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@st_magus you can become op by combining the effects optimally, although the main mod "Nordo's Effect Overhaul" is even better suited for this.
Peace be upon thee.
One of the examples. Armenia best economy edict&building thing: temple with 100/200/400 culture income + temple with culture income % bonus + Bread&Games edict which gives bonuses to both commerce and culture income. Plus if we have Larissa(settlement with World Wonder,) it gives us additional 25% culture income bonus.
So, Bread&Games actually is an *economy* boost edict(not for early game of course, but for later). Economy boost edict can't have tax penalty, it's nonsense.
To test this mod I started the game for Seleucids, because of their highest Imperium level V at the beginning.
1. So, new number of edicts are here - 11. Dignitaries are also increased - 4 from vanilla 3. But Champions still 3, while Spies...decreased to 2 from 3. Is it right, is it intended? If so, then I don't understand the purpose of this. I thought you were going to *increase* amount for all agents, no? Can you, please, list how many agents we can have with this mod for all Imperium levels?
While this mod wasn't made for HatG it works well - like many of your other mods. Thank you for all of them.
This mod seems to be working fine, with all the additional edicts and edict effects in place and all seems well.
However my imperium is capped at the starting level, with a max of 1 of each agent, 4 armies, 2 navies and no option to increase it. Since this is the only mod I think I have that affects anything imperium related I thought I’d mention it and ask if there’s any way this mod could be causing that issue.
Thanks for all the great mods btw
But dont work in Augustus Campaing.
Tested also Ceasar in Gaul, works fine.