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and whole game by small chance.
I'am crying.
More specifically: why only one or two +GPT policies throughout all the eras? Especially when other yields have 3, 4, or 5 applicable?
@ILOVEJETTROOPER There is one GPT policy in the medical era.
@cobber51 it is possible to do that. I can't remember which file it is, but you just remove the line that says obsolete era. It would remain only usable in a golden age though, you would have to change more to do that.
Also strange you couldn't remove a policy. I thought I tested that and it worked alright. I'll take a look at that too.
I noticed a weird bug: When you have a GA policy active and transition from one GA to next, the slot with that policy becomes unusable and you cannot exit the change-policy screen.
Had to revert to autosave and unslot the GA policy.
@A Pen in Spaaaace: It is possible to add a combat bonus to golden ages (though not heroic ages as far as I'm aware), but I'm hesitant to apply any further bonuses. Something good about social policies is to slot any of these is a tradeoff because you can't slot something else, which helps prevent them from being too strong. As for dark ages, I think NOT getting the golden age bonuses with this mod is enough of a penalty. The devs said they didn't want to make dark ages a straight nerf, and I think that's a good idea. But thank you for the feedback!
@A Pen in Spaaaace: This may make snowballing easier, yes. I will need some balance feedback. I do think that dark age policies were intended to be that kind of catch-up mechanic, but the way they were implemented many felt intentionally triggering a dark age could be more beneficial than going for a golden age. I sought to fix that and make golden ages the better choice (as I think they should be), but with dark ages still having their benefits.