Stellaris

Stellaris

Maximum Capital Planets
7 Comments
Grzegorz Brzęczyszczykiewicz 10 Dec, 2018 @ 1:30pm 
Any chance this can be updated to 2.2?
elvathelion 28 Jun, 2018 @ 8:25am 
Good mod, addresses an annoyance.
Nightside 22 Apr, 2018 @ 9:58am 
Thanks for the explanation @ScepraX, that does make sense. A civilization would have thousands of years pre-FTL to learn how to fully develop and exploit their home planet and so should have full tiles. Thanks for the mod!
ScepraX  [author] 22 Apr, 2018 @ 4:27am 
@Nightside: It will make your initial capital planet have 25 tiles. I never liked the fact that I had to search for a 25 tile planet to move my capital to in order to have a proper capital planet. To make it fair all default countries and fallen empires will also start with a 25 tiles starting planet.

Anyways, that's all it does. Works with custom planets and won't overwrite any Vanilla files to achieve its goal.
Nightside 21 Apr, 2018 @ 6:40pm 
@SceptraX could you explain a little more the purpose of this mod? It seems interesting, but I don't quite understand it. Thanks!
ScepraX  [author] 4 Mar, 2018 @ 4:29am 
@sana[PP]: No. If it did you could keep moving your capital and make all your planets 25 tiles.
sana[PP] 4 Mar, 2018 @ 3:21am 
if you move the capital, it will work again?