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Incompatible w/ "Merger of Rules".
The planet killer checks have been a pain either way because the code is just so awkward, will probably take a while to fix, I might have to redo all of them from scratch.
Also there is a compatibility patch for Gigastructural Engineering & More linked in the description
this makes you unable to build Orbital Rings on your planets.
Done.
The guy I had responded to has deleted his comment which was a one-liner:
"Even modders are too stupid to update this mod."
Entitled pricks who insult mod makers deserve no leeway.
Have you never, yourself, asked for help or said something is broken because you didn't read the instructions properly or at all? It's not an uncommon thing, especially if you use lots of mods and skim the description or in this case don't notice the first title because there is little of relevance underneath it.
Personally, I didn't notice it either until I started looking at the comments to see what people thought of the mod, even though I read through the rest of the description contents, but didn't really pay attention to the titles.
---
OldEnt 1 Dec, 2021 @ 6:11pm
Ninethousand: Even users are too stupid to read that this mod is for 3.0.
https://media.discordapp.net/attachments/853214226399100950/866421493713076224/acemod_pk_safety_off.jpg
Would you consider making an event setting up a global mod flag so that other mods can detect if it is installed? This way me (ACE) and Inny78 (! The Merger of Rules 3.0) can implement compatibility for your mod.
Something like:
on_game_start = {
events = {
pksafetyoff.1 # Sets up a global flag to mark mod as installed.
}
}
event = {
id = pksafetyoff.1
hide_window = yes
is_triggered_only = yes
immediate = {
set_global_flag = pksafetyoff_installed
}
}
Works on planets in my own system, though.
No changes to Star-Eater (yet)