RimWorld
Rimefeller
3,005 則留言
tankuwell 7 月 17 日 下午 3:48 
can call it "Texas tea"
Dubwise  [作者] 7 月 17 日 下午 3:37 
rimefeller, like rockefeller, dya get it, like ole john d rockefeller, standard oil, it would be too obvious to just call it dubs oil drilling mod v1.2.3.4567(1.6)
Greirat 7 月 17 日 下午 3:24 
legit couldnt find this mod because of the spelling
Sgt.Squeegee 7 月 17 日 上午 9:21 
Are these mods intended to be researched and used before spacer tech? Want to add it into my playthrough but unsure how quickly I could get to use it on a tribal start.
tankuwell 7 月 17 日 上午 7:14 
thanks for your efforts
Dubwise  [作者] 7 月 17 日 上午 6:28 
pushed a fix for corner pipe construction
Dubwise  [作者] 7 月 16 日 上午 10:02 
massive fuel storage tank, and you can refuel the gravship tanks through a feed pipe but there's a potential crash if you use a valve and shut it off at the moment, dont need a valve though
rolfey1328 7 月 16 日 上午 9:34 
Does the chemfuel storage for this mod work for a gravship?
Dubwise  [作者] 7 月 16 日 上午 8:04 
really, thats so bizarre that it fixed it for them but not you, and i cant reproduce the issue at all, there must be a mod that both of you are using which is triggering the condition, all i can do is take wild stabs in the dark at code changes and push it and see if the reports go away
Yanzihko 7 月 16 日 上午 7:11 
Forgot to mention: I've read your discussion with @Kardek, and reinstalled both your mods and harmony. Issue with closed valves still persists.
Yanzihko 7 月 16 日 上午 7:09 
Hey Dubs, i have wanter to report an Issue. Toggled off valves in all your mods cause game to freeze when Gravship is launched. You still can access menu using "ESC" button and go to the main menu.

When Valves from Hygiene and Rimfeller are turned OPEN, gravship launches without an issue.

In case you won't be able to fix this issue, please, put a forced disclaimer telling you to open all valves before launching Gravship.

Thank you for updating mods to 1.6 so fast, can't play without them. Have a nice day.
w-w-waldbrand 7 月 16 日 上午 5:56 
Reinstalling Harmony (and actually getting the one for Apple Silicon) helped. Sorry for bothering you, it just never happened before and just reinstalling the mod didn't work. Thanks a lot for your work!
Dubwise  [作者] 7 月 16 日 上午 5:18 
oh good i'll rollout the same fix to my other mods with valves then
Kardek 7 月 16 日 上午 5:09 
The magic worked, valve closed and ship works. Thanks mate!
Dubwise  [作者] 7 月 16 日 上午 4:47 
pushed update, unsub resub, see if that magically fixes it
Dubwise  [作者] 7 月 16 日 上午 4:41 
another 10 jumps and no error again, im just going to throw in more null checks and hope that solves it, just a thing you have to do with rimworld mods is null check absolutely everything even if it shouldn't possibly be null
Kardek 7 月 16 日 上午 4:33 
Hahah re: coffee. Let me know if I can do anything else (least I can do from the joy your mods bring!). Valve is state is 100% trigger for my situation. Will try a few more things on this end and post any learnings
Kardek 7 月 16 日 上午 4:28 
Pic after selecting the destination to fly to and normally where you get the animation of lift off and ship flying off the map
https://ibb.co/rGp3jm7T
Dubwise  [作者] 7 月 16 日 上午 4:28 
actually im starting to wake up a bit more now my coffee is kicking in and i see that in your log the error originated from RemoveGravshipFromMap, but also a meditation alert readout is throwing an error for what im assuming is a null map, and in my log the pipe error originated from a deconstruct designator trying to destroy a building, which makes no sense because im not clicking any deconstruct buttons, and that combined with this other random error on this jump that threw the error for me, i think there's some kind of wider issue here
Kardek 7 月 16 日 上午 4:24 
Give me a few and I'll paste a pic of what it looks like in fail event. Your comments on despawning could be right as there is still a partial ship on the map
Kardek 7 月 16 日 上午 4:23 
Side note issue seems same with LightsOut removed (just fyi)
Dubwise  [作者] 7 月 16 日 上午 4:20 
also it didn't prevent me from jumping, it still all worked it just threw the error
Dubwise  [作者] 7 月 16 日 上午 4:20 
and it took about 10 jumps
Dubwise  [作者] 7 月 16 日 上午 4:20 
aha i just got the error finally! but it was combined with Thing Fingerspike128733 is associated with invalid map index 0, which tells me there is some kind of issue with map despawns
Kardek 7 月 16 日 上午 4:19 
Sorry from bottom to top RF Chemfuel tank, RF small chem generator, RF valve, RF pipes, Gravship Fuel tanks (2).

Trying without lights out per your comment below too
Dubwise  [作者] 7 月 16 日 上午 4:15 
it looks like there's another building between the valve and what im assuming is the fuel tank?
Kardek 7 月 16 日 上午 4:12 
Did a bit of testing on the valve and what I was seeing. Valve open takes off ok, valve closed the issue.
Dubwise  [作者] 7 月 16 日 上午 4:11 
only thing i can imagine is that the map or the parent building is being destroyed before the despawn functions are finished, maybe some rare condition or a mod causing it, best i can do is throw in more null checks
Dubwise  [作者] 7 月 16 日 上午 4:06 
hmm im spamming valves and destroying them, can't get any errors flicked on or off, did some more launches and nothing throwing errors yet
Kardek 7 月 16 日 上午 4:06 
Retexture removed and same issue. Cheers
Kardek 7 月 16 日 上午 4:01 
Kardek 7 月 16 日 上午 3:55 
Confirmed its valve related, not siphon (by removing each in turn and testing)
Dubwise  [作者] 7 月 16 日 上午 3:54 
also i see POSTFIX LightsOut: Void LightsOut.Patches.Power.CleanupBuildingsOnDespawn:Postfix(ThingWithComps __instance)

it could be that
Dubwise  [作者] 7 月 16 日 上午 3:53 
im guessing you're using a mod since the buildings are all different, try removing whatever is modding my mod and see if it still happens
Kardek 7 月 16 日 上午 3:52 
This appeared in player log that I thought gave me a clue it might be Rimefeller

https://logpaste.com/Az8RO8sV

Let me know if you would prefer full log etc. Thanks again! I will try and quickly work out if it was the siphon or the valve more specifically
Kardek 7 月 16 日 上午 3:44 
Let me paste a pic to better explain. When I remove the valve (turned off) and powered off siphon ship takes off. Will grab the logs in a sec too.
https://ibb.co/pv632RN0
Dubwise  [作者] 7 月 16 日 上午 3:24 
did a test, chemfuel tank with a siphon switched off, pipe to gravship tanks with a valve, ship launched without errors multiple times, am i missing anything?
Dubwise  [作者] 7 月 16 日 上午 3:13 
had other reports of valves so im taking a look
Kardek 7 月 15 日 下午 7:14 
Hi Dubwise - firstly huge fan of your mods, thank you! :) Found something that recently impacted my game regarding Rimefeller - I'll share more specifics when I'm back at the PC but my Gravship was stuck during take off (that animation as it is about to take off). Was something in the log I will share but I had chemfuel tank to the new expansion tanks controlled by a valve. I also had a siphon (the intake?) on the rimefeller tank with power turned off (and chemfuel stacked). Removed both and the ship could take off again. Let me come back with more info but wanted to share if anyone else was stuck like me. Thanks again for these awesome mods :)
AGrey 7 月 15 日 下午 5:50 
> Gravship fuel tanks can now be piped into chemfuel tanks.

To clarify, does this mean that the gravship fuel tank should function the same as the 'chemfuel storage' from Rimefeller? Because i've got chemfuel siphons and pumps connected to my Odyssey Chemfuel Tank and it doesn't seem to be functioning.

Thanks!
Dubwise  [作者] 7 月 14 日 下午 3:11 
pushed a hot fix for the missing hidden pipe texture, resub to force update
Dubwise  [作者] 7 月 14 日 下午 12:32 
pushed an update.

Oil grids no longer generate in space.
Rimefeller resources can be used to make airtight doors.
Wells, rigs, anything that is stuck in the ground can no longer be built on grav plates and fly away.
Gravship fuel tanks can now be piped into chemfuel tanks.
Added hidden pipes, removed pipe visibility options.
Fixed a bug where chemfuel dumps would still spawn chemfuel even if they failed to pull fuel from tanks.
Tyege 7 月 14 日 上午 7:37 
I have a bug where the Chemfuel Pump produces chemfuel endlessly without draining the tank.
w-w-waldbrand 7 月 14 日 上午 4:59 
I cannot produce chemfuel anymore :((( I have the oil and the energy, but the Cracker does not produce any. Occasionally when I select Cracker I see there error logs with exceptions such as "Object reference not set" etc. IDK if it is about 1.6 or not.
zyrax 7 月 13 日 下午 4:28 
how exactly is the Prometheus refiner meant to work?, i just decided to try it out, since i need a load of it for a quest and i havent gotten around to using what the mod adds into my saves otherwise -v-
Tameablebread 7 月 12 日 上午 7:58 
For compatibility with Vanilla Chemfuel Expanded, there is a compat patch. It currently isn't working with Chemfuel expanded due to 1.6 changes but pre 1.6 it did, and the dev says they will look into fixing in a few weeks

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3157758092&searchtext=rimfeller+compatibility+patch
Tameablebread 7 月 12 日 上午 7:53 
Just wanted to say this is my favorite mod in Rimworld. By far. It gives so many options for useful materials, is well balanced, the art fits exactly Rimworld's style, and god it's just so good.

<3
GoblinEngineer 7 月 11 日 下午 8:18 
@Niwolos
I'm not sure that's actually a bug. The bill for making Plasteel bill isn't actually making Plasteel, it's making Uncured Plasteel. Put a zone underneath your bench and double check to see if some get added to the count immediately after the bill is completed.
Zmeya685 7 月 8 日 上午 8:39 
исправь в файле "Languages\Russian\Definjected\RecipeDef\Recipes_Production.xml" в стороке <Make_ComponentIndustrialPlastic.description>Изготовить компонент с применением синтелена. </Make_ComponentIndustrialPlastic.description> после точки пробел его нужно убрать а то игра красным ругаеться
Kjellmeister 7 月 6 日 上午 8:15 
Could you integrate bio refinery with the chemfuel pipes? Anyway been playing this mod for ages, love it. Great work. You're the man Dubwise!