Space Engineers

Space Engineers

128mm Tank Cannon (Fixed)
30 Comments
@ThatJameson 6 Feb, 2024 @ 10:00pm 
weaponcore?
RoasterToaster(Jet) 23 Nov, 2019 @ 8:18pm 
this cannon needs recoil
Admiral_Payne 2 Aug, 2018 @ 5:54pm 
what is the range of this gun?
Harbinger Ace 5 Jul, 2018 @ 5:56pm 
Reizon, the game engine doesn't allow terraforming to take place beyond replacing voxels. Even then, the game engine can barely handle it.
Hanadon 1 Jun, 2018 @ 10:58am 
Also, if your scripting skills increase, perhaps you should take the big bertha cannon from Battle Cannons & Turrets to create a terraforming cannon.

To accomodate o2 levels, just use the varying levels of plants on the planets where each terraform takes longer.
Hanadon 1 Jun, 2018 @ 10:55am 
Hate to say it, but theres a bug where the cannon doesn't show up as an option.
GadenKerensky 20 May, 2018 @ 6:06am 
Does this only require small conveyors?
shawn_mcgee182 23 Apr, 2018 @ 9:07am 
Works nice. Wish the texture was better though. Could you update the texture to a higher resolution?
Melburd  [author] 16 Apr, 2018 @ 6:28am 
There would also be issues with my modifying someone else's work. The fix makes it function as intended, but I would be running afoul of copywrite to expand its features or add more.
Melburd  [author] 16 Apr, 2018 @ 6:26am 
My scripting skills are nowhere near that level of proficiency yet. I imagine it would also interfere with people's builds, as the ejected casing would collide unless there was a way to make it non-phys (which is kinda besides the point IMO).
Анафема 16 Apr, 2018 @ 4:29am 
why do not you cooperate with the author of the fashion Howitzer & AP Cannon (BETA)?
Melburd  [author] 15 Apr, 2018 @ 1:26pm 
I'm afraid not. I don't have a model for the casing, nor the scripting know-how to make something like that function.
Анафема 15 Apr, 2018 @ 7:59am 
Will the ejection of cartridge cases be realized?
✪U.S✪MarshalMarc ☠♚☤ 12 Apr, 2018 @ 6:50am 
Can you add a 88mm Flak gun AI?
Dem Großen Kaiser Herr Bubbles 2 Apr, 2018 @ 9:53pm 
Sweet, Thank you!
Deathlok-L17 2 Apr, 2018 @ 3:14pm 
anyway to give it recoil like the 88mm CSD cannon? makes it more immersive lul :D
Melburd  [author] 2 Apr, 2018 @ 2:12pm 
Velocity of the fixed gun is 500 of whatever unit the game is using, presumably m/s
Dem Großen Kaiser Herr Bubbles 2 Apr, 2018 @ 8:49am 
What is the muzzle velocity of the cannon?

I think its 500 meters/second but I would like to know the exact value in the mod.
Melburd  [author] 30 Mar, 2018 @ 11:05pm 
Some, yes
Deathlok-L17 30 Mar, 2018 @ 7:23pm 
is there recoil?
Melburd  [author] 30 Mar, 2018 @ 3:44pm 
Fixed version is up. Seems to work in Creative, though there is a texturing issue with the ammo in-world that I cannot correct.
STRIKER 30 Mar, 2018 @ 3:34pm 
thanks mate, i like your work, you mod fixes and your VTOLs
Melburd  [author] 30 Mar, 2018 @ 3:24pm 
Sure, I'll give it a shot
STRIKER 30 Mar, 2018 @ 2:34pm 
would you also try and fix the 120mm Smoothbore from Kuisa as well ? i use that thing on most of my tanks.
Deathlok-L17 27 Feb, 2018 @ 2:50pm 
Yay! our tank group needed this XD
Quantum23 26 Feb, 2018 @ 8:49am 
Hey thanks for reviving this mod. We really do need more tank cannons :D

Can i just ask one question though. Could you up the recoil of the stationary 128mm cannon? That way it would be more well balanced against the CSD 88 and we could use it in competitive events.

Thanks,
SETB (space engineers tank battles)
Melburd  [author] 24 Feb, 2018 @ 3:47pm 
Something I must try out later. @Lincolnlou What issues are you having?
Tangent 24 Feb, 2018 @ 2:20pm 
With the new physics and the shrapnel damage mod used now it becomes crazy overpowered. I know that's not your doing, but I'm mentioning it.
MeatyDoubleSlap 24 Feb, 2018 @ 10:08am 
doesnt work
Tangent 20 Feb, 2018 @ 8:56pm 
Nice. This was a good cannon, and I've missed it.