XCOM 2
[WOTC] Gremlin Revamp
26 Comments
the__mentat 12 Nov, 2024 @ 8:29pm 
I looked at the configuration file and I didn't see anyway to set combat protocol and restorative mist to number of charges instead of cooldowns. Is that doable?
4rrakis 3 Oct, 2021 @ 10:16pm 
1323729052
Cúchulainn 3 Oct, 2021 @ 6:02pm 
Does anyone know the mod number for this folder?
Tobi-Wan 1 Oct, 2021 @ 2:12pm 
Relatively new to this. Does this mod add an .ini file or modify an existing .ini file? I have browsed through the various .ini's in the Config folder and have not found lines related to Gremlin Weapons.
Sgtknispel23 26 Sep, 2021 @ 12:24pm 
so i dont know why but this mod works with every class that has a gremlin ive played with so far except the chimera class Hactivist,just figured id let you know and find out if theres a simple way to make it work :)
Blobby Hill 6 May, 2021 @ 6:12pm 
Can anyone confirm if this mod is compatible with WOTC Make Heals Persist?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/1970813574

If not, are there any ini edits that can make them work?
Jabel 29 Mar, 2021 @ 10:57am 
Compatible with RPGO?
TheDuke37 27 Mar, 2021 @ 12:23pm 
idk if its this mod or not but for whatever reason the gremlin freezes for a few seconds before reaching its target.
Psykrom 23 Mar, 2021 @ 1:13pm 
Remembering that flashing gremlin made me roll!
CptnHappyTimePie 4 Jun, 2020 @ 2:43am 
I can not say thank you enough for adding the ini for CP! Have custom tweaked game (damage values etc) and this was the only one that irked me constantly stuck at 2!!
GargakOfTheEast 10 Feb, 2020 @ 9:49pm 
Great mod, I especially dig being able to use combat protocol more often.

I would say it is "OP" for it to have unlimited charges, but most missions in XCOM2 have a timer, and it's usually not a wise idea to burn 3 turns to recharge your combat protocol.
Tim_ 8 Oct, 2019 @ 5:24pm 
I just completed a WOTC campaign with 104 mods including this one. I didn't specifically test this mod's individual functional points, but what I saw worked fine, and the game was stable with this in the list.
Exzion 29 Jul, 2019 @ 6:01pm 
where is this file locate.

I want to edit it by myself
Flamingcheesepie 17 Jun, 2019 @ 2:28pm 
Could you expose the values of the things that you changed in .ini so we can edit things ourselves?
MrShadow  [author] 9 Aug, 2018 @ 3:53pm 
it will work with that mod
AZL4N 8 Aug, 2018 @ 9:21pm 
Don't suppose this mod is compatiable with the following?:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1396894338

If not, what do I need o configure to add AP to the gremlin abilities?
MrShadow  [author] 11 Mar, 2018 @ 9:21am 
Ok cool!
p6kocka 11 Mar, 2018 @ 9:20am 
Yes indeed. There aren´t any. It´s working without issues....
MrShadow  [author] 11 Mar, 2018 @ 9:09am 
If all he added in that other mod was the new scouting protocol ability and didn't change anything else, there shouldn't be any issues.
p6kocka 11 Mar, 2018 @ 6:48am 
MrShadow  [author] 10 Mar, 2018 @ 3:58pm 
update. Please read change notes. Sorry for the delay on the Capacitor Discharge fix.
MrShadow  [author] 9 Mar, 2018 @ 2:34am 
To all using this mod, there is a bug that is causing Compacitor Discharge not to deal any damage. Im trying to figure out what the issue is but no luck as of yet. Sorry!!
p6kocka 8 Mar, 2018 @ 10:45am 
Yeah. Combat Protocol bonus for both GREMLIN mk2 and mk3 would be great....
SentySent 8 Mar, 2018 @ 8:58am 
Will you consider giving Combat Protocol bonus charges for both GREMLIN mk2 and mk3?
twinsenvr4 8 Mar, 2018 @ 6:23am 
Will try, thanks!
Theodor Prince テオ 8 Mar, 2018 @ 1:15am 
Hmm interesting :steambored: