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https://www.patreon.com/user?u=21220586
1) do you make SFO's unit cap system apply to new units?
2) did you change new skill trees to fit SFO? So that a skill from some Mixu's LL applies to SFO features and unit, for example.
3) the other way around, do SFO skills, Techs and other effects apply to units added by mods you have patches for?
In other words, do you patches go deeper than just balancing the new units towards SFO?
Thanks mate. I'll also update those collections, but I need to update all of my mods and figure out which mods are still working etc.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1445047897
and i undertand it, it's not major thing xD
here it is! :D
4 of the units the mod adds are already added by sfo, and the hero is added as a unit in sfo, you can use that for the balance part, maybe making the hero like a stronger version of that unit.
the units that are already added by sfo you can make so that they don't appear? if not it's having a unit twice.
also, the mod adds buildings and an ability for all units, but i don't know if it'll work with the new ones sfo adds.
well, i think that's all, it doesn't add that many units so i hope it doesn't take you much work.
let me know when u release it :)
Thanks for your kind words mate, can you give me a link of the mod you want me to take a look? I have to finish ordo d. first, but I may do your suggestion after that
Can you do an sfo version of the beastmen expanded roster? It would be great if you could :D