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just knowing, now, to look for .XML files is very helpful, haha
This is also the reason why I cannot provide you with a complete list of XML files containing initial information with technologies, eras, etc. Just carry out a full-text search (programs with similar functionality are exists) in the game folder with XML files by keywords used in Rules.sql
. . . but, not sure which game files to look for . . .
May you please point me to a couple of the files?
Q2. Thanks, I see that. I was wondering if it is possible to adjust it "Per GameEra"
(like you did with the Technology & Civic costs, etc.) just curious :)
q2: if u about scores for Dark/Normal/Gold age, they are in Rules.sql
-- Change multipliers for ages
UPDATE GlobalParameters SET Value = Value * 2.0 WHERE Name = 'DARK_AGE_SCORE_BASE_THRESHOLD';
UPDATE GlobalParameters SET Value = Value * 2.0 WHERE Name = 'GOLDEN_AGE_SCORE_BASE_THRESHOLD';
Question 2: would it be possible to adjust the mod to include EraScore multipliers for each individual Era? (vs, as written, it adjusts with the same multiplier for each era)
BTW,I have turned off all other mods.That's so wired.
I'm wondering if the cost will automatically change when I enter into a new era?
The only thing is that I don't know how to make a mod like this that will work.
Another thing is: with a prolonged game in Gathering Storm, what will happen with the climate? Are we not going to reach pollution levels too fast? Is there some cumulative value there too?
UPDATE Eras SET GreatPersonBaseCost = GreatPersonBaseCost* 1.5 WHERE EraType = 'ERA_ANCIENT';
[...]
UPDATE Eras SET GreatPersonBaseCost = GreatPersonBaseCost* 5.0 WHERE EraType = 'ERA_INFORMATION';