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Reduce the announcer sound from 85% to 60%
This map works surprisingly well for Killing Floor 2 and can be challenging to go for all the side quest at times: at least for me who plays solo. Thanks for this classic map!
1. Adjust Objective's reward, again.
2. Burning dispenser's damage reduce from 6 to 4 (Afterburn damage from 3 to 2)
1. Renews ammo crate's model.
2. Reduce Hold zone's timer 1 minutes.
3. Reduce the idle time after you repaired a dispenser.
4. New dispenser screen.
5. Increase Objective dosh reward from default to 1000$.
6. In survival, some wave will be endless spawning zeds,
and randomly choose Escort, Transport, Repair.
7. Repair event reduce to 4 dispenser from 6, it still be 6 dispenser in Objective mode.
8. In endless, you have little chances to met Transport or Repair event. (Not infinite zeds, Optional)
I have issues with this map on my server, but I'm pretty sure it's client side. Whenever I start this map on my server on objective mode, it takes a long time for the game to start and randomly boots me out.
Anyone else having this issue or is this just an issue with my server?
Just a few issues I found on objective mode:
Missing textures on all dispensers
Wave 5 gorefiend spawnrate is really slow (at least on solo, not sure how the spawnrate is with a group).
Sidenote- I like the dispenser on fire thing. Makes the objective function a little differently/makes it a bit more challenging.
"Repairable on Fire" is the new feature that Official Objective never have. It will stay.
It´s just cheap damage that ruins your armor and slows an already slow objective down even more.
Its at the same height as the sample mesh walls under the map... maybe that has something to do with it, its like theres a floor for it to walk on... I have some screenshots if you want
Swap the wave 1 and wave 6, because too less players can beat all gorefiend wave in HOE.
I found Gorefiend way too hurt and they are too tanky for tier 1 weapon.
Because the repairable's HP is static.
So.....I can only do is to sacrifice Solo's experience and increase the difficulty on multi-players to prevent speed-run happening.
I will be happy if Tripwire can change Repairable's HP depend on how many players in the game.
Also if zeds are approaching the cart and attack the cart, the cart will stop moving.
You still have to clear the zeds surround the carts.
Also unlike the official objective maps, being near the "drone" (which is the cart in this map) doesn't seem to speed it up. Therefore right now there's not much motivation to be near it other than simple protection against zeds.
The overall objective idea is solid, just needs some tweaking and it's certainly going to be a fun time.
like said man i love the map alot its just the objective mode part is a bit hard to get past
I trying not connecting paths to TriggerPath.
And added blockingvolume at the edge of map.
May be fixed now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1793261406
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1793261364
Where?