Sid Meier's Civilization VI

Sid Meier's Civilization VI

Easier Wonder Placement
55 Comments
eothainanos 22 Mar, 2024 @ 10:38am 
love using this mod, but is there a way I can modify the SQL to retain wonders becoming obsolete? Looking at the data nothing immediately jumps out at me
gonshi 18 Mar, 2023 @ 10:35am 
For anyone wondering, I have been using it for a year now (aprox) and it has always worked fine. Fantastic.
Cosmic Fox 9 Aug, 2022 @ 8:39am 
Works perfectly!! >:^D
Abyslime 19 Jul, 2022 @ 9:24am 
to me it dsnt work
giddieup 2 Jul, 2021 @ 9:03am 
ok, figured it out, some other mod was conflicting
p0kiehl  [author] 2 Jul, 2021 @ 6:57am 
The mod is still working fine.
giddieup 2 Jul, 2021 @ 1:42am 
dont think this work anymore... still seems to need adjacent land types.
Temida 2 Jun, 2021 @ 1:38pm 
Is this compatible with:
Wonder Tweaks by Adler
Wondrous Wonders (Gathering Storm) by fhqwhgads
Build on Reef - For Coastal Districts and Wonders by Luke ✞ Jesus Saves ✞

STuRoK 30 May, 2021 @ 9:12pm 
hm, just got this and loaded it, but it's not letting me put the Statue of Liberty on a different coast tile, only the 1 by the harbor, but I have others available.
Patient 20 Aug, 2020 @ 9:43pm 
Sorry if this has already been asked, was just wondering (...lol...) if this mod works fine alongside ADLER's Wonder Tweaks? Many thanks.
Also wanted to take the opportunity to say thank you for all of the great work you share here for us. Your Civ VI mods count among my favourites :)
bradwalker85 18 Jul, 2020 @ 6:35am 
hey i use a mod that removes districts, however some wonders cant be built as they need a district, ie the colloiosum, it till requires the district, can u fix this?
Balmung Furuya 22 Apr, 2020 @ 1:51pm 
Hey I've been poking around to find the config for this, where would it be stored? I'm trying to basically disable some of the effects, coming here from a older mod that suggested you, while some of the extras are nice, I would like to take some off the edit list. Thank you for this mod though! Seriously fixes a few bitches I had about base game!
Tremualin 4 Mar, 2020 @ 4:45pm 
I've tested this with Wondrous Wonders and didn't notice anything wrong. Both seem to work fine.
HeyNongMer 26 Jan, 2020 @ 4:31pm 
Does anyone know if this conflicts with Wondrous Wonders?
p0kiehl  [author] 7 Jan, 2020 @ 8:26am 
The mod is working fine.
BOT_SIMPLE 3 Jan, 2020 @ 10:44pm 
it seems to have no effect
小轩 20 Dec, 2019 @ 6:10am 
Thanks to the author for the mod, but it seems to have no effect. Many wonders still require the adjacent area. I like this mod very much, please help me. I like wonders
flavio.garcia.2013 23 Aug, 2019 @ 3:27am 
By "no longer obsolete with eras" do you mean that if I start a game in Atomic (because nukes), I can still build Ruhr Valley (because nuke production)?
Lofaka 29 Jun, 2019 @ 2:19pm 
Go to the mods MODINFO file (Program Files (x86)\Steam\SteamApps\workshop\content\289070\INSERT MODFILE HERE). Under properties, add this line <AffectsSavedGames>0</AffectsSavedGames>

EXAMPLE:
---------------------------------------------------------------------------------------------------------------------------------
<?xml version="1.0" encoding="utf-8"?>
<Mod id="368e03b4-6497-454e-9c70-c87c9433242a" version="1">
<Properties>
<Name>Easier Wonder Placement</Name>
<Description>This relaxes the sometimes strict rules of placement for many wonders.</Description>
<Teaser>This relaxes the sometimes strict rules of placement for many wonders.</Teaser>
<Authors>p0kiehl</Authors>
<CompatibleVersions>1.2,2.0</CompatibleVersions>
<AffectsSavedGames>0</AffectsSavedGames>
</Properties>
<InGameActions>
<UpdateDatabase id="Wonders">
<Properties>
<LoadOrder>100</LoadOrder>
</Properties>
<File>Wonders.sql</File>
</UpdateDatabase>
</InGameActions>
<Files>
<File>Wonders.sql</File>
</Files>
</Mod>
BINARYGOD 2 Mar, 2019 @ 6:25pm 
Is this save file ok? That is, can I add it to a save or do I have to start over? Either is fine, just wondering for my current play-through (that I may restart soon anyway lol).
Lonely BenBen 24 Feb, 2019 @ 7:52pm 
plz check, thanks
Lonely BenBen 20 Feb, 2019 @ 6:44am 
it was working before u update, plz check, thanks
Lonely BenBen 20 Feb, 2019 @ 6:44am 
i want to build the the Great Library but it still say that i need to built next to a Campus
Lonely BenBen 20 Feb, 2019 @ 6:42am 
it looks like not work with the original civ 6,i mean no dlc
ice2126 16 Feb, 2019 @ 5:56pm 
thank for update i like this mod.
p0kiehl  [author] 16 Feb, 2019 @ 4:12pm 
This mod has been updated for Gathering Storm.
ice2126 16 Feb, 2019 @ 2:21am 
Please update for GS
sdgabai 14 Feb, 2019 @ 5:38pm 
I don't know modding officially; but, it was flagged as incompatible for GS for me by either GS or Enhanced Mod Manager. I don't know which flagged it to be honest. Thank you for this mod and your time modding. All of you modders are awesome!
Apogee 28 Sep, 2018 @ 8:20am 
My only problem with this is that it also applies to the AI. They all build them before I do. SO Annoying!
p0kiehl  [author] 23 Aug, 2018 @ 7:09am 
@A wolf - Nope, just what it says in the details (adjacent district requirements and other minorchanges_
p0kiehl  [author] 23 Aug, 2018 @ 7:09am 
@Bhaal - As the description states, it "Removes all "adjacent district" requirements." So it affects all wonders with an adjacent district requirement, in addition to the other changes listed.
p0kiehl  [author] 23 Aug, 2018 @ 7:08am 
@Absurd - No, unfortunately.
Raptor Jesus Reborn 23 Aug, 2018 @ 7:02am 
Does it remove the Pyramids desert requierement ?
Rel3elskum 7 Aug, 2018 @ 6:06pm 
Removes it just for the wonders listed or all wonders?
AbsurdBirdTurd 29 May, 2018 @ 10:20pm 
is there any way to make this save game compatible?
Maitre Supreme 2 Mar, 2018 @ 6:10pm 
New Collections - Senario exist * World War * with one or some of your Mod(s) in !
I want to tell you for testing it and perhaps promot if you like * Alien Photo * ! THX :aztec_icon:
p0kiehl  [author] 25 Feb, 2018 @ 5:18am 
Thanks for the feedback! Sucrose, I did not remove any 'building' requirements, so with this mod you are still required to have an Arena for the Colosseum for instance.
thibaulthc 24 Feb, 2018 @ 5:04pm 
great; still some requirements but no too many; be prepared to miss Venetian Arsenal, Ruhr, and Great Zimbabwe more often :D
TheCivEngineer 24 Feb, 2018 @ 12:53pm 
Maybe it's being caused by another mod but is it possible that this one would removing other requirements beyond adjacency? For example, right now I am able to build a Colosseum even though I don't have an Entertainment District.
Maitre Supreme 20 Feb, 2018 @ 4:50am 
Great mod - THX ! :steamhappy:
Lil' Chungus 19 Feb, 2018 @ 11:45pm 
Works as intended. Great for adjacent wonders which force you to remove a feature (fish, whale, etc) to plot a wonder; the fucking feature is the reason I have my district there.

Works with Rise and Fall.
Chris5626 18 Feb, 2018 @ 2:53pm 
Is there an easy way to edit this so it only impacts certain wonders? My main interest is removing the requirement for the Colossus, the Great Lighthouse and the Statue of Liberty.
zpfenwkem 18 Feb, 2018 @ 5:09am 
oh... fine. thanks
p0kiehl  [author] 17 Feb, 2018 @ 8:22pm 
That wonder requires an adjacent Improvement. I did not alter it. I only removed adjacent district requirements.
zpfenwkem 17 Feb, 2018 @ 8:15pm 
i used this mod. but artemis temple doesn't work.
is this mod not worked to DLC wonder?
p0kiehl  [author] 16 Feb, 2018 @ 3:42pm 
Thanks for the comments everyone! Weregamer, no, that glitch certainly does not happen with this mod.
weregamer 16 Feb, 2018 @ 3:17pm 
This looks like workshop version of one of my favorite mods. By any chance, did you end up with the same bug that one has, which is that combined with the Jesuit belief it lets you buy wonders that require campus, holy site, or theatre district-related wonders wtih faith, dropping them in the district like a building there?
Hz 14 Feb, 2018 @ 11:56pm 
why do not working
Kid Viking 14 Feb, 2018 @ 11:01am 
Awesome sauce! This combines like 3 of my favorite, most useful mods! Love efficiency! But also love having all the wonders behave like free-roam chickens!
NeoK182 13 Feb, 2018 @ 6:47pm 
First off, thank you for making this. It would be incredible if you could update it to remove adjacent resource requirements like with the districts.