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Spoiler:
One of the temples provides a reduction for rings. Unfortunately, reductions are game hardcoded to only be possible on mixed and negative anomalies.
Ah, I see what you mean. I've only ever noticed that tip at the bottom of the full description (with the picture, text, and stats) I removed it to make room, as some of the descriptions are rather large (temples, mainly) and if they get too big for the screen, they don't show at all. Removing it saved a couple lines. I hadn't realized that tip appears upon mousing over the anomaly symbol as well.
I've never seen that before and tooltips normally appear in the bottom left corner, so I'm not sure what to make of that.
The pop increasing effects were slightly nerfed not too long ago. If it was an older save, that could be it too.
Sorry about late response. It should be both. A moon still counts as explored even after being developed. If this is not happening, let me know.
More production or buyout, but the minimum time is 3 turns.
Wrong, most of those mods are NOT compatible to each other. The game may "run" but the mods will NOT "work" fine.
I can confirm it works with the mods bellow and in this order.
Enefer Reloaded
Community fixes
ES2 Redux
Extended Galaxy Settings
Terraform Away
Endless Moons 3.1.0
Endless Anomalies 1.0.2
;(
I've run those together before, and didn't get that problem. If you find what's causing it, be sure to let me know.
It could be a lot of things, depending on how old the save file is. As long as your game isn't from before re-awakening, it's unlikely something from Endless Moons is causing it.
Ah, I see the issue. Will be fixed with next update. Thanks!
15:23:58:727DefaultSTACKthe path index is 0. ExploredMoon.
You can friend me so we can resolve this issue, as I like your mod and want to be able to recommend it, but cant if it is causing errors and crashes.
I suspect Endless Moons is not compatible with More Anomalies. If it isn't, it probably wasn't in the past either, but mod load order might be contributing to the differing results. If the bonuses aren't visible, they probably aren't active.
Most exactly, it hides the bonus given by the anomalies, I wish to know if the bonuses are still actives anyway, or if I need to use the older version of your mod. If yes, how can I do this ?
Thanks for the update by the way. I do want to test it, but not immediatly.
I will be looking forward to those improvements.
What doesn't work, exactly?
It should be noted that Vodyani can't reduce anomalies, and therefore can't explore moons. This is a hard-coded limit in the game. They instead get access to Vodyani only improvements for some interaction with them.