Killing Floor 2

Killing Floor 2

KF-TF2_Harvest
121 Comments
Pokerman  [author] 15 Aug, 2024 @ 4:32am 
2024/08/15

Reduce the announcer sound from 85% to 60%
Pokerman  [author] 5 Jul, 2024 @ 9:49am 
fixed Objective mode not showing up
Pokerman  [author] 5 Jul, 2024 @ 8:51am 
Remove Objectives from Survival mode
Miyagi 8 Feb, 2022 @ 7:10pm 
thank you
Miyagi 8 Feb, 2022 @ 7:09pm 
wow, that was quick. I'll put harvest back on my server
Pokerman  [author] 8 Feb, 2022 @ 6:53pm 
Should be fixed now
Miyagi 8 Feb, 2022 @ 9:19am 
For some reason when I install this map to my server it also installs the map details for the map [KF-TF2_HighTower_OBJ] into my file "PCServer-KFGame.ini". An entry exists in the web admin to change the server to this map which is not installed on my server.
Rex-Wil 1 Jul, 2021 @ 10:58am 
Very awesome map transfer! Love the details like the sound clips for starting, victory, failure, and side quest. It's a small detail but adds a lot! :lunar2020contentsnake:
This map works surprisingly well for Killing Floor 2 and can be challenging to go for all the side quest at times: at least for me who plays solo. Thanks for this classic map! :Alberts:
Pokerman  [author] 14 Jul, 2020 @ 11:02pm 
Removed Escort Mission from Survival mode.
YouWinAFREEiPOD 8 Jul, 2020 @ 9:52pm 
Also for some reason I've encountered a bug where after switching from the wielder to a weapon after repairing the cart, none of my weapons would actually equip and I'd be stuck running around the map with nothing out, completely defenseless until I am killed.
YouWinAFREEiPOD 8 Jul, 2020 @ 7:01am 
Escorting the Drone on this map is the most annoying, tedious thing in the world. :gameover:
Aya 6 Jun, 2020 @ 8:54pm 
Regarding the objectives in the standard Survival mode, would it be possible to make them optional? "Escort the Drone" is especially frustrating when you consider that Tripwire recently nerfed Berserker Rage.
REDCER 13 Jan, 2020 @ 4:13am 
its just incredible
Pokerman  [author] 10 Dec, 2019 @ 11:58pm 
2019/12/11 , Nerf first wave because they buff Abomination spawn so much stronger.
Pokerman  [author] 24 Nov, 2019 @ 8:49am 
2019/11/25 Changelog:

1. Adjust Objective's reward, again.
2. Burning dispenser's damage reduce from 6 to 4 (Afterburn damage from 3 to 2)

Pokerman  [author] 19 Nov, 2019 @ 9:02pm 
2019/11/20 Changelog:

1. Renews ammo crate's model.
2. Reduce Hold zone's timer 1 minutes.
3. Reduce the idle time after you repaired a dispenser.
4. New dispenser screen.
5. Increase Objective dosh reward from default to 1000$.

6. In survival, some wave will be endless spawning zeds,
and randomly choose Escort, Transport, Repair.

7. Repair event reduce to 4 dispenser from 6, it still be 6 dispenser in Objective mode.

8. In endless, you have little chances to met Transport or Repair event. (Not infinite zeds, Optional)
Saocao 29 Oct, 2019 @ 3:41am 
Is the map supposed to have abomination spawns as a first wave?
MrRogersBestNeighbor 20 Oct, 2019 @ 6:46pm 
Awesome, thanks!
I have issues with this map on my server, but I'm pretty sure it's client side. Whenever I start this map on my server on objective mode, it takes a long time for the game to start and randomly boots me out.
Anyone else having this issue or is this just an issue with my server?
Pokerman  [author] 14 Oct, 2019 @ 9:55am 
Missing texture issue should have been fixed now.
MrRogersBestNeighbor 14 Oct, 2019 @ 9:25am 
Great map, thanks!
Just a few issues I found on objective mode:
Missing textures on all dispensers
Wave 5 gorefiend spawnrate is really slow (at least on solo, not sure how the spawnrate is with a group).

Sidenote- I like the dispenser on fire thing. Makes the objective function a little differently/makes it a bit more challenging.
Pokerman  [author] 4 Oct, 2019 @ 6:04pm 
Reduce 33% Health of all Dispenser.

"Repairable on Fire" is the new feature that Official Objective never have. It will stay.
Daidaedra 4 Oct, 2019 @ 11:49am 
you should remove the dispenser damage completely. Ruins the map for me.
It´s just cheap damage that ruins your armor and slows an already slow objective down even more.
Marsh Man 3 Oct, 2019 @ 7:08am 
Awesome, thanks man :D
Pokerman  [author] 3 Oct, 2019 @ 4:38am 
changed KillZ, the crawler will die before landing that invisible floor which made to prevent Pad dropping infinitely.
Pokerman  [author] 3 Oct, 2019 @ 4:05am 
Will add moving physics to kill the clipper.
Marsh Man 2 Oct, 2019 @ 7:51pm 
I had a crawler get stuck under the map, and slide / moonwalk from one end to the other, so we couldn't get it to respawn itself. The dispensers also seem to have a missing texture on them often...

Its at the same height as the sample mesh walls under the map... maybe that has something to do with it, its like theres a floor for it to walk on... I have some screenshots if you want
Pokerman  [author] 2 Oct, 2019 @ 9:48am 
2019/10/03 , KFWorkshopMapSummary.ini added, you should be able to vote this map in objective mode.
Pokerman  [author] 13 Jul, 2019 @ 7:33am 
2019/07/13

Swap the wave 1 and wave 6, because too less players can beat all gorefiend wave in HOE.
I found Gorefiend way too hurt and they are too tanky for tier 1 weapon.
Pokerman  [author] 9 Jul, 2019 @ 8:03pm 
Dispenser's afterburn damage reduce.
Pokerman  [author] 8 Jul, 2019 @ 5:40pm 
Welding is the most difficult to balance, it can be extremely fast to finish it in 6 players however it can be extremely slow to finish it in Solo.

Because the repairable's HP is static.
So.....I can only do is to sacrifice Solo's experience and increase the difficulty on multi-players to prevent speed-run happening.

I will be happy if Tripwire can change Repairable's HP depend on how many players in the game.
Pokerman  [author] 8 Jul, 2019 @ 5:31pm 
Cart can be fast before, but I think it's too fast to make it like a speedrun, which I don't like it.

Also if zeds are approaching the cart and attack the cart, the cart will stop moving.
You still have to clear the zeds surround the carts.
Littlefoot 8 Jul, 2019 @ 11:16am 
Like others have said, the welding part in the 2nd wave could use some tweaking. On my first try, it felt like you had to be there for longer than it was, unless you're a high leveled support.

Also unlike the official objective maps, being near the "drone" (which is the cart in this map) doesn't seem to speed it up. Therefore right now there's not much motivation to be near it other than simple protection against zeds.

The overall objective idea is solid, just needs some tweaking and it's certainly going to be a fun time. :be_good:
Arclight 7 Jul, 2019 @ 1:28am 
any way to donate to you?
Arclight 7 Jul, 2019 @ 1:21am 
ay thanks man, sorry if it wan an inconvinence. all the other waves are fine it was just the 2nd dispencer wave. thanks a million man
Pokerman  [author] 7 Jul, 2019 @ 1:16am 
OK, I have harshly nerf the spawn rate of later wave. Only nerf in solo situation!
Arclight 7 Jul, 2019 @ 12:59am 
ahh, good call. sorry about the dumb question
Pokerman  [author] 7 Jul, 2019 @ 12:59am 
But I will reduce all spawn rate on Solo situation, for multi-players situation, it will stay.
Pokerman  [author] 7 Jul, 2019 @ 12:58am 
to repair the burning dispenser, be firebug
Arclight 7 Jul, 2019 @ 12:18am 
hey man, the map is Fuckin bomb. the announcer and control point just bring back good memories of tf2 with my favorite gore game around, my only issue is the dispencers when they stare catching fire. the enemy spawn rate combined with the absolute crippling damage over time from the flames themselves have mad it a tad bit impassable and was wondering if there was another an alternative method to fixing them instead of bitting the bullet or if there was a way to limit the dot, prevent spawn surges ect.

like said man i love the map alot its just the objective mode part is a bit hard to get past
Dombalakfare69 6 Jul, 2019 @ 2:59am 
i was gonna uninstall kf2 then i saw this and decided not to
Pokerman  [author] 5 Jul, 2019 @ 8:26pm 
@Genpac

I trying not connecting paths to TriggerPath.
And added blockingvolume at the edge of map.

May be fixed now.
♤Pin TPOT♤ #SkinsMonkey 5 Jul, 2019 @ 9:56am 
i made a video on this map, pardon the lag my computer is shit (i'm gonna get a new one eventually tho) https://www.youtube.com/watch?v=NRcNlXHqH-Y
Pokerman  [author] 5 Jul, 2019 @ 6:17am 
Because I like long mission.
SparklyCherries 5 Jul, 2019 @ 5:23am 
The objective mode is really cool but I think that the objectives take too long to complete. Welding takes way too long, the cart moves kinda slowly and defending an area takes 4 minutes instead of 2. If the objectives took as long as they do in the official maps it would be a really great map.
♤Pin TPOT♤ #SkinsMonkey 4 Jul, 2019 @ 3:50pm 
i played the new objective mode, and i must say some of them are pretty challenging, especially the weld and repair ones
Pokerman  [author] 4 Jul, 2019 @ 8:17am 
A brand new Objective experience in Team Fortress 2 Style!
Pokerman  [author] 8 Jan, 2019 @ 3:40am 
@세불바
Where?
sebul 29 Dec, 2018 @ 11:30pm 
is the zed stuck fixed?
Pokerman  [author] 18 Jul, 2018 @ 7:09am 
I am sorry, if you skip trader, it will not follow it, the countdown only match the time without "Skip Trader"