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To fix it, I would have to decompile the L4D2 ported textures/models again, decompile the map (since i don't have the .vmf anymore, it's been nearly 6 years now) fix the errors, search for what exact textures/models are needed and which not, once found, compile .bsp map and compile textures/models into .bsp map via PakRat. Download Workshop uploading tool, patch everything together and there you go, no more error, but I don't have enough time to do that anyways, and I would likely mess up something and lose the map.
I'd love to see more ports from L4D to CSGO.
They can also be killed in my other map "Marathon"
My biggest annoyance is the civilian walking down the street while there's a full fledged gun war.
Aber vielleicht mache ich es in der Zukunft, vielen Dank für kommentieren!
Kannst du diese auch als de-Map mit 2 Bombenplätzen bauen? Wobei du die rumlaufenden Leute gern lassen kannst!
Wäre echt lieb von dir. ^^
Danke im Vorraus.
LG Heipau
-Added more vegetation and few improvals.
-Added Counter-Strike entities (Spawn, hostages, areas, etc...)
-Added interacting NPC's in the world.
-Added more routes for intercepting the enemy.
-Added access to some apartment blocks from the street.
-Added police crime scene at the T spawn to imitate a terrorist thread in the middle of the city.
I hope you enjoy the map as much as I do!
Also, have a nice day. :-)
-Alexandrovich
-Decompiled the map for editing.
-Removed blood decals/bodies in the ground/flies around bodies/crashed vehicles/destroyed buildings/fixed chairs in the ground to be standing as usual... In general, I removed all the infection threads in the map, so it looked like before the infection.
-Added moving cars at certain points, moving boats, moving plane in the skybox
-Replaced missing models from Left 4 dead 2 by original models in CS:GO that looked alike. No extra content added.
-Replaced missing textures/meshes that were in Left 4 dead 2, by original CS:GO textures that looked alike, also skybox textures and EVERY MISSING MODEL.
Or you just decompiled it and reapplied relevant entitys?
And CS:GO is cheap, you can buy it for 20 bucks!
-Alexandrovich
Thanks for your feedback, and yes it's kind of frustating how the navigation system in CS:GO works like, and the random death encounter was added to prevent players from seeing void buildings at the end, because the civillians would make them go through any solid thing.
-Alexandrovich
Thank you by the way!
-Alexandrovich
If you like it, share it with your friends :)