RimWorld

RimWorld

[OLD B18] Animal Gear Basic
125 Comments
Dylan  [author] 29 Aug, 2018 @ 10:49am 
Dylan  [author] 28 Aug, 2018 @ 1:11pm 
@Ara - Hmm, it sounds like maybe some other mod you have might interfere with this one/ the Animal Gear Base-mod. What animal and gear was it when you got that message?
Ara 28 Aug, 2018 @ 1:05am 
Hey!
Quite digging this mod idea, but i can't get the animals to wear any armor. It Always says "Missing mody parts". Am I missing something? Any idea of where i could start looking?
Onyxheart 26 Aug, 2018 @ 11:09am 
i have a preliminary asset mocked up, want to get your feedback before i continue so i sent a friend request; just something quick i banged out in Paint tool sai a little bit ago, didn't even break out my tablet lol just mouse drew it
Dylan  [author] 26 Aug, 2018 @ 9:38am 
Oh ok
Onyxheart 26 Aug, 2018 @ 9:26am 
heya sorry i've been silent; my computer conked out on me and was in the shop for about a week, so i haven't had a chance to start x3
Dylan  [author] 26 Aug, 2018 @ 8:18am 
@Onyxheart - We can also switch them out piece by piece, if it's a lot of work to complete them all.
Dylan  [author] 16 Aug, 2018 @ 9:13am 
@Onyxheart - Previously we did it that way, yes. I am not 100% sure what exactly you can do as a mod contributor (upload stuff to the mod for example(?)), but if you have something ready I could add you as a contributor and we at least have a private comment section for developer comments.

(It also seems like you can only add people who you have on your friends-list, so add me when you got something I can put in the mod and I add you as a contributor here ^^)
Onyxheart 16 Aug, 2018 @ 5:29am 
btw when i do complete the armor sprites, how should i get them to you to incorporate into the mod? just dropbox or github it?
Dylan  [author] 15 Aug, 2018 @ 3:56pm 
@Onyxheart - And if you have a new texture you should be able to just replace an existing one in "\steamapps\workshop\content\294100\1335483508\Textures\Things\Pawn\Animal\Apparel\Body" and see it ingame
Dylan  [author] 15 Aug, 2018 @ 3:49pm 
@Onyxheart - No problem. I am looking forward to it (The current Thrumbo-armor really needs to be replaced for example ^^).

You can find the textures of the base-game in the Ludeon Forum, for example here:
https://github.com/Alias44/b18-Textures
https://github.com/Alias44/b18-Textures/blob/master/Textures/things/pawn/animal/bear/Bear_front.png

they are very helpful to draw over, you can also scale them up and create your version in a higher power of 2 size: like 64x64 / 128x128 / 256x256 pixel even if the animal is just 64x64 for example
Onyxheart 15 Aug, 2018 @ 2:47pm 
specifically i was looking into doing both a low tech and high tech version of the wolf and bear armors, an updated dog armor vest and an upgraded tactical dog vest, a new version of the thrumbo armor, and some new armors entirely for muffalo's and the newly added rhinoceros in the unstable branch of the game; and thanks for the file path, i've found all the armor's and i can use those as the basis for what i'm thinking of
Dylan  [author] 15 Aug, 2018 @ 10:09am 
@Onyxheart - Sure, most of the (basic looking) armor was made by me initially and could use an upgrade, but I also don't have much more than what is inside the mod-folder "\steamapps\workshop\content\294100\1335483508\Textures\Things\Pawn\Animal\Apparel\Body" and ..."\neck", let me know what you are looking for, would be great to have some more, better looking stuff ^^
Onyxheart 15 Aug, 2018 @ 4:06am 
heya @Dylan and @skadi, any chance you all might be willing to share the assets for your basic armors? i'm mulling over making some sprites in my spare time, and thought about making some more fleshed out armors for the mod if you wouldn't mind me contributing; especially the wolf armor...i've been itching to draw something cool looking for the wolves
Dylan  [author] 28 Jul, 2018 @ 4:42pm 
@NannyOgg - I will have another look through them, at least for Rimworld 1.0
NannyOgg 28 Jul, 2018 @ 12:13pm 
Is it possible to have some of the armor/clothing available for the animals from the Animal Collab Project mod?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/949283405/2217311444343452616/

Maybe just a bandana or a hat or something?
Dylan  [author] 15 Jul, 2018 @ 3:16pm 
@itssirtou - No, but it's coming. Probably in the next couple of days.
itssirtou 15 Jul, 2018 @ 1:38pm 
I don't suppose theres a 1.0 version hiding in a github somewhere?
Dylan  [author] 9 Jul, 2018 @ 10:16am 
@Fistandantillus7- The mod adds only optical, not code changes, so it is highly unlikely.

Good luck and maybe completly remove Rimworld and reinstall if you haven't yet.
Fistandantillus7 8 Jul, 2018 @ 4:19pm 
I'm getting random, without warning (no dev mode error messages) crashes to desktop. It started a little while ago and seemed to coincide with other problems one specific mod developed but that mod has been fixed and to test I started a new game without that mod and I still get the CTD. As I have no info, I am asking any mod (that I use) that has been updated in the past few weeks if the update might have introduced a memory leak or other problem that might cause a CTD.
Morawing 28 Jun, 2018 @ 1:49am 
Yey I just saw it yesterday when I started the game and the first thing my caucasian shepherd did was wearing the dog scarf! Thank you so much! :)
Dylan  [author] 24 Jun, 2018 @ 10:57am 
I have just updated the mod with dog-scarfs for the two mod-dogs that can wear the armor-vest: Mod: FF German Shepherd, Mod: Spidercamps Dogs: Caucasian Shepherd

(@Morawing )
Dylan  [author] 24 Jun, 2018 @ 10:49am 
@Garr Incorporated - Chances are probably not that good, would have to happen only on first mod activation or something (which is not a thing, as far as I know)
Garr Incorporated 24 Jun, 2018 @ 10:48am 
I doubt you can rectify this issue in any way. The same problem happens with adding new items (not adding into existing stockpiles) and apparel for humans (not added into existing loadouts).
Dylan  [author] 24 Jun, 2018 @ 9:39am 
Usually, if you add the mod to a running game, you will have to enable the armor inside that preset aswell (have to look into that at some point, maybe I can do something about it) otherwise it should at the least after a day equip it, if it can reach the armor in storage
Garr Incorporated 24 Jun, 2018 @ 3:45am 
Have you added Cats of Prey armour to the Soldier gear?
equallyAwesome 24 Jun, 2018 @ 3:39am 
I'm quite confused on how to make animals wear amror, i made cat of prey armor, and set my cougar to Soldier apparel, but she isn't wearing it
Dylan  [author] 20 Jun, 2018 @ 9:55am 
@Grimelord82 - Ok,cool. Maybe the other ones are restricted or busy with something, normally there should not be a difference for animals of the same kind
Grimelord82 19 Jun, 2018 @ 3:31pm 
Thanks for the help, you were indeed correct.

I ended up modifying the Medieval Times file directly, adding the apparel tags at the top level of that particular xml due to how to was structured. I broke my game for 2 hours attempting to patch it in lower down.
It mostly works now, with horses and dogs going for the new shield belts when I allow them to.
Sometimes the huskies are refusing still, but I'm not sure why. 3/5 of them get equipped up, then one of the pregnant and one of the hurt dogs ignore what's still laying around.
Dylan  [author] 18 Jun, 2018 @ 11:25am 
@Grimelord82 - Don't have the time to look into it too deep right now, but I think the problem is that '<defName>MedTimes_WarbourneShield</defName>' has no apparel tags itself, so it won't be able to add those, if you follow the ParentNodes('ParentName=X') you see that it get's the tags from '<ThingDef Name="MedTimes_Accessories" Abstract="True">', my guess is that you would have to add the whole part from that

<apparel>
<careIfWornByCorpse>false</careIfWornByCorpse>
<bodyPartGroups><li>Waist</li></bodyPartGroups>
<layers><li>Belt</li></layers>
</apparel>

+ insert the needed tags into it

<tags>
<li>Animal</li>
<li>WolfArctic</li>
<li>WolfTimber</li>
</tags>
</apparel>
Dylan  [author] 18 Jun, 2018 @ 11:20am 
@Grimelord82 - There is a good tutorial on the patching operations https://rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations with some futher links aswell
Grimelord82 18 Jun, 2018 @ 10:55am 
Dylan, digging this mod, and the horse one.
I'm trying to patch in support for Medieval Times Warbourne shield belts...because I just had a horde of them show up and have 10 perfectly good melee shield belts.
I've located it in the Shields patch of this mod.

This isn't throwing any errors at me, but also isn't working:
<!--Patch Warbourne Base shield-->
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="ModCheck.FindFile">
<modName>Medieval Times</modName>
<file>MedTimes_Pawn_Accessories.xml</file>
</li>

<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName="MedTimes_WarbourneShield"]//apparel/tags</xpath>
<value>
<li>AnimalCompatible</li>
<li>AnimalALL</li>
<li>Husky</li>
<li>BlackHorse</li>
</value>
</li>
</operations>
</Operation>

Any thoughts?
Dylan  [author] 11 Jun, 2018 @ 1:57pm 
@Morawing - Thanks ^^ It was my intention
Morawing 11 Jun, 2018 @ 1:34pm 
Thank you so much! I really love your mod. I always wanted to fight with my animals, but then they always died. Now they are little Monsters :3
Dylan  [author] 11 Jun, 2018 @ 1:29pm 
@Morawing - I will put it on the list, at least for those who can wear the vest.
Morawing 11 Jun, 2018 @ 1:28pm 
Ah that's sad. Are there plans to include the dogs sometimes in the future for the scarfs? :)
Dylan  [author] 11 Jun, 2018 @ 1:26pm 
@Morawing - Yes, the dog's from that mod can only wear the vest for now.

@Garr Incorporated - Sounds devious ^^
Morawing 11 Jun, 2018 @ 1:17pm 
I'm using the Spidercamp Dog Pack mod and have a few Caucasian Sheperds in my colony. 2 of them are wearing a dog vest. I wanted my third to wear a dog scarf, but he didn't want to wear it. At first I thought it was because he was a puppy, but now he is grown up and all and he just doesnt wear it.
Are the two mods not compatible? I mean to some degree they seem to be, like I said my other two dogs wear there armor.
Garr Incorporated 10 Jun, 2018 @ 1:19pm 
It's not that hard with free space (or tons of turrets), shooters on horses (or with bionic legs) and some spare medicine. Since it's easier to create a bond between doctor and a wounded thrumbo than to tame it directly, the easiest route includes downing the target and then heal it. Thrumbo can take a lot of beating, so there are a lot of chances to form a bond.
Dylan  [author] 10 Jun, 2018 @ 6:47am 
@Garr Incorporated - Just fixed it ^^ never managed or even tried to tame one in a normal game :D
Garr Incorporated 10 Jun, 2018 @ 6:41am 
You're lucky I managed to tame a thrumbo the other day...
Dylan  [author] 10 Jun, 2018 @ 6:29am 
@Garr Incorporated - Classic copy/paste error ^^ thanks
Garr Incorporated 10 Jun, 2018 @ 5:14am 
For some reason Thrumbo Gear has description of Red Fox Bandanna.
NannyOgg 9 Jun, 2018 @ 4:05pm 
Yup, my munchkin cats are wearing armor now. Thank you so much!
Dylan  [author] 9 Jun, 2018 @ 9:47am 
@NannyOgg - The Munchkin-Cat from the 'Animal Collab Project Mod' should now work
Dylan  [author] 6 Jun, 2018 @ 12:16pm 
@Garr Incorporated - True, it would also be easier to ask the mod author there first to create some gear ^^
Garr Incorporated 6 Jun, 2018 @ 12:14pm 
I have just said this due to having some experience with the mod. Actually, I have no idea what animals would be good for that.
And they most definitely need their separate mod. But I believe you know that already.
Dylan  [author] 6 Jun, 2018 @ 11:16am 
@Ninja Kitten & Garr Incorporated - Do you have any particular animals in mind, the mod has quite a few ^^ but we might look into it.