Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Awesome Biomes - Gaia
30 Comments
Venusaisha 2 Jul, 2022 @ 10:24am 
Still good to me even without music , it gives different biome which perfect for Al Falah ,Kavithan Protectorate , africa. Gose good with new earth map , yet different then game basic map/biome repeative.:Diplomat:
clop1000 2 Dec, 2021 @ 6:57am 
is there a way to fix music bug?
Miss Mурка "Мать" 9 Nov, 2020 @ 2:16pm 
great idea, thank you kindly for your work:):steamhappy:
googley eyes 30 Sep, 2020 @ 10:55am 
hey thanks for this, its great.

there is this pesky visual bug tho, mainly with geotherms in ocean but some other resources have it too altho less pronounced. these weird green planes come out of them, seems like a lighting/ glow error or something.
Tarakia 7 Mar, 2020 @ 7:23pm 
Thanks for this unique biome.
Rider 9 Mar, 2019 @ 12:41pm 
I will not lie, one of my favorite parts about this biome is that it is not single biome, grass and desert, not just one like the fungle and arid biomes.
Venusaisha 25 Jun, 2018 @ 9:09am 
Well u can ethier copy the music if u have installed the game to your music files n play them on steam play or other media play. Or sometime mods that alter same file(Art, Other, Gameplay) that controls the music can work like checks n balances.:Diplomat:
Ranger Dimitri 23 Jun, 2018 @ 11:41pm 
Ah I see, well that sucks, too bad it won't play, it makes it feel boring in my eye's as music is an important thing in game's in my eye's as anything else
Ryika  [author] 23 Jun, 2018 @ 11:39pm 
I've checked the mod and the code seems to be correct, the music should play - but I've tested it, and it does indeed not play (I usually play without music, so I didn't notice before). To me it looks like the part of the engine that handles the music does not recognize the biome, probably because the biomes, so there's probably nothing I can do about it. Or if there is, I don't know how to do it.
Ranger Dimitri 23 Jun, 2018 @ 11:00pm 
I'm not sure if it's just me, but when I play on a map with this biome, it doesn't play music, or rather it just goes with the main menu song and then just stop's afterword's, can you release a fix for it or something, because I can't code and am too scared of breaking my game to do so
Ryika  [author] 17 May, 2018 @ 10:13am 
It should be, yes.
Vaeringjar 17 May, 2018 @ 9:19am 
is this compatible with your CODEX mod?
supremePL45M4 9 May, 2018 @ 5:37pm 
ADD MORE BIOMES!!!
Venusaisha 14 Apr, 2018 @ 11:44am 
Hope to see more Awesome Biomes eventually.
Venusaisha 12 Apr, 2018 @ 4:48am 
It was a needle in a haysack Thou managed to get my Neo-Bert (32 mods) collection to work. Which has this (Ryika's Awesome Biomes - Gaia) and Snake's explorer upgrades.:AffinityHarmony::Diplomat:
Venusaisha 12 Apr, 2018 @ 4:26am 
Well at least a biome without marvels offers more room for other stuff.:diplomatic::Diplomat:
Snake 25 Mar, 2018 @ 8:43am 
Yeh, the marvel generation system is a mess. It looks like they put the "hero" marvel placement code in the map scripts and the "minor" marvel (they're just improvements) placement code in MarvelQuest.lua. I think the call to Game.CanAddEpicToPlanet() in map scripts uses the game rules appropriately, i.e. if you added your biome to the XML. But looking through the quest script, I don't see any reason why it wouldn't also follow the game rules. It seems to just see what hero marvel was placed and bases the minor marvels off of that. So I'm a little stumped, but I still feel like it should be possible. Feel free to send me a message if you want some help.
Ryika  [author] 25 Mar, 2018 @ 6:50am 
Yes, I tried that. It works for the Default Biomes (like, swapping marvels for example), but for my new Biome I could not get it to work. The actual spawn process functions (which can be found in MarvelQuest.lua) simply did not trigger at all for my custom biome.

Maybe I was just dumb and missed some obvious mistake on my side, but it seems like the part of the engine that handles that stuff only recognizes default biomes for some reason.
Snake 25 Mar, 2018 @ 6:31am 
Did you try modding CivBEHeroLandmarks.xml in order to allow marvels on your biome? I think if you add your biome to both the HeroLandmark_PlanetBooleans and HeroLandmark_TerrainBooleans tables, it should work.
Swagnemite 23 Mar, 2018 @ 4:54am 
Man this looks nice. Thanks for the continued suport Ryika ;) You make the best mods!
Mr Steriods 20 Mar, 2018 @ 11:18am 
So is there a way of getting this to work in MP?
Galgus 18 Mar, 2018 @ 2:28pm 
It looks more normal than the other biomes, but something about the colors is strangely appealing.

I guess the theme is a world with many large deserts due to strange weather paterns which is extremely fertile in wet areas. It sort of reminds me of Aether from Metroid Prime 2.
mastarfin 13 Mar, 2018 @ 6:46am 
Loving the BIOME!!!! Thanks again for the time/work.
CommanderAngel1 12 Mar, 2018 @ 10:36am 
Never even tried this, already subscribed, just because it's Ryika's work.
Highlord Elliot 7 Mar, 2018 @ 10:10am 
Very nice. Gives off an ancient world feel.
CactusDude 2 Mar, 2018 @ 9:52pm 
He never asked for this!
Adam Jensen 007 2 Mar, 2018 @ 8:55am 
you are a nice person I will give a like
Ryika  [author] 19 Feb, 2018 @ 4:32am 
@Alterd-Rushnano:
Yes, it should work with Codex.

@ParaNautic:
Thanks. :)
ParaNautic 18 Feb, 2018 @ 8:05pm 
I really love the colors, keep up the great work.
Alterd-Rushnano 18 Feb, 2018 @ 7:47pm 
awesome! It's an ideal new world.
By the way, there is one question. - Does this mod also work with codex?