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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1776020612 .
[551836.385] [Gameplay] ERROR: UNIQUE constraint failed: PolicyModifiers.PolicyType, PolicyModifiers.ModifierId
[551836.385] [Gameplay]: While executing - 'insert into PolicyModifiers('PolicyType', 'ModifierId') values (?, ?);'
[551836.385] [Gameplay]: In XMLSerializer while inserting row into table insert into PolicyModifiers('PolicyType', 'ModifierId') with values (POLICY_LIMES, LIMES_STARFORTPRODUCTION, ).
[551836.385] [Gameplay]: In XMLSerializer while updating table PolicyModifiers from file MilitaryPolicies.xml.
[551836.385] [Gameplay] ERROR: UNIQUE constraint failed: PolicyModifiers.PolicyType, PolicyModifiers.ModifierId
"ReportScreen: WARNING! FetchAndCacheData: No definition for Modifier LEVEEENMASSE_ANCIENT_RANGED_PRODUCTION"
Seems something is off there with BRS by Infixo - maybe take a look?
My best guess from digging around in the code a little is that when the policy is applied, the <ModifierType>MODIFIER_ALL_CITIES_ATTACH_MODIFIER</ModifierType> is applying it to all cities in the game, not just all cities in the civ which has the policy -- so if a few civs have a policy with that ModifierType, it's getting boosted multiple times for all civs.
Idk, I'm stumped lol. Ive been trying to create this mod to use alongside my Mass Destuction mod, so the upated nukes I made aren't so OP.
After extensive testing of a simple mod I was creating that makes nuke happy more common in civs that are real world nuclear powers, I decided that nuke happy makes creating nukes more common (Russia immediately started the manhattan project, made 12 regular nukes), but they will NOT use their nukes, even on the highest difficulty and once Ive nuked them. They also wont complete nuclear fusion to make hydrogen bombs.