RimWorld

RimWorld

Respect the Scars Lite [b19]
15 Comments
Vakaria  [author] 25 Dec, 2018 @ 3:19pm 
@Sergio: Thank you, I'm so glad you enjoy it :)
LittleRedSonja 25 Dec, 2018 @ 3:08pm 
Great! Thank you, is a very nice mod!.
Vakaria  [author] 24 Dec, 2018 @ 9:42am 
Hi, Sergio: I've added a link to the 1.0 version in the description. Thank you!
LittleRedSonja 24 Dec, 2018 @ 2:39am 
is this going to be updated to 1.0?
Vakaria  [author] 6 Sep, 2018 @ 7:31pm 
Sorry for the delay in updating. I've taken a break from the game for a while. But, this is now updated to version B19.
Hedos0 7 Aug, 2018 @ 8:50am 
The best option would be to add a trait which causes that pawns like scars
Vakaria  [author] 29 Apr, 2018 @ 4:55pm 
@All: I like the ideas presented and may eventually dive into expanding this. I wish I knew how to make it configurable, but that is beyond my meagre talents.
EEBS 22 31 Mar, 2018 @ 7:03pm 
Would it be possible for the value of the buff to be configurable, or must it be loaded beforehand?
Cloud Breaker 8 Mar, 2018 @ 12:07am 
Ramjax has great ideas and this mod is a great step in the right direction. Different bonuses from different people. I dont know if theres a way for if all your current colonists respect the scars that occured when they were all on the map together but strangers who join later would get a social debuff towards the person. The concept being if Joe saw his fellow colonist Pizza get mauled by a bear and have his nose bitten off hed have respect for him. But the new guy Jim who joined after and saw the guy missing a nose he would have disdain not knowing it happend as part of the colonys history. Just a thought.
ramajax 4 Mar, 2018 @ 2:41pm 
My 2 cents. This mod could become one of the "Must have" if you elaborate the concept further: different cultures have different reactions to physical injuries, and this "bonus/mauls" could change with your faction: for a Pirate or a Tribal, Scars might be "impressive" and have a positive impact on "social", while a "Glitterworld" wanderer certainly could be a lot less apreciative of disfiguring wounds on someone he has just met. If you just could adapt the whole bonus/mnauls system depending on the environment, the whole thing could be a truly interesting addiction to the game.
Opio 4 Mar, 2018 @ 2:22pm 
Fantastic
Wolfman Bigby 4 Mar, 2018 @ 2:02pm 
Yeah I had looked at the other version a few times, but since my colonists always get scars all the time (my chief actually has a brain scar, weird), I figured a +10 would be a bit much. But it'd be cool for certain kinds of colonies I bet. This one is just more balanced for me. Thanks again and good luck with future mods. :)
Vakaria  [author] 4 Mar, 2018 @ 2:01pm 
@Wolfman Bigby: You are most welcome :steamhappy:
Wolfman Bigby 4 Mar, 2018 @ 1:31pm 
Thank you again for this. Adding this to my list.
Vakaria  [author] 4 Mar, 2018 @ 1:07pm