Day of Infamy

Day of Infamy

Villers Bocage (WIP)
17 Comments
viciando alonso 10 Sep, 2020 @ 10:52am 
Broke af
binary 21 Apr, 2018 @ 2:14pm 
Hey Conka, are you still working on this map ? Don't feel discouraged, if you need help i can help ya :)
Andbrew 3 Apr, 2018 @ 6:33am 
Thanks for responce!
Lightningfrog5  [author] 3 Apr, 2018 @ 6:32am 
Hi A.Max, currently the map is compiled without HDR which could explain the weird lighting. I am also aware of the issues concerning bots and will try to iron these problems out over time but thanks for the feedback!
Andbrew 3 Apr, 2018 @ 5:08am 
Is it only me, or the map lacks shadows, bots and general lighting a.k.a. looks all weird?
echo1 2 Apr, 2018 @ 5:10pm 
This just got my attention. I shall take screenshots for the community soon. Thank you.
Lightningfrog5  [author] 18 Mar, 2018 @ 12:13pm 
Hey DoG, thank you for your very kind feedback, I will bear it in mind as I work on the next update :)
{WeB}*DoG* 18 Mar, 2018 @ 9:47am 
Hey there Conka there are some very very nice little effects you have managed to get in, from a fully rotating windmill to a burnt out Electric cable that shorts out randomly and a very nice burst watermain effect. It does have some performance issues which sadly are not easy to identify but as a first attempt i have to say its just fantastic. We have played it several times now and as a map it flows very well. If I had to offer a couple of observations I would say that the 1st Axis spawn is a little far away from the 1st defense spot (a) but thats just my opinion and the main church in the centre of the mapseems to have a texture glitch as ytou approach it from certain angles the stonework disappears but once again that could have been my pc Perhaps if the texture issue is map related that may account for the framedrop.... However the progression through the map is great though. look forward to testing again. Thank you for making such an entertaining map
Wolf.Enstein 14 Mar, 2018 @ 9:59am 
Thanks, Conka. We played the map in "Offensive" mode, which is multiplayer and everyone really enjoyed it. The map needs optimised to help everyone with their framerates whilst playing it.
Lightningfrog5  [author] 13 Mar, 2018 @ 1:03pm 
Hey Gangsta, Thank you for testing my map and getting it on a co op server! i'll have a look at your feedback and try to fix the issues as soon as i can
Wolf.Enstein 13 Mar, 2018 @ 10:02am 
Hi Conka, a great job on your first map. Here's a few screenshots containing some glitches and information:

https://imgur.com/a/y1ygf
binary 10 Mar, 2018 @ 10:13am 
Heya ! I tried your map and i have some suggestions :
- You could use more displacement (for the floor for example) and more func_detail (every brush that are not a squared wall/roof/floor)
- I don't know if the church is an objective but maybe you can add an another entrance

Anyway, great work :steamhappy: , as says Clem, feel free to PM

PS : I can make an overview for you if you want !
{WeB}*DoG* 10 Mar, 2018 @ 3:39am 
Very nice looking map Conka i will get our boys to test it on sunday and report back.
mr_ah_clem 4 Mar, 2018 @ 8:23am 
Excellent first effort. The mapping community is here to help. Any questions, PM me or any other of our helpful mapping friends.
Lightningfrog5  [author] 4 Mar, 2018 @ 6:12am 
Thanks for playing my map and giving feedback! i'm working on fixing the navmesh currently
[ACCUsers] Enemy1 4 Mar, 2018 @ 5:01am 
Did find a texture bug I think..
pic [url.dayofdefeat.se]
[ACCUsers] Enemy1 4 Mar, 2018 @ 4:47am 
Hi and thanks for a good map

We have now the map in rotation and vote on our MP-server.

Some suggestions
I would like to have fences that can be broken by a couple of shoots,
its a bit dark outside in some areas (by the church for ex.
The map name on the server is "tom" as the file is now tom.bsp - but ill guess you will change that when its more close to final release..
When I run it on our MP-server that have bots its complaining like this "DOIBOT - NavMesh exists but not currently loaded" and I don´t know if its a setting that you can fix in the tom.bsp file..?
As always I miss a good map for the overview, but I know its tricky to do that part ...

I think its a good layout and it can be a lot of nice fights !