Stellaris

Stellaris

Plentiful Traditions 4.x - Extra Perks
Počet komentářů: 863
Wolfbiscuits 7. čvc. v 11.06 
There seems to be a problem with slaves with this mod. I'm playing unmodded with only Plentiful Traditions and this Extra Perks addon.

They will have slave citizenship but not slave stratum. This means there are slaves with the elite stratum that are absolutely useless since they will not demote to a lower stratum.

https://imgur.com/a/MZew3IH
InvIzIble 24. čvn. v 1.43 
PT cause Crash even without patch now (when trying to specialize districts at machine/hive/restored ringworld)
Deglorath 10. čvn. v 19.58 
Is the "Patch for Plentiful Perks and Pl-Di" still needed? Because it seems to be causing a CTD now.
Spanish Inquisition 6. čvn. v 11.20 
how do i get my perks to look like the photo you use to show off the mod like the singular photo that can be scrolled up and down on
Abominus [GER]  [autor] 29. kvě. v 14.43 
Another update
Kalec 22. kvě. v 12.55 
So with the latest patch Wilderness is now able to get the Behemoth Fury perk but for some reason this mod blocks that. Only once i disabled this mod specifically was i able to get Behemoth Fury to show up with the Wilderness origin
Tappi 18. kvě. v 5.49 
The biological ascencion perk still expects the "genetics" tree to be completed to be picked, but as that was replaced with mutation, purity and cloning, it can't be selected at the moment
Miasmatic 13. kvě. v 14.27 
I am afraid to annoy with this question but is there any chance you could provide a legacy version for 3.14 of your Traditions mods please?

Denn... Bruder ich brauch den Lebensraum... Bitte.
Timmah 13. kvě. v 8.58 
Bug: Expanding Lebnstaum cannot be taken with Voidborn/Voidforged start
Abominus [GER]  [autor] 12. kvě. v 13.25 
Update, sorry, was my fault. Should work now as intended.
TW3ET 12. kvě. v 8.56 
Fairly sure there was a formatting error in the code, one of my options for my first ascension perk was just the word modifier, with no image or accompanying text
Kavvan Shrike 12. kvě. v 1.16 
some of the base game ascensions got massive buffs in this patch, not sure if it's just you doing localization but alot of the updated ascension perks appear to look like they do the old stuff once your mod is on e.g Eternal Vigilance now generates defence platforms every 6 months in the base game, updated Interstellar Dominion has -50% empire size from systems. With this mod on these buffs seem to be reverted(again idk if it's a localization overwrite you're doing in which case the new buffs aren't *visible*"
BlackLuck 11. kvě. v 18.16 
YAY! and Im sorry if I was critical in the other thread a few days ago; you have been very busy updating in the meantime and I recognize the tremendous effort you are putting in.
Demognomicon 11. kvě. v 17.45 
@Abominus [GER] Dpes this still need the PD patch (which is not updated obv)
Abominus [GER]  [autor] 11. kvě. v 16.38 
Update.
Shadow-Fox 10. kvě. v 11.28 
Kaputt...
Abominus [GER]  [autor] 8. kvě. v 15.19 
Yes, but first the main mod.
aabaaaabaaa 7. kvě. v 1.33 
Hi you want to Update this mod too?
Inny 2. bře. v 7.45 
Hello, can you please add a unique scripted variable to your mods (especially traditions and perks)? As of now I have no possibility to detect it they're present.
Like @plentiful_perks_mod = 1
Thanks!
[Legends] redholm 14. úno. v 6.16 
UknowitsE It is now it's own mod that you can find in the description of this mod. Plentiful Order. At least it should be right?
UknowitsE 13. úno. v 13.36 
the perk for Order didnt come up, is it gone? the one that gave extra slots for starports.
Abominus [GER]  [autor] 10. pro. 2024 v 15.46 
Update
Added "country_resource_max_minor_artifacts_add = 2000" to ap_plentiful_traditions_discovery
Edgar Allen's Hoe 7. pro. 2024 v 13.27 
@Abominus [GER]. I havent played this game in like 2-3 years and you still keep this mod up to date. This is one of my MUST have mods when I play this game. Thank you so much for doing this and continuing to support the project.
Xilo The Odd 24. lis. 2024 v 20.42 
make any headway on being able to take multiple ascension paths? i noticed in our current game, after taking cybernetics and doing the stuff to get genetic cybrogs and completing it, the genetic ascension perk vanishes from the list. so seems some of the flags are working jsut not as intended.
Abominus [GER]  [autor] 24. lis. 2024 v 2.56 
@Walker

Yes, I edited it.
Walker 23. lis. 2024 v 20.34 
this still does not say updated on my game even though you updated it a week ago....did you ever get the all 3 accession paths fixed?
Abominus [GER]  [autor] 15. lis. 2024 v 14.36 
@Redholm
Yeah, sorry, you now have to download another mod to have those nice starbase modules etc. :-)
[Legends] redholm 15. lis. 2024 v 14.34 
Ah. Your comment went trough. I'll download the other mod for Justice
Skill Issue 15. lis. 2024 v 14.28 
bruh muh justice perk :(((
[Legends] redholm 15. lis. 2024 v 14.23 
Damn. I see Justice got changed. I started my game to see my starbases a bit weaker. Guess there are always other mods for that.
Abominus [GER]  [autor] 15. lis. 2024 v 14.21 
You ladies drive me crazy... If you still want to play it, AS IT IS INTENDED!!! you now have to download another mod (link in the description). Without it, you only have the really really boring "normal" spacestation gui and only max 4 stations.

So stopp crying, I still hate you.

Love <3 :D
TrollofReason 9. lis. 2024 v 11.54 
There really should be some warning about incompatibilities. If you run NSC, you have to edit mod files or Starports are without any modules or buildings despite the upgrade. It can completely ruin your run in the vital early game, depending on map topography or game start settings. If you're too close to an advanced start AI that doesn't like you, or you just start either in or next to a nebula with hidden dangers, not being able to replace/build new ships for years can be fatal thru no fault of skill.

Losing like that isn't fun. Again, there needs to be a warning for NSC, at least, as it's one of the most common & wide-reaching overhauls in the game right now.

Thankfully, using info from other players, I've made a guide on how to edit the offending mod file utilizing baked-in functionalities for PC, at least.
huangnorway 5. lis. 2024 v 20.31 
Problem vanished unexpectedly. Anyway, thanks for your work.
Dragsa 3. lis. 2024 v 2.46 
Nice Mod, even if it is not really understandable why it has to mess around with starbase slots.
Lord-Siver 1. lis. 2024 v 11.30 
danke fürs update :D
Abominus [GER]  [autor] 1. lis. 2024 v 2.09 
No problemo.

I tested it yesterday and it's still a fun game to play :-).
bascott83 31. říj. 2024 v 16.19 
Thank you for the Update.
PinkRabbit 31. říj. 2024 v 8.48 
@Abominus [GER], thank you so much for update !!!
Abominus [GER]  [autor] 31. říj. 2024 v 8.07 
Update...
bascott83 31. říj. 2024 v 7.13 
Looking forward to a Update of this mod.
Lord-Siver 31. říj. 2024 v 2.36 
sadly the mod bugs out starbases as they get stuck in the shipyard tab from the start. I tried the solutions told in the comments nothing worked yet for me.
AnotherEve 26. říj. 2024 v 23.55 
Sometimes you need to delete the file interface/starbase_view.gui to solve UI problems.
Redhistorian 8. říj. 2024 v 15.25 
For anyone looking for a quick fix for the starbase issue for this mod, I cloned this mod locally on my PC and did some trial and error for an hour or so to get it to work. I made 2 changes that appeared to fix the issue.

1. Deleted 00_starbase_levels found in the starbase levels folder
2. Removed the two lines at the top of 00_static_modifiers changing starbase module and building capacity by -2 and -5 respectively

I created a save that I ran up to 2200 to test the changes and did not notice any glaring issues. The AI starbases were mostly hangars and anchorages, but I think that is what they normally do anyways. For reference, the main game changing mods I use are NSC, extra civics, and Plentiful Traditions.

I cannot make any promises that this does not break anything else, but if you really want to use it without the starbase issue, this might work for you like it does for me.
Figaround 29. zář. 2024 v 20.33 
Heck this is a long standing problem, why are you surreptitiously (not in the description and doesn't follow from the purpose of the mod) changing the design of outposts? I accede to the request not to do this. :cozykcdknight:
Bellatrix 17. zář. 2024 v 3.24 
I'm so confused, why does this decrease starbase modules and buildings in one file (00_static_modifiers.txt) then increase them by the same amount in another? (00_starbases.txt)
It looks like the intention is for the stats to not change, but instead the result is that it breaks and results in slotless starbases.
Deleting both these stat modifiers fixes the issue.
Bellatrix 17. zář. 2024 v 3.08 
I think this mod needs to trim out the modifiers it gives to outposts and starbases. It's clearly just a major source of conflicts, and it makes no sense as this is an *ascension perk mod* so it has no justification to affect the baseline stats of anything.

Plus, I wasted an hour trying to find out which mod was causing me to have no starbase modules only to find that it was this thing which had no business messing with that stat; it's really hard to diagnose conflicts when mods don't stay within their advertised scope.
Ghaladh 9. zář. 2024 v 9.50 
I second the person who highlighted the fact that Projekt Lebensraum isn't available for the Voidborne and Void Dwellers origin. In spite of that, playing without this mod is unthinkable to me! Thanks Abominus for all of the work you put into this mod.
Ant1-Chr1st 19. srp. 2024 v 21.17 
@TrollofReason Just go to the mod folder, its in your steamapps/workshop/content/stellarisnumber(not sure which one)/1723762374. Find starbase_view.gui and remove it.
TrollofReason 15. srp. 2024 v 15.52 
@Ant1-Chr1st

Explain? I'd love to have this working right for me. Where is the entry.
LikeNoOthers 23. čvn. 2024 v 14.22 
Mod also broken for planet diversity, removes Gaia world habitability.