Stellaris

Stellaris

More Civics in Ethics and Civics Rebuild
329 Comments
IHateTheIRS 12 May, 2023 @ 2:04pm 
version compatibility wth do you mean, look at the update date you neanderthal.
Admiral Zander 10 Mar, 2023 @ 10:15pm 
crashes game on load
DanteHiroki 5 Mar, 2023 @ 7:19pm 
darn this one was great too
М'аiq thе Lаzу 23 Aug, 2021 @ 8:23am 
Ffs, why noone posts version compatibility in their mod's description. :shelterbird:
El Cheapo 12 Mar, 2020 @ 7:52am 
Another dead mod
Årtifexian 7 Oct, 2019 @ 3:00pm 
Moe Mod Compilation
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1526656277
Doctor Proteus 18 Feb, 2019 @ 6:30am 
Does anyone know if there is a mod that just adds the Civics? I am using Cultural Overhaul 2.2 but it lacks the extra civics.
Mr. Robicheaux 26 Jan, 2019 @ 1:42am 
Updated for 2.2.3. This Update can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1635554161
橄榄老农 29 Dec, 2018 @ 4:52am 
UPDATE
Leng ☯ 13 Dec, 2018 @ 12:24pm 
@BobGrey learn modding and do it yourself:steamfacepalm:
Traitor General Kranz 12 Dec, 2018 @ 5:43pm 
Because every update forces major content updates, and most people dont have the patience for that
BobGrey 12 Dec, 2018 @ 5:05pm 
Is it just me, or is it just impossible for someone to manage to keep this mod going for more than 2 updates? I have had a small chance to use this mod before my PC broke down. Now that I am back, and the game has updated, this mod has once again died! Can someone out there PLEASE keep this thing up to date for a decent bit? I really enjoyed what little I was able to use this mod...
Traitor General Kranz 12 Dec, 2018 @ 2:53pm 
He only said something 3 days ago, so im guessing he still has like 3 months. Everything is different, so he has to recode a lot of stuff.
Patrick Basedman 12 Dec, 2018 @ 11:15am 
Does anyone know when Lord Poncho will have this mod updated? I can wait though so no rush
Traitor General Kranz 12 Dec, 2018 @ 9:38am 
I believe he was talking to Lord Poncho, since he asked everyone to tell him whats broken so he can re-release a 2.2 version
FreyrDS 10 Dec, 2018 @ 12:49pm 
Brownm526..... Please read the description...
CasualStretchJo2 10 Dec, 2018 @ 8:31am 
I think you probably already know this but the megacorp government type doesn't show up.
Lord_Poncho57 9 Dec, 2018 @ 1:35pm 
Hello everyone, I'm trying to update this mod for 2.2. If possible, please let me know what's currently broken so I can attempt to fix it.
𒀭 Enki 𒀭 9 Dec, 2018 @ 11:48am 
We need a hero
InquisitorXarius 5 Dec, 2018 @ 4:35pm 
My Gestalt isn't working when it was already selected the ethics points says negative 97 points.
Harkmagic 4 Dec, 2018 @ 7:22pm 
So who is going to update this mod for 2.2? As far as I'm concerned this is by far the most important mod in existance for Stellaris.
123nick 4 Dec, 2018 @ 6:20am 
When I try this mod, I don't see all the new ethics as in the screenshot, only authoritarian liberty
is mud wet dirt 2 Dec, 2018 @ 8:40pm 
Hi!
I chose the master engineers civic which says it grants access to a planetary edict which expands planet size. However it does not show up! Any idea why?

Thanks for the great mod btw!
Kennywnorth 29 Nov, 2018 @ 6:23pm 
typical_name yes i have plenty on but the ones im using have never conflicted with it before. that is what makes it so weird
Typical_Name 29 Nov, 2018 @ 4:14pm 
@Kennywnorth Do you have any other mods installed? Sounds like a symptom of a conflict with another mod.
NewAgeKid52  [author] 29 Nov, 2018 @ 1:58pm 
Hi everyone. This mod will remain up for everyone who decides to stay with 2.1 Niven. I will unfortunately not be updating this to 2.2 Le Guin since I will be going on to other things. With that said, I appreciate everyone's support and am thankful for everyone who subscribed to my mod! My mod added a lot of flavour to Petruxa's mod, so if Petruxa you are there, or any other person wishes to take my mod and update it for 2.2 Le Guin please feel free to do so. I had a lot of civic ideas I added to this mod and tried to balance it all out as best as possible. Hopefully you will have fun continuing this mod in 2.2 Le Guin and beyond. Thanks everyone.
Kennywnorth 28 Nov, 2018 @ 11:56pm 
the civics from this mod arent showing up in the empire builder
zgp1001 28 Nov, 2018 @ 3:35pm 
Gestalt still allows for 2 other ethics to be picked, is that intended?
onymusBIS 26 Nov, 2018 @ 10:37pm 
Hey, something very minor, but could the Cyber Democracy trait rename the government? It's just saying Direct Democracy when I pick it.
Typical_Name 24 Nov, 2018 @ 1:02am 
@Maximillionysis You just need the tradition, not governing ethics. I never play Pacifist and I take it all the time just for the boreholes and other resource bonuses :).
Maximillionysis 24 Nov, 2018 @ 12:55am 
@Typical_Name Alright, new question. Can I change my governing Ethics off of Pacifist and still keep the ability to build that? Or will I be locked out completely?
Typical_Name 23 Nov, 2018 @ 4:34pm 
@Maximillionysis You also got the relevant Tradition from Prosperity, right? Also, you can only build it on tiles that have a base of at least +2 energy.

@hellatze That already exists and it's mentioned in the mod description.
-=PR=- alliecat☭Ⓐ 23 Nov, 2018 @ 6:42am 
What are the new ethics?
Maximillionysis 23 Nov, 2018 @ 2:18am 
I have a question. Is there a bug with the Thermal Borehole? I have been looking high and low for information about it, and I can't find anything. I have the research completed to unlock it, but no where can I build it... Any information about this would be much appreciated.
Mr Blue 4 Nov, 2018 @ 11:15pm 
can we get this mod without tradition changes ?
kitty 1 Nov, 2018 @ 8:45am 
Any Ideas how to make Oceana frome the book 1984
Typical_Name 29 Oct, 2018 @ 10:08pm 
Is it intentional that, if I take Evolutionary Architects, it makes it so that species modification is entirely free and instant? (-50% from the civic, -25% from engineered evolution ascension perk, -25% from evolutionary mastery ascension perk, for a total of -100%)
Kennywnorth 19 Oct, 2018 @ 6:34pm 
where is the distributism civic?
darkknight99 17 Oct, 2018 @ 4:58pm 
its not suprising that you'd stop working on the mod now considering the next update will probably break a lot of it. But it was good while it lasted.
PBAHOE_ry3Jlo 11 Oct, 2018 @ 1:06am 
Hello once again, have a good day and thank you a great deal for the work you have done! I hope to see more of everything you do and fully support your activity and if I were rich I would definitely support your work which doubtlessly deserves it! As for now, take my huge respect for you dude!
Kennywnorth 5 Oct, 2018 @ 5:39pm 
could you make a 6 civics point version ( i use the 6 civics points mod but of course this overwrites that,) also a 3 ethics points version
NewAgeKid52  [author] 30 Sep, 2018 @ 5:48pm 
@Wallace {Lord of Owls}
Your welecome. I am glad I could help :)
Wallace {Lord of Owls} 30 Sep, 2018 @ 5:04pm 
It's working properly; thank you for your help!
Wallace {Lord of Owls} 30 Sep, 2018 @ 4:57pm 
Okay yeah it's working; I accidentally forgot to enable slavery in policies before for the test where I said your fix didn't work. I'm going to check the no traditions version of the mod with the compatibility patch for planetary diversity; those were the mods that I was using so I'll make sure the problem is fixed there as well.
NewAgeKid52  [author] 30 Sep, 2018 @ 2:52pm 
@Wallace {Lord of Owls}
Ok I tried to fix it some more on species_rights.txt. Does it work now?
Wallace {Lord of Owls} 30 Sep, 2018 @ 10:31am 
@NewAgeKid52 I tested it and it seems like now it doesn't allow any kind of slavery; it says that I require the authoritarian ethic to use slavery whenever I have Timocracy and try to do a slave or caste system citizenship level
NewAgeKid52  [author] 30 Sep, 2018 @ 7:36am 
@Wallace {Lord of Owls}
I tried to fix that in my latest update just now. Can you check if residency caste system works now?
Wallace {Lord of Owls} 29 Sep, 2018 @ 9:01pm 
Hey your mod adds the Timocracy civic right? It allows empires that don't normally have slavery to use slavery. I have noticed what I believe what may be an oversight on the civic: it doesn't allow for residential caste system. I ended up in a situation where I can give the aliens I conquered residency, caste system, but not residential caste system for some reason.
NewAgeKid52  [author] 29 Sep, 2018 @ 6:27am 
@Dansel
I appreciate that you like my work :). You can return the leader level icons to vanilla if you go to the mod directory and go under gfx/interface/icons/leader_skill.dds and delete that file. It should work, but I haven't tried it.
Dansel 29 Sep, 2018 @ 2:44am 
Hi,
Is it intended for the mod to override the new Leader level icons? When I use this mod I get the old star indication of levels. I much prefer the newer icons as seen here: https://forumcontent.paradoxplaza.com/public/346756/2018_04_19_2.png

Thanks for sharing your work, it's great!