Tabletop Simulator

Tabletop Simulator

Deus (Tragic Edition)
29 Comments
Tragic  [author] 11 Dec, 2019 @ 3:39pm 
UPDATE : 10/12/2019

• FIXED : All asset links should now be working!!

Ok... so, as some of you may know my mods, ALL my mods, have been broken for a long time as google drive moves files to the trash when they are not being accessed regularly, then as you upload new files, these trash files are automatically deleted. This led to almost all my mods being broken with 100s if not 1000s of dead links across the place. I was so upset that I basically quit TTS modding for nearly a year, but recently I have been going through my old mods and fixing them

To that end, I believe I have completely fixed this mod and now have it fully hosted on SteamCloud, and therefore should not have any future dead links of any kind as long as steam is maintaining its archive. I have the mod backed up as well at TableTop Simulator Nexus if needed.

Have Fun and ROLL HIGH!
--Tragic
Tragic  [author] 23 Aug, 2019 @ 2:10pm 
I'll check this out in a few days.. I'm away from home until then...
Tyrant 23 Aug, 2019 @ 1:22pm 
One missing asset belonging to Gold within an infinite bag:
https://drive.google
.com/uc?export=download&id=1QaS-tm6bV8iffX6jR7GL9GCj4RVPRYgK
Sir_Charles 19 Apr, 2019 @ 7:52am 
Tragic, you are the best!
Tragic  [author] 19 Apr, 2019 @ 3:12am 
I believe I have fixed this... let me know if there are any other issues.
gryph202 18 Apr, 2019 @ 8:00am 
Some of the meshes and models don't load in correctly. Quite a few of them. Is there a way to update and correct them?
Sir_Charles 20 Jun, 2018 @ 10:35am 
Now everything works perfectly. Thanks!
Tragic  [author] 19 Jun, 2018 @ 7:17pm 
Update - FIX (20/06/17)

• FIXED : This mod uses a lot of resources form other mods on the workshop, this mod is mainly about scripting. Some of those other mods developed broken links for some of the components. So I have moved all the meeple obj files to my own GoogleDrive where the files should be safe for the foreseeable future.

• FIXED : It appears that the auto scaling of the models was broken at some point in my updates.. not sure when.. but it is now fixed. As you drag meeples onto the main map they will scale larger to make the game board more readable. They shrink if you pull them back onto your player area.
Tragic  [author] 19 Jun, 2018 @ 2:43pm 
@Sir Charles - There has been a major issue with the last oatch breaking all the mods in the workshop.. I belive that is fixed now... I had a quick look and some of the pastebin links are missing. (Much of the data for this mod is repurposed from other mods on the workshop). I have a complete offline copy saved.. I'll try and get the missing parts fixed asap.
Sir_Charles 19 Jun, 2018 @ 11:49am 
Hi Tragic,
Seems that the 3D figures for Military Building and Boat don't load anymore.

anyway, great workshop. Thanks to you I bought the real game.
Tragic  [author] 12 Apr, 2018 @ 6:09pm 
HotFix

• FIXED : Small coding error/

• CHANGED : Edited the texture map of the player board to make the "green" column look green.

• ADDED : The Egypt Temple Deck now spawns a playerboard extension with snaps for easy placing of cards in the new space.
Tragic  [author] 12 Apr, 2018 @ 4:42pm 
UPDATE - 13/04/2018 - I;ve given up saying "final"

• ADDED : I have added logic to move the player areas down a little when you select the EGYPT EXPANSION or choose to use the new Egypt TEMPLE deck. These decks allow you to play cards in different columns than you are normally allowed, meaning that in some situations there was no room to add any cards. I have not added new snaps as this situation is rare, and easy to manually drop the card anyway.

• ADDED : I have added a "Random Setup" button to randomly select Egypt decks to use when playing.
Aurelius 1 Apr, 2018 @ 6:54am 
Very smooth scripting, great expansion
Tragic  [author] 31 Mar, 2018 @ 3:34am 
UPDATE - addicted

Ok.. really, really, really, for reals this time.. LAST UPDATE

• ADDED : - Added complete Custom Setup Support... just click the decks you want to use, once you have them set, hit custom.. and the table will set up.

Remeber you need all your players seated before you press any of the setup buttons.
Tragic  [author] 30 Mar, 2018 @ 10:30pm 
FINAL UPDATE - 31/08/2017 - I MEAN IT THIS TIME

This will 100% be my last update unless there is some major mistake somewhere. To be honest I am over tweaking this mod and want to move on.

• ADDED : I have built a new resource counting and gathering system for when using the EGYPT EXPANSION that handles the barges better. Setup for EGYPT or DEUS will change what resource system is being used. It should be very self-evident how to use the new resource system.

• ADDED : Custom Coloured Die for choosing a random player. There is a TTS bug that shows tinted colours as white. So using die meshes form my Alien Frontier mod bypasses this bug.

• ADDED : A button for custom setups. You will still need to delete the components you do not want to use as well as make your own decks. BUT if you choose to use the new EGYPT RESOURCE SYSTEM (Production Cards) then you need to press this button to change to the EGYPT resource buttons.
Tragic  [author] 29 Mar, 2018 @ 11:24pm 
UPDATE

• ADDED : Script Support for the EGYPT EXPANTION SETUP
Tragic  [author] 29 Mar, 2018 @ 12:02am 
I have saved the "bowl" version of this mod, if you prefer it let me know I will upload both versions.
Tragic  [author] 29 Mar, 2018 @ 12:02am 
FINAL UPDATE - 29/03/2017

• MAJOR CHANGE •

This is a final update and represents a large change in the mod. After many games the most common thing asked is to separate the resource bowls into individual resources and have some kind of log.

To that end I have made all the "fetch resource buttons" into bags. You now simply drag the resource you want form the bag above the player board. You also now click on the number itself to take a resource.

In addition when you take resources, VPs or gold it now prints what you took into the log.

• MINOR CHANGE •

Also, a common mistake people playing seem to make is to take a building from the reserve, instead of the player board. So I have moved all the reserve buildings off the table behind the player hand zones. This should mean they are easy to grab, but also completely out of the way unless you are looking for them. This should stop this problem.
Decumanusmaximus 28 Mar, 2018 @ 8:32am 
Enjoyed a game with Tragic & excellent job on this mod!
Tragic  [author] 27 Mar, 2018 @ 11:04pm 
This should be the final update! Hope you like it...

HOTFIX 2

• CHANGED : I changed the colour of the blue player to Purple. This was because when placing BLUE BOATS on BLUE WATER areas, it made the blue boats very hard to see. They now stand out!
Tragic  [author] 27 Mar, 2018 @ 6:50pm 
HOTFIX

• FIXED : I accidentally left some debugging printouts running. They have been removed.

• ADDED : Put in some scripting to automatically reset the deck when needed.

• CHANGED : Changed the scale of the trash bins so they are taller. It is not a lot easier to drop the cards into the bag.
• CHANGED : Moved the Trash Cans and the Draw Buttons a little to make them both easier to use.
SaltyO 27 Mar, 2018 @ 4:38pm 
Thanks for giving credit to old jbroome. Many folks don't do that :)
Tragic  [author] 25 Mar, 2018 @ 8:55pm 
UPDATE

This is probably the final update. At least until I start playing with the Egypt Expansion.

ADDED : Due to popular request I have added a DRAW CARD button to each player board.
ADDED : I have added 4 die for each player colour.. so you can quickly roll them to determine 1st player.

FIXED : The trash Bags now recognize when you drop a DECK into them.
FIXED : The Draw Deck now has a tooltip so you can easily mouse over to see how many cards are in it.

CHANGED : I have shrunk the size of the Temple and Coin chits so they fit on the table or bowl a little better.
CHANGED : I have swapped the VP tokens for a custom token from the FoaS's " Currency: Coins, Gems, and Notes" mod.
Tragic  [author] 22 Mar, 2018 @ 11:00pm 
Update

• Changed : Moved the trash bins to make it easier to drop stuff into.
• Changed : The Scale of the Temple Buildings.

• Added : Put in place some scripting to automatically scale the buildings larger as they are placed on the board and scale them smaller as they move to the player board. It also turns off the snaps on the buildings so they do no snap to the map guides.
Tragic  [author] 22 Mar, 2018 @ 4:46am 
Your Welcome MrAckle
Overboard Games 22 Mar, 2018 @ 4:16am 
Cheers Tragic :) This might allow me to bring this to the table more.
Tragic  [author] 22 Mar, 2018 @ 1:01am 
I'm self taught and the code is dirty AF!!
Unreal Ed 22 Mar, 2018 @ 1:00am 
I wanna know what it means for a mod to be "tragically scripted" :p
Tragic  [author] 22 Mar, 2018 @ 12:52am