Stellaris

Stellaris

Plentiful Traditions 2 [deprecated]
51 Comments
Kingdark 23 Apr, 2021 @ 4:16am 
@jdG pejman you might want to consider putting that in the title. It would save a lot of people a lot of trouble. Just saying.
Colonizor48 7 Feb, 2021 @ 5:14pm 
I would turn malice into adaptibility for exterminators
Colonizor48 7 Feb, 2021 @ 5:14pm 
Pls add tradition swarps for hives/machines. Most of these trees are suefless for them. For example the malace tree is useless to genocidals
Aisynia 11 Jun, 2020 @ 12:48pm 
Can you please elaborate on how the orbital fracking cannon is supposed to work?
TheChefOfChaos 19 May, 2019 @ 8:11am 
No chance this can be updated or a visual bug fix?
EgoDeth 28 Jan, 2019 @ 10:27am 
is there a 1.9 legacy version anywhere?
[JdG] Pejman  [author] 7 Jan, 2019 @ 1:15pm 
i've currently stoped playing stellaris and supporting my mods, i'm sorry if it's causing an issue (i'm keeping them up if some people didn't update and still want to use them)
SeedBox 7 Dec, 2018 @ 3:45am 
Safe to assume this won't be updated to 2.2?
Kayto Shields 10 Aug, 2018 @ 7:52pm 
It works as long as it is version 2 it will work also is this compatible with Expanded Tradition
JusLuc 22 Jun, 2018 @ 9:34am 
update to 2.1 plz
Squirrel 7 Apr, 2018 @ 9:04am 
Some of the Tooltips are missing important keywords.
i.e. Anguish Adoption effect: "-4% decrease to our ."
That way I don't know what exactly the Traditions are doing :(.
But except for that it looks very promising!
please keep up the great work
LGWhiteWolf 30 Mar, 2018 @ 3:36am 
2.02 update make it outdated. Any chance of a fix ?
Comrade Nik 29 Mar, 2018 @ 5:51pm 
broken with new update
Celepito 24 Mar, 2018 @ 2:46am 
Is the "Blockchain Enthusiasts" trait for Robots part of this mod? If so, has it any use?
KuchenEsser 21 Mar, 2018 @ 5:21pm 
Yeah, that hull and armor regen perk from Mutagenesis is super overpowered. It's 3 times the buff you get from Living Metal, and thats supposed to be a mid-late game thing. Ships that are damaged in battle are fully healed almost before they leave the system the battle took place in. It should be ether the same regen as Living Metal or less, like 0.25% daily regen.
Juicifer 14 Mar, 2018 @ 8:14am 
Any ETA on update to this? @[JdG] Pejman
Tyrantosaurex 12 Mar, 2018 @ 11:53am 
Looks like it was Improved Space Battles (Graphics) ; I.E. one of the ISBS mods causing the issue.
Can't say I've had this problem before, I'd assume it's related to why most of the GUI and graphics related mods have been having issues lately, this last patch seems to have made everything incompatible.
Tyrantosaurex 12 Mar, 2018 @ 10:57am 
I only have 8 ascension slots showing up, is that just a me problem, or?
henk 12 Mar, 2018 @ 4:28am 
@Tibbnak

Orbital most likely removed, because 2.0 removed spaceports(and you needed module for that)

How-ever, having said that we can make civlization ships so maybe a replaced Edict would do the trick?


If not I can recommend Dedicated homeworlds and/or ASH planet specialization edicts.
henk 12 Mar, 2018 @ 4:27am 
@juicifer

It's standalone Traditions mod, TONS is a combination of 3(4) mods =D
Juicifer 11 Mar, 2018 @ 8:25pm 
Question but when this mod is updated, what content will be added? Is this a standalone version of Tons or will some content be missing?
Quin 11 Mar, 2018 @ 8:23pm 
Is it normal that there's no orbial fracking cannon after adopting industry? Or am I missing it somewhere?
[JdG] Pejman  [author] 11 Mar, 2018 @ 6:22am 
i'll update tons today if everything goes well, i'll update pletifull a bit later (i'll check every other traditions mods in tons and update plentiful so that we don't get too mani duplicates or stacking effects that can break balance)
henk 11 Mar, 2018 @ 6:20am 
Cultural Overhaul just got update =D we can expect TONS to be finished soon :D?
Legoras 11 Mar, 2018 @ 1:54am 
Good, better balanced will win :)
Archemyre 10 Mar, 2018 @ 12:43pm 
Yeah this is getting a bit confusing. I suppose eventually they'll grow to be different from one another, as long as they actually add content in instead of just updating. I dunno.
House of Krey 10 Mar, 2018 @ 11:10am 
Is there a patch that works with Expanded Stellaris Traditions yet?
[JdG] Pejman  [author] 10 Mar, 2018 @ 4:26am 
fixed the display issues for 2.0.2 discovery (it should still work same if you are 2.0.1). Conent update comming toonight or tomorow.
Words and Philosophy 10 Mar, 2018 @ 12:18am 
I remember the old version having two rows of ascension perks, did this change? it was pretty rad to be able to get most of them during a normal playthrough
dragnfly12 9 Mar, 2018 @ 11:46pm 
For some reason I don't see all of the traditions, any ideas anyone?
Lemon 9 Mar, 2018 @ 7:34pm 
i agree, marky612
marky612 9 Mar, 2018 @ 4:28pm 
I think you should make cybernetics/faith/biogensis into one single tradition tree that will swap out depending on what acension you go towards.
Skragglenuts 9 Mar, 2018 @ 3:05pm 
it was an issue with the 1080p UI mod.

wish i could edit comments :P
Skragglenuts 9 Mar, 2018 @ 11:36am 
might be a vanilla issue however, its still broken when I disable this mod
Skragglenuts 9 Mar, 2018 @ 10:55am 
the discovery tree is broken with the newest beta update FYI
olmer711 9 Mar, 2018 @ 3:19am 
Does AI use it?
Firathmagi 7 Mar, 2018 @ 5:28am 
so whats the chances of the two mods comming to an agreement and merging?
Abominus [GER] 7 Mar, 2018 @ 1:48am 
@[JdG] Pejman
You can use winmerge to compare your and my version to maybe find some errors, that I already have taken care of.
Abominus [GER] 7 Mar, 2018 @ 1:46am 
@Firathmagi
I changed it in my version. Download it, take the code to your version of @[JdG] Pejman and try it out.
Firathmagi 5 Mar, 2018 @ 7:56pm 
firstly the now that planets dont have individual spaceports the orbital fracking cannon might need reworking
[JdG] Pejman  [author] 5 Mar, 2018 @ 11:49am 
well i was going to split order into 2 new tradition branches (since it's really op as is and i wanted to hae 1 branch for shipbuilding and one for starbases and megastructures). Was aslo thinking of reworking some of the other traditions like mutagenesis (maybe adding a swap if you go through sythetic evolution since you wont use any food anymore).

It's going to be wierd to be 2 people working on the same mod ...
Abominus [GER] 5 Mar, 2018 @ 10:20am 
henk 5 Mar, 2018 @ 3:12am 
@pejman

Which file would be responsible for the slots, so I can check for conflict with sc-manager.

Also, have you contacted the German guy who is ALSO working on a Plentifull 2.0(I can imagine working together would be a lot less damn redundant).

I'm glad when you got TONS finished =)
[JdG] Pejman  [author] 5 Mar, 2018 @ 2:32am 
It should work with 2.0.2 beta as i found nothing in the patch note that didn't break anything (nything that 2.0 wouldn't have already broken ^^)

If you can't see all the ascension perks slots it's probably a mod conflict

Changed the xeno tradition cost to a system tradition cost reduction for now
henk 5 Mar, 2018 @ 12:13am 
For some reason I am not getting all the slots?
Firathmagi 4 Mar, 2018 @ 7:17pm 
so looking at things it looks like pops dont add to tradition costs anymore so any pop based modifiyers for tradition costs are obsolete i think
Marine436 4 Mar, 2018 @ 3:18pm 
addationally, if there is a mod you recommend that pairs with acension perks please lable it
Meiji 4 Mar, 2018 @ 2:15pm 
Does this mod work with the 2.0.2 beta?
[JdG] Pejman  [author] 4 Mar, 2018 @ 8:11am 
oh yeah, forgot that