Stellaris

Stellaris

Safety Off for Planet Killer Weapons
153 Comments
Phoenix 27 Jan @ 1:57pm 
Tested on 3.14, works standalone, and AFAIK works w/ giga patch too.
Incompatible w/ "Merger of Rules".
Renny~~ 1 Oct, 2024 @ 10:59pm 
Any possibility of an update, with the patch for gigastructure?
Aven Oul 12 Feb, 2024 @ 8:35pm 
update?
Svijj 23 Aug, 2023 @ 5:17am 
It's Operation Cinder time
JahMonRasta 12 Jul, 2023 @ 5:08am 
It doesn't work...
Vumpalouska 7 Jul, 2023 @ 8:01am 
Absolutely necessary.
UnmotivatedZombie 25 May, 2023 @ 10:33am 
*laughs in Exterminatus*
AncientGatekeeper 22 May, 2023 @ 10:00am 
Heh no worries man. As a fellow mod dev I feel your pain. Thanks for keeping this beauty of a mod around from the time I started playing stellaris for the first time XD it is a must have!
FGRaptor  [author] 22 May, 2023 @ 2:02am 
Yes I confirmed that problem, for some reason the devs use a planet killer validity check for building the orbital rings... just another facepalm stellaris code moment.

The planet killer checks have been a pain either way because the code is just so awkward, will probably take a while to fix, I might have to redo all of them from scratch.
AncientGatekeeper 21 May, 2023 @ 5:24pm 
However, could just be load order, but disabling this mod causes me to be able to build orbital rings on planets again
AncientGatekeeper 21 May, 2023 @ 12:48pm 
Something you edited in the latest 3.8 ver causes you to be unable to build orbital rings on planets.
AncientGatekeeper 21 May, 2023 @ 11:37am 
Where should this go in terms of load order if I am using Giga's + the compat?
FGRaptor  [author] 20 May, 2023 @ 8:00am 
Updated for 3.8+
Also there is a compatibility patch for Gigastructural Engineering & More linked in the description
Baekbok133 8 Feb, 2023 @ 10:16am 
Can update?
Legit-Rikk 8 Oct, 2022 @ 3:11pm 
That's because it's outdated. This mod also doesn't support the two new colossuses... colossi... I've uploaded an updated version.
Xzenowulf 8 Oct, 2022 @ 2:12pm 
didn't see this anywhere in the comments or in the known issues so i'll post it here:

this makes you unable to build Orbital Rings on your planets.
Legit-Rikk 30 May, 2022 @ 10:10am 
Hey mate, I updated the file for you. add me on steam/message me if you want it, I'll post it on my own if you don't respond in a few days.
SMmania123 19 May, 2022 @ 11:38am 
@FGRaptor please update this mod to 3.4!
Aethereum 13 May, 2022 @ 10:40pm 
3.4 update coming???
DaddyDagoth 26 Apr, 2022 @ 3:39am 
okay so it works, but the weird thing is: the planet cracker doesn't, the neutron sweep works fine though
OldEnt 4 Jan, 2022 @ 1:50pm 
androouk:
The guy I had responded to has deleted his comment which was a one-liner:
"Even modders are too stupid to update this mod."

Entitled pricks who insult mod makers deserve no leeway.
AndrooUK 4 Jan, 2022 @ 12:06pm 
Not reading a description properly isn't a sign of stupidity.

Have you never, yourself, asked for help or said something is broken because you didn't read the instructions properly or at all? It's not an uncommon thing, especially if you use lots of mods and skim the description or in this case don't notice the first title because there is little of relevance underneath it.

Personally, I didn't notice it either until I started looking at the comments to see what people thought of the mod, even though I read through the rest of the description contents, but didn't really pay attention to the titles.

---

OldEnt 1 Dec, 2021 @ 6:11pm
Ninethousand: Even users are too stupid to read that this mod is for 3.0.
OldEnt 1 Dec, 2021 @ 10:11am 
Ninethousand: Even users are too stupid to read that this mod is for 3.0.
DaddyDagoth 19 Nov, 2021 @ 8:45pm 
hello, i have tested your mod and it does not seem to work
Ze one 7 Nov, 2021 @ 9:12pm 
Just tested it and it doesn't seem to work, no. Still can't get rid of these pesky primitives for good.
Lekelokobs 21 Oct, 2021 @ 9:38pm 
Does it work?
UltramarineMD 10 Oct, 2021 @ 6:01pm 
Well I am not going to be an ass and tell you to hurry up. Just want to ask if an update is even planned? Thanks mate!
calebwiggins712 17 Sep, 2021 @ 2:27pm 
hurry up and update
OldEnt 18 Jul, 2021 @ 1:58pm 
Hi, I have updated Aggressive Crisis Engine and now I need to overwrite planet_is_hostile_or_crisis scripted trigger key with LIOS in order to make my colossi work.

https://media.discordapp.net/attachments/853214226399100950/866421493713076224/acemod_pk_safety_off.jpg

Would you consider making an event setting up a global mod flag so that other mods can detect if it is installed? This way me (ACE) and Inny78 (! The Merger of Rules 3.0) can implement compatibility for your mod.

Something like:

on_game_start = {
events = {
pksafetyoff.1 # Sets up a global flag to mark mod as installed.
}
}

event = {
id = pksafetyoff.1
hide_window = yes
is_triggered_only = yes
immediate = {
set_global_flag = pksafetyoff_installed
}
}
Valse Griffyre 6 Jul, 2021 @ 5:08am 
Reducing unemployment rate to staggering zero
spilo 10 Jun, 2021 @ 2:38pm 
I attempted to use Planet Cracker on a Primitive World outside my borders, it did not work.
Works on planets in my own system, though.
popdicle 10 May, 2021 @ 7:15pm 
Is this mod still functional? I enabled it mid-playthrough and attempted to use it on a primitive civilization within my borders, and it was still restricted.
Pentium4 29 Apr, 2021 @ 8:48pm 
:Gifting:
Enano 22 Apr, 2021 @ 5:48pm 
Awesome :)
FGRaptor  [author] 22 Apr, 2021 @ 12:28pm 
Updated
No changes to Star-Eater (yet)
Sjru 🐲 21 Apr, 2021 @ 6:13pm 
Update?
Enano 18 Apr, 2021 @ 8:48pm 
Just a heads up. The mod currently is missing the new code from nemesis for the file (01_scripted_triggers_planet_killers.txt) it modifies. As such the Star-Eaters you get near the end of the crisis chain are unable to fire on anything. You can disable the mod and reload mid-game and keep going. Just hold off on waiting till the author has time to update for 3.0.1
reeses4brkfst 17 Apr, 2021 @ 7:10pm 
Anyone check if this works with 3.0?
Sovietkotek 11 Apr, 2021 @ 5:44pm 
Lmfao
Robokiller 2500 11 Apr, 2021 @ 12:58pm 
Finally i can protect my people properly!
Bion 12 Mar, 2021 @ 6:40am 
I could fix the compatibility issues with Planetary Diversity by adding every "is_planet_class = pc_xxx" in "01_scripted_triggers_planet_killers.txt". In my case it was the Godray giving me Problems. https://pastebin.com/HVeBuN3c
Pickle 11 Jan, 2021 @ 11:53am 
Thank you so much for this. I literally could not use it at all until I got this mod installed. Just to repeat what was said below, if you are using a newer version "you should delete your "mods_registry.json" file in your "documents/Paradox/Stellaris" folder".
NotFox 25 Nov, 2020 @ 7:51pm 
Oh boy I can't wait to nuke my own capital
Sovietkotek 20 Oct, 2020 @ 3:38am 
Yeah actually it works perfectly well for me.
「they/he」Order_of_Dusk 20 Oct, 2020 @ 3:27am 
Hey guys so I just checked and it works for me so if you are having any problems it's probably other mods you have that are causing them.
Sovietkotek 11 Sep, 2020 @ 2:29am 
This is great, hope it gets updated soon!! Playing hive mind so I can't even release pops as vassals.
Raz ζ 5 Aug, 2020 @ 12:38pm 
Hate to spam, I'm sure your getting to it as soon as you can, but It'd be nice to see this updated.
ImperialMastery 10 Jun, 2020 @ 4:10pm 
Not working 2.7.2 D= I wanna level planets plox
ChipopHQ 5 Jun, 2020 @ 9:40pm 
is this compatible with mods that add other colossus type weapons?