraSparv 1 Jan, 2024 @ 4:26am 
Does this work?
MarsEco 25 Jun, 2023 @ 4:04pm 
Please update pOkiehl! It would mean a ton for those of us that have this on by default. I would just like Sukritact's Oceans to be added to the list with changes, as well as, Leugi's Latin American Resources. Pretty please!?!? (Resourceful 2 Lite, would be an after thought, but I know you already did the main one.)
alenar.r 20 Jan, 2023 @ 5:53pm 
If anyone is trying to update/fork this mod, came across an interesting bug - the improved yields do not work at highest difficulty levels (immortal, deity), but will at lower (e.g. prince).
MarsEco 7 Jan, 2023 @ 9:18pm 
@pOkiehl Could you do an update? Please! I want to see if you would add changes to the other newer popular mods that add resource. Most notably, Sukritact's Oceans Mod, it add resource, and there are a few I am sure you and me both would buff to fit along with this mod. As Leugi's Latin American Resources Mod, but I think those are strong as they are, unless you see otherwise. Last one might be the Resourceful 2 Lite Mod that they made (their top 10 Lite Version of Resourceful 2.) Thanks if you do it, this mod is in every one of my games, as is Sukritact's Resources and Oceans mod (and half the time i through in CIVITAS Resources or the Latin American Resources too.)
Deadly Weirdo 28 Dec, 2022 @ 12:21am 
You forgot wine
Azura 14 Dec, 2022 @ 3:07pm 
I'm currently trying to put together a mod incorporating elements of a few different mods including this one. Do you mind if I reuse your general code with some of my own alterations from both this mod and production from pop mod if I reference you as the author in the description? :)
Mr_PresidingDent 10 Oct, 2021 @ 11:54am 
Any chance of updating for Sukritact's Ocenas and/or the resources from New Frontier (Maize and Honey)?
Chochi 14 Jul, 2021 @ 3:58am 
Please add support for Sukritact's Oceans resources.
OldPayphone 14 Jun, 2021 @ 3:56pm 
Mod doesn't work. I have the base game, no dlc and in-game none of the resources have better yields.
=[NK]= Col. Jack O'Neil 5 May, 2021 @ 7:03am 
How come you haven't buffed stone and only iron and alum, as you did in the buffs to weak strategic/bonus resources?
MarsEco 28 Jan, 2021 @ 2:24pm 
Any chance there will be an update with the latest patch of the Frontier Pass? I'm not sure it is needed, but was curious if you might add more Industry Effects to the new game mods for existing luxuries and/or other partnered mods, like the Sukritact's or CIVITAS or Latin American Resources...
alternate1921 1 Jan, 2021 @ 10:52pm 
Hey, Thanks for all the mods you create. If you could buff stone and also bison (from Sukritact's mod) I would be grateful.
p0kiehl  [author] 9 Aug, 2020 @ 12:08pm 
Yes it works with NFP and of course it affects the AI.
Raul 9 Aug, 2020 @ 10:42am 
Does this mod affects the AI too?
Angel 2 Jun, 2020 @ 6:11pm 
Hi, does this work with frontier pass?
cliff 17 Mar, 2020 @ 6:40pm 
download
xxx78 29 Feb, 2020 @ 3:44am 
Very nice mod. great work on making new version :D
Freyja 1 Nov, 2019 @ 3:45pm 
Thanks for the answer p0kiehl! :)
Ingolenuru 1 Nov, 2019 @ 12:42pm 
Thank you p0kiehl I never activate any mod if I know the AI can't use it too. The AI has enough difficulty against humans before mods are considered so I prefer not to handicap them. I always use your mods if I can see they are updated. Thank you for all of the hard work. :)
p0kiehl  [author] 1 Nov, 2019 @ 3:52am 
It applies to everyone of course. I'm not interested in cheating the AI.
Freyja 31 Oct, 2019 @ 8:07pm 
Does this apply to AI as well or just human players?
Ingolenuru 30 Oct, 2019 @ 1:46pm 
Thank you p0kehl for mod and the reply to tell us the mod is up to date with the Sept patch. I love your mods and the Civitas ones too. :)
p0kiehl  [author] 18 Sep, 2019 @ 7:19am 
There's no update needed. The balance is fine, and the new maps have nothing to do with yield balance anyway.

This mod is working fine with the current version of the game.
MarsEco 14 Sep, 2019 @ 1:46pm 
Will there be any sort of revision of this since we had a June "production" Update and the Sept "coastal cities" Update? (Because of the new changes to production but also things like, reefs no longer spawn next to land river tiles, camps got gold buffs, the extra good to plantations in the Medieval, and the biggest thing the new maps from June and Sept.)
Bluesky95 19 Aug, 2019 @ 1:12pm 
???
MarsEco 26 Jul, 2019 @ 8:15pm 
Could you please update this? It runs fine I think, but just go over it once quick for any changes since the June "production" update... as for compatability with the CIVITAS and SUKRITACTS's RESOUCES mods :) Please and thank you. I always use this mod.
Nizou 26 Jul, 2019 @ 12:53pm 
Is it compatible with June patch ?
DarkLord 20 May, 2019 @ 10:40pm 
Does this mod is a compilation of your 2 other resources buffing mods? because i dont see the stone in the description
thx
Lord Of the flies 28 Apr, 2019 @ 4:31pm 
Is this mod still working for everyone else, i cant seem to get it to work.
Shyning 28 Apr, 2019 @ 3:27pm 
@uberffect @Cosmix Fox it's actually the same bug that Gandy had back then.
His assigned value for nuclear bombs objective was -1 (but the range was 0 - 65536), which gave him the maximum value, hence an objective of an absurd amount of nuclear bombs.
This is why Gandy was a running mayhem throwing nuclear bombs everywhere.

Which was kept because ultimately, it's fun.
However, in this case, the issue seems to be very similar, this cannot be caused by the great mods Cosmic Fox keep spitting at.
Stay unsubcribed venerable elder, less issues for you, means more peace for all of the other users and authors.
Suyalis 9 Apr, 2019 @ 9:15am 
1+ Faith turtles lol :D
ubereffect 5 Apr, 2019 @ 7:23am 
@Cosmic Fox - I see similar posts of yours everywhere. I hope you’re not a troll who pictures themselves a sly fox. I suspect you’re just getting old and a little senile.

When you reported on 03/23/2019 that CIVITAS Resources caused this same bug, Gabriel responded with the following: 'The 65k resources is a core-game bug, as far as i observed. It seems to be related with pillaging luxury resources while having them traded or something like thay (65k-ish is a number typical of unsigned overflow).'

The same bug was reported on civfanatics [forums.civfanatics.com] that same day, with the suggestion that it 'probably somehow gets to -1, and since it's unsigned, it's considered over 65k instead'.

Makes sense that if the number can only vary between 0-65536, then going to bellow zero may flip the value near it's upper limit.
Cosmic Fox 1 Apr, 2019 @ 6:42am 
It is this mod doing it, and please do not jump my ass about it. I am once again attempting to report a bug. You have a bad habit of attacking people reporting bugs dude. It is why I will never send you any money too. You need to learn how to be nice all the time and not get mad at critical comments on what you do create when you should like people reporting issues. Insecurities like that will destroy you in life! :steammocking:

Penquins are still in the wrong locations and I unsubscribed to the dang mod due to your ignoring issues and accusing me of attacking your work and choices. I think you need to reevaluate how you conduct yourself and grow up a lot! :steamhappy:
Blazewing 6 Mar, 2019 @ 2:35pm 
I had the same issue as cosmic. did a multiplayer game with a friend with this mod, truly abundant resourceful 2, civitas resources, and sukritacts resources. My friend had like 6 diamond tiles in his borders, and somehow ended up with 85630 diamonds available to trade, or some absurd number like that. Can't tell which mod would be causing it, but figured I'd chime in
Cosmic Fox 5 Mar, 2019 @ 3:16am 
Jade and sometimes Coca the AI has over 65,000 when we meet. It has happened a number of times, I have screenshots. Any chance this mod is causing it to occur maybe a typo? Has anyone else reported this issue? I am running 8 pages of compatible mods but could be clashing.. :cozyroe:
Omni 2 Mar, 2019 @ 12:23pm 
Please buff the bisons from sukritact...they really suck as a camp resource! D:
lightbrigade43 23 Feb, 2019 @ 11:32am 
Thank you so much!
zon 19 Feb, 2019 @ 1:46am 
thx for the update :)
Cosmic Fox 17 Feb, 2019 @ 11:27am 
of course it works he updates all his best work.. He probably uses this himself.. :steamhappy:
星野アイ 16 Feb, 2019 @ 4:45am 
很棒!!:steamhappy:
Traim 15 Feb, 2019 @ 2:56am 
Will this work with GS?
MarsEco 2 Feb, 2019 @ 1:53pm 
Cool :)
p0kiehl  [author] 29 Jan, 2019 @ 2:27pm 
I think that was a loading order issue; should be fixed now. May not work on ongoing saves.
MarsEco 28 Jan, 2019 @ 10:16pm 
Still running the same mods, but so far the only thing is see wrong is that the Pengiuns (for Civitas) don't have the extra gold.
MarsEco 28 Jan, 2019 @ 4:02pm 
@p0kiehl Thank you so much, I am glad you and CIVITAS has updated, these are so much better in terms of balance, imo.
p0kiehl  [author] 28 Jan, 2019 @ 10:55am 
Yes, should still work.
Mr. Twaddleford 28 Jan, 2019 @ 10:48am 
Is this mod still compatible with the old version of CIVITAS Resources? Just asking as I've got a long-running save that uses this mod still uses the older version of the former.
p0kiehl  [author] 28 Jan, 2019 @ 5:13am 
The last version had a minor error; just verified and uploaded the fix. Thanks for reporting.
MarsEco 27 Jan, 2019 @ 11:51pm 
I unsubbed and then resubbed, also took disabled then re-enabled the mod, not sure what to do... I am just using the other CIVITAS resources expanded and Sukritact's Resources mods.