Medieval Engineers

Medieval Engineers

Re:Plant
22 Comments
Hardened_Mass 29 Nov, 2022 @ 10:43pm 
Hey @Mirzipan ! Would it be possible to add the plants/recipes from the "Plants SP" mod to your mod? Especially the hemp plant although it would be great to have them all. Thanx!
shortybsd 23 May, 2021 @ 7:51pm 
With latest update this mod will not load due to Equinox Core being the issue. It badly needs updated and will make dedicated server freeze.
shortybsd 26 Feb, 2020 @ 3:48pm 
Please attach the correct dependency on this mod. We end up having both the newer Re:Core and the old, obsolete one. Thank you for an awesome mod!
vicman79 27 Mar, 2019 @ 4:27pm 
Love this mod combined with the new ability to plant trees it give total ability to fine landscape your area One question though I play on Viking Kings Oceans server and when our game is loading it hits the RE:Plant mod and says it might not work and we have to click to load it anyway The mod works fine I have used it quite a bit is this just a steam quirk
Mirzipan  [author] 27 Mar, 2019 @ 2:24am 
Sorry it took a while.
Atler 26 Mar, 2019 @ 9:50pm 
Sweetness!!! Thanks Mirzipan!!!!
Atler 25 Mar, 2019 @ 9:14am 
@White Raven
That is awesome news! Thanks for the update.
TheWhiteRaven 24 Mar, 2019 @ 9:41am 
well i pulled the fix Mirizpan is going get this updated himself soon
Atler 24 Mar, 2019 @ 7:15am 
I really hope that this gets updated, or forked. I really can't believe that this concept is not in more demand. I hate having bare spots in my area after moving something or just changing my mind on placement. Help us Mirzipan, you seem to be our only hope.
Priestess of Kek 22 Mar, 2019 @ 9:34pm 
Oh yes please. My new 7 home is a barren wasteland of old farmland, I had gotten so spoiled with this mod, I need my grass fix.
Atler 19 Mar, 2019 @ 10:17am 
Please kind Sir, may we have an update?
Hugo Stiglitz 13 Mar, 2019 @ 5:49pm 
PLEASE UPDATE!
ironsword40 15 Feb, 2019 @ 12:02am 
Are you going to update this mod for the 0.7 update?
Mithrilchu 19 Sep, 2018 @ 9:50am 
when harvesting grass with Scythe, the harvested area are always further north from where clicked the ground. it is always off center to the north of where i clicked, it don't matter what direction i face.
RKtheGreat 8 Jun, 2018 @ 1:30am 
Would it be possible to also add the yellowed grass from Bar Hadur plains to be added?
Tajin 21 May, 2018 @ 3:59am 
Would be neat to be able to do this with trees.
MorshuArtsInc 6 Apr, 2018 @ 10:10am 
Hmmm... Do you think that brambles might work now with the newly introduced Phantom Component? Or did nothing change in that regard?
Mirzipan  [author] 2 Mar, 2018 @ 11:51am 
@MorshuArtsInc you need an entity to be able to deal contact damage. The environment items, all of them, are just models without any logic attached. The only time when they are an entity is when you are close enough to gather them and they are in gatherable growth stage.
MorshuArtsInc 2 Mar, 2018 @ 11:38am 
Ah! Now I can finally make a proper Landwehr.
Hey, do you think it's possible with the... ummm... 'Ouch Script' (forgot its proper name... 'Local damage script' maybe?) to make berry bushes do contact damage? Like, thorny bushes like brambles were often used as a defence mechanism, together with moats and ditches and other earthwork.
Mirzipan  [author] 27 Feb, 2018 @ 3:29pm 
I am glad you like it :)
Just a can of Dr. Pepper 27 Feb, 2018 @ 1:31pm 
Love it I hate the old farmland
Angel 27 Feb, 2018 @ 10:33am 
mhm nice