Total War: ATTILA

Total War: ATTILA

Romani Units Pack - AOR version
58 Comments
Swiss Halberdier  [author] 1 Jan @ 8:00am 
@marckennethcabanero
If the mod is once enabled, then it must be enabled always in the specific save games which you play with this mod. Otherwise it would crash. This is the normal behaviour of all unit pack mods.
marckennethcabanero 1 Jan @ 5:27am 
The mod seems nice but I wonder if the replays will crash once this is installed and activated?
BearArse 5 Apr, 2024 @ 12:26pm 
@Swiss Halberdier sweet. Thank you sir!
Swiss Halberdier  [author] 5 Apr, 2024 @ 4:16am 
@BearArse
All units are already included in the Radious Mod. These version here is only if you don't use any other major overhaul mods like the Radious Mods.
BearArse 4 Apr, 2024 @ 3:07pm 
@Swiss Halberdier where can I download the Radious Submod for the AOR version on the steamworkshop. Conducted a search for it and havent found it? Is it only available in the TW center website?
chryssjanzonio 28 Nov, 2021 @ 5:07am 
aor
Swiss Halberdier  [author] 14 Apr, 2020 @ 9:06am 
@littleShepherd
Yeah Assembly Kit was always a struggle for me. And hard to find bugs with it. Yes I know the creator Frodo which did and does a marvellous and awesome job with his Rusted Pack File Manager.
Sheph 10 Apr, 2020 @ 6:25am 
Thank you. Maybe I can figure it out in Assembly Kit. If you feel the itch to mod, Rust Pack File manager makes things twice as easy.
Swiss Halberdier  [author] 10 Apr, 2020 @ 3:00am 
@LittleShepherd

Here are the three Radious AOR mods which I've created years ago.

http://www . mediafire. com/folder/cpk5bem2m61jf/Radious_Mods

Just remove the space after www. and mediafire. , because Steam blocks Mediafire links.

But otherwise I can't help you as I'm not anymore modding at the moment.
Swiss Halberdier  [author] 10 Apr, 2020 @ 1:11am 
@littleShepherd
Basically I've built together with Ahiga a similar project like your years ago. But it isn't on Steam and can be used from any modder with credits.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1322135339&tscn=1586482763

You could use my startpos.esf file from the vanilla Romani units pack also in other adaptions.

I did all with PFM and only used Assembly Kit for Thrones of Britannia.
Sheph 9 Apr, 2020 @ 6:52pm 
I'm building an revised Radious Attila mod with his permission using a reworked startpos. How can I access the startpos for the AOR mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2048506500

Can you either provide your raw_data files or explain how you modified the startpos maps? I've been experimenting iwth startpos_regions_to_unit_resources.

I work with Assembly Kit, not PFM/EditSF.
Swiss Halberdier  [author] 13 Feb, 2020 @ 10:22pm 
@Blaze
Great to read that it worked now for you :-)
Blaze 18 Jan, 2020 @ 8:30am 
@Swiss Halberdier
Oh man i am such an idiot, i did noy realize i also had Additional Units Mod - Attila in my load order, that is why i was so confused because i was looking for the Sagittarii Armati in This mod! :P

Edit: Worked like a charm, simply removed the entire aum_technology_unit_upgrades table, Sagittarii garrisons are back in normal numbers and i can still recruit Sagittarii Armati for my armies :)
Swiss Halberdier  [author] 18 Jan, 2020 @ 2:11am 
@Blaze
No problem and as I wrote below the unit "Sagittarii Armati" is included in my other mod "Additional Units Mod - Attila" in the pack aum_att_mod_van.pack. The DB table which is for the tech upgrades ist this one "aum_technology_unit_upgrades".

The pack is found here if you subscribed to Steam:

C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395693939

If downloaded it manually then its here:
C:\Program Files (x86)\Steam\SteamApps\common\Total War Attila\data
Blaze 12 Jan, 2020 @ 12:34am 
@Swiss Halberdier
Sorry to bother you again, since it's sunday and i have time to spare i thought id take a look at this right now, but im a novice so this proved difficult for me.
I use Pack File Manager 5.0 to open @@_romani_units_pack_aor_mod.pack as usual but in there i cannot for the love of me find any reference at all to the Sagittarii Armati, and especially not any Imperial Transport Service technology upgrade linked to the Sagittarii Armati.

I usually only use Pack File Manager 5.0 to change unit caps, recruitment regions, tech time and such simple things. Thats why i ask for help :)
Swiss Halberdier  [author] 11 Jan, 2020 @ 12:29pm 
@Blaze
Thanks a lot for your nice wishes!
Yes unfortunately it's not that easy with the garrissons, but I guess from there comes this issue. So if the tech upgrade is removed from the custom unit, then at least the normal Sagitarii should be again fine in the garrisions.
Blaze 11 Jan, 2020 @ 6:58am 
@Swiss Halberdier
I understand ofc, wish you the very best with your health and parents mate. Also thank you for the many tips. When i get around to it i will fiddle around with the different tables you suggested, and post something here if i am successful :)
Might take some time, focusing on playin some other games now, Red Dead Redemption 2 & FO4 amongst others hehe :)
Blaze 11 Jan, 2020 @ 5:59am 
@Swiss Halberdier
That is extremely disheartening to hear. if possible it would be nice if the Sagittarii Armati can be removed from garrisons altogether and regular Sagittarii be put back.
If that is not possible because garrison and non garrison Sagittarii is being force replaced by Sagittarii Armati then perhaps abandon the idea of replacing them alltogether.
Instead just have Sagittarii Armati as a separate unit recruited globally everywhere, as long as a T2 archery building is present?
Swiss Halberdier  [author] 11 Jan, 2020 @ 5:43am 
@Blaze
I guess the garrison units are defined in the data.pack table "building_level_armed_citizenry_junctions" and there is the unit "att_rom_sagittarii". But there are no limits to choose. Strange...
Swiss Halberdier  [author] 11 Jan, 2020 @ 5:40am 
@Blaze
No problem about your report and my mods are such complex "monsters", therefore small bugs could appear.

But I found the unit "Sagittarii Armati" included in my other mod "Additional Units Mod - Attila" in the pack aum_att_mod_van.pack. The DB table which is for the tech upgrades ist this one "aum_technology_unit_upgrades".

The buildings table is this one: aum_building_units_allowed. But there I can't set specific limits somehow and I added this unit only to the skirmisher buildings and not to the ones you mentioned.

And in my "Additional Units Mod - Attila" I didn't set any limits in the ***main_units tables for the units.

So this behaviour is somehow produced by the vanilla game, that there can only be 1 unit in your mentioned buildings.

That's really very strange and I don't know how to fix this unfortunately.
Blaze 3 Jan, 2020 @ 4:08am 
@Swiss Halberdier

When you research the tech Imperial Transport Service as WRE the Sagittarii Armati is supposed to replace the Sagittarii.
But i think you have made an unintentional mistake because when the tech is researched all buildings that had one or more sagittarii now only have 1 single Sagittarii Armati. Making defending cities as WRE more or less impossible.
I made a list of all buildings that now only have ONE single Sagittarii Armati unit instead of their orignal multiple Sagittarii units:

Municipium 2 Sagittarii
Urbs 2 Sagittarii
Metropolis 3 Sagittarii

Town 3 Sagittarii
Fortified Town 3 Sagittarii

Veterna Garrison Quarters 3 Sagittarii

If you for some reason beyond my knowledge want to keep the Sagittarii Armati at One single unit for all buildings then can you point me to the correct DB table so i can change this myself? :)
Swiss Halberdier  [author] 21 Dec, 2019 @ 12:48am 
@Blaze
Sure you're free to adapt the mod to your favours ;-)
We set the unit caps two times higher as there were complaints about the lack of the possibility to recruit the special units.
Blaze 7 Dec, 2019 @ 4:10am 
Can't help but think your unit caps are abit off, reading various sources such as ND and assuming we play with unit size ultra, and take balance into concideration, i edited the caps to this instead.

Excubitores 300 soldiers (cap: 2)
Transgritiani ~1000 soldiers (cap: 6)
Legio Palatina 800-1200 soldier (cap: 8)
Auxilia Palatina ~1000 soldiers (cap: 6)
Legio Comitatenses 800-1200 soldier (cap: 6)
Pseudocomitatenses ~500 soldiers (cap: 4)
Vexillationes palatinae (cavalry) 400-600 soldiers (cap: 4)

what do you think?
Swiss Halberdier  [author] 26 Mar, 2019 @ 3:08am 
The new Mod launcher for Rome 2, Attila and Thrones of Britannia has still some bugs. If you experience problems with the new launcher, then you can subscribe to the old Mod launcher again.

STEAM > Library > Total War Game > Options > Betas > choose "launcher_release_candidate"

If you want to use later again the new launcher, then do the same process and choose > Betas > NONE - unsubscribe from all betas
Swiss Halberdier  [author] 11 Mar, 2019 @ 5:06am 
CA rolled out a new launcher for Attila.

Here are the detailed infos:
https://www.totalwar.com/blog/welcome-to-the-new-total-war-launcher

It's recommended that you put the Romani Units Pack as high as possible in the loading order of the new launcher.

http://www.twcenter.net/forums/showthread.php?680987-Additional-Units-Mod-Attila-%28AUM-ATT%29-2-5-%28updated-17-10-2016%29-and-Romani-Units-Pack-%28updated-6-1-2017%29&p=14373259&viewfull=1#post14373259

The UPC-ATT should work without the need to activate it manually in the new launcher.

As I described it in the installation instructions, the file just needs to be in the related data folder of Attila.

http://www.twcenter.net/forums/showthread.php?680610
Swiss Halberdier  [author] 2 Mar, 2019 @ 11:02pm 
@jornambre
Thanks a lot for your nice words!
Yes it is not directly compatible to DEI as DEI uses also the special campaign file. Also all units are already included in the Radious overhaul and I created a special Radious AOR version on Total War Center.

I created on TWC a tutorial how Ahiga and I created the AOR for Attila.

http://www.twcenter.net/forums/showthread.php?694032

Unfortunately I don't have time due to my real life busyness to teach it directly.
jornambre 1 Mar, 2019 @ 5:52am 
Hey Swiss, love the mod! I was so glad to see that some had taken the AOR idea and applied it to trained troops and not just mercenaries. I am trying to go for a DEI recruitment style Attila campaign. The problem I face however, is that whilst this mod is brilliant the AOR only applies to units in the mod and I am looking to apply the AOR system to all the other unit mods that I have (Radious and a few other compatible unit mods) so that I don't end up with a 3 pages of units to to choose from when recruiting. Thus, in order to kill two birds with one stone I would like to make the units from the other unit mods I use to only be recruitable in certain regions according to your AOR map. I was wondering if you could tell me how to go about this or link me to some sort of tutorial that will teach me.
Thank you, all the best.
Swiss Halberdier  [author] 4 Oct, 2018 @ 7:51am 
@Tree
In the second column (B) are the buildings listed and in the third column (C) are the units listed with their internal unit_ID and they use mostly the real in game name.
Swiss Halberdier  [author] 4 Oct, 2018 @ 7:49am 
@Meesaat
No you only have to subscribe to this mod and then you should be able to recruit the units in your new started campaign. For this special Romani AOR version it is mandatory to start a new campaign, as otherwise the units aren't activated in the campaign. It is technically mandatory to start a new campaign that my AOR system takes effect in a campaign.

If you use the normal Romani version on my other thread, then you can use also your existing campaign.
. 22 Sep, 2018 @ 7:07pm 
Swiss Halberdier, thank you for the spreadsheet. I don't understand how to read the buildings table. In which column specifies the building? Sorry.
Meeesaal 22 Sep, 2018 @ 8:49am 
I cant recruit any of these units.Do I Need to instal something else, or just subscribe as I am now?
Swiss Halberdier  [author] 22 Sep, 2018 @ 5:15am 
@pablogriest
This mod is balanced to vanilla, but yes you could use it probably with other Overhaul mods too.

@Tree
I suggest to read my Total War Center thread here:

http://www.twcenter.net/forums/showthread.php?680987-Additional-Units-Mod-Attila-%28AUM-ATT%29-2-5-%28updated-17-10-2016%29-and-Romani-Units-Pack-%28updated-6-1-2017%29&p=14373259&viewfull=1#post14373259

I put there a link in the Download section to my "Romani Excel Guide" on Mediafire where all buildings are listed for each units.
pablogriest 18 Sep, 2018 @ 5:09pm 
IS fote and europa perditas compatible? Thanks in advance.
. 16 Sep, 2018 @ 5:47pm 
I have built a level 3 barracks and still no custom units appear..
. 15 Sep, 2018 @ 7:04pm 
Hi, nice mod, but what buildings do I need for units?
Swiss Halberdier  [author] 30 Aug, 2018 @ 6:22am 
@Nicolas
Unfortunately I can't say it yet as I'm highly busy in real life and I have no time for modding at the moment.
Nicolas 29 Aug, 2018 @ 10:15am 
When can we expect the next update?
Swiss Halberdier  [author] 28 Jun, 2018 @ 11:08pm 
@Jonarus_Drakus
Yes of course I understand what you mean.
Jonarus_Drakus 28 Jun, 2018 @ 10:48pm 
@Swiss

Yeah, I saw... But looking at it, that too many new units to be reasonably available without AoR... ^^;
Swiss Halberdier  [author] 28 Jun, 2018 @ 10:44pm 
@Jonarus_Drakus
Yes indeed startpos editing is complicated and takes lots of time. The other "normal" Romani Units Pack version doesn't includes a startpos, but of course it doesn't have the AOR feature.
Jonarus_Drakus 27 Jun, 2018 @ 11:23pm 
Its a pity the whole 'startpos editing' thing makes this mod incompatible with TPY mods... I can't live without my 12TPY mod anymore... Which means I can't have this, no matter how awesome I think it sounds... ^^;

~JD
Carthago Delenda Est 22 May, 2018 @ 9:56pm 
There is an unfinished tetrarchy mod on here that I’m trying to finish
Swiss Halberdier  [author] 21 May, 2018 @ 12:48am 
@GCM
What do you mean exactly with tetrarchy mod?
Carthago Delenda Est 20 May, 2018 @ 4:59pm 
Are there any units that could be used in a tetrarchy mod?
Swiss Halberdier  [author] 11 May, 2018 @ 9:41am 
@EveryZiggy
Thanks a lot for your nice words and great that it worked!
EveryZiggy 11 May, 2018 @ 8:58am 
Followed your advice and it worked like a charm! Save game loads no problem and now all the upkeep costs are as they should be. Thank you for your help and all your hard work! I love radious mod but one of my biggest gripes was that it was unfair that the romans could recruit obviously regional specific foederati anywhere. Your mod remedied that gripe :)
Swiss Halberdier  [author] 11 May, 2018 @ 7:40am 
@EveryZiggy
No problem and I recommend to not use this version of the Romani Units Pack - AOR together with the Radious mods. As all units are already integrated in the Radious mods and properly balanced to the Radious mods.

I created a special Radious Romani Units AOR version here:

[Official Submod] Radious Romani Units - Area of recruitment (AOR) Mods

http://www.twcenter.net/forums/showthread.php?695099-Official-Submod-Radious-Romani-Units-Area-of-recruitment-(AOR)-Mods-(Updated-18-7-2017)

As I wrote it in the FAQ, the special AOR version includes a special campaign file startpos.esf which is needed for the AOR. But unfortunately this file does only load once at the campaign start. That's how all TW game engines handle the campaign start.

But in your specific case you could switch to this special Radious Romani Units mod and the save game should load. As you already started a campaign and I used for all AOR versions the same important startpos.esf file.
EveryZiggy 11 May, 2018 @ 5:52am 
I'm using Radious mod and right after I left this comment I went and read the FAQ about how it's not compatible. It still works just seems to throw the costs off - my bad.
Swiss Halberdier  [author] 10 May, 2018 @ 11:27am 
@EveryZiggy
Thanks for your feedback. Hmm that's very strange. Do you use any gameplay or another mod which does change the vanilla costs, stats and upkeep values?
EveryZiggy 10 May, 2018 @ 7:15am 
Hey, thanks for making this great mod! One note though, I've been playing a campaign as ERE and all the AOR units upkeep cost seems way out of wack. Like a merc horse archer unit will have an upkeep of 120 and the AOR limitanei primi parthi have an upkeep of 300. And all the spear AOR units have upkeeps around 250 compared to lanicari seniores at 65. Is there a way you can tweak the upkeep bc right now it just doesn't make sense to recruit the AOR units bc of how expensive they are.