Counter-Strike 2

Counter-Strike 2

de_agroprom
120 Comments
10N 30 Aug, 2023 @ 12:41am 
Имба...:gmod::SharkAlert:
Yasherovsky 1 Feb, 2020 @ 12:39am 
надеюсь, что боты раком стоять не будут. Кстати, ребята, эта карта чуть отличается от локации СТАЛКЕРа ТЧ и ЧН "НИИ "Агропром"".
Chaos Offensive 25 Jul, 2015 @ 7:34pm 
big map. almost have every elements of a good map. but, the light is a slightly dark.
The Monk 15 Jan, 2015 @ 12:33pm 
Very well made map. One of the best out there i can say. Here's a small gameplay on it http://youtu.be/UEqfFEcBops
Stygian 25 Dec, 2014 @ 9:24am 
Очень хорошая карта, радует, что автор позаботился не только о внешнем виде, но и присутствуют отличные варианты для подсадок, хелпа, входы на плент, удобные позиции для защиты - карта играбельна даже для официальных турниров.
touge.oni 4 Sep, 2014 @ 4:41am 
хорошая)
Viens voir ton vrai père 25 Jun, 2014 @ 1:49am 
Like it for remember time spent on Stalker, but the map is too large for a deathmatch, I think
On VACation 6 Mar, 2014 @ 1:05pm 
Graphic is a weak part of this map(( plus a lot of logical mismatches in modeling(( and there sould be much more details - some areas looks pretty empty.
Casaubon 5 Feb, 2014 @ 7:15am 
(part2)
Running distances are not too long, so you can rush to a bombsite quite quickly if you risk passing some hideouts without checking first. The use of cover such as foliage, crates and container tanks that you can climb over at the bombsites makes things even more suspenseful.

The atmosphere of the classic Stalker was translated quite well into this map, maybe it is brighter and less ominous, but CS is a tad more casual game right? The soundscapes and lighting were done nicely too. Pure love for how the jumping and climbing distances were crafted here, with the help of a teammate you can get ontop of lower buildings. I´m sure here is room for player creativity and surprising the enemy is the best part, at least for me. Probably dust rushers and 2D corridor aimers will find this map too open as you can get shot from many directions. So I guess it´s more for the folks who like nuke, compound, cache, assault and those sorts of maps. Ergo → me
Casaubon 5 Feb, 2014 @ 7:14am 
(part1)
I really was enjoying playing it with bots yesternight. Allthough one thing about bots on here is annoying, they get stuck at the wide factory door near one of the bombsites visible on the 3rd screenshot.

The map features buildings that you can actually enter, yes old story I hate doors that are pure texture and won´t open in CS. Therefor we got more than the usual 3 routes to bomb sites here. Awesome! The whole thing seems large, because of different accessible height levels. So the central factory with it´s different staircases and floor levels (cellar!) is the best thing about it. Trainyard and both bombsites are ok, the side area where you can break some 2 piece entry vents could be better in my opinion. Texturing is done ok, except the stone wall between trainyard and the wood shed at T spawn are too hard edged for my taste. More props & a little more work in this area would improve things.
Agent Covid 31 Jan, 2014 @ 6:00am 
Ещё-бы ЧАЭС или ПРИПЯТЬ...Или ещё что-нибудь!)
Fe1ikx 28 Jan, 2014 @ 8:46am 
агропром вродеб
1nYourDream5 8 Dec, 2013 @ 12:46am 
КЛАСС КАРТА ИЗ СТАЛКЕРА УХХУХУХУХУ
kHAN  [author] 18 Nov, 2013 @ 9:17pm 
Found the problem, the .kv file got messed up some how. Uploading the correct version now..
kHAN  [author] 18 Nov, 2013 @ 8:33pm 
huh, I'll look into it.
ASmash4Lucario 18 Nov, 2013 @ 9:49am 
Whenever a match is about to start on this map, instead of seeing my character's hands and their weapon, I just see a very large +-shaped red-ish black texture blacking about 80% of the screen. I assume it's a glitch with the models, as it moves with me and in a fashion similar to the character's arms. Any plans on fixing this, or is anyone else getting the same problem?
Max (von A) 20 Sep, 2013 @ 8:47am 
Fixed and added to the collection:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=177522844
Thank you very much, kilo!
kHAN  [author] 19 Sep, 2013 @ 6:20pm 
I re-uploaded it. Is it fixed?
Max (von A) 18 Sep, 2013 @ 5:07pm 
Your map update never finishes.
Please try to solve this problem...
LEXA 16 Sep, 2013 @ 9:24am 
кто нить играл на ней мне она не разу не попадалась
nrg 10 Aug, 2013 @ 10:50am 
Hello,

Excellent map! But what about full analogue for agroprom map from Stalker? It looks pretty fine also
nihcal 17 Jul, 2013 @ 1:13pm 
Cool map, evokes the nostalgia of a Stalker/
DocCovington 22 Jun, 2013 @ 8:19am 
Oh, I love the S.T.A.L.K.E.R. games, don't get me wrong! :-) So nice job! But I thought you had based it on said CS:S map (which was also inspired by the same location in S.T.A.L.K.E.R.), and I found that one to be much better suited for gameplay in CS. No offense. :-)
kHAN  [author] 22 Jun, 2013 @ 12:40am 
@DocCovington I've never seen or played "aim_stalker" and this map is an original work by me from scratch, based off a different game. I actually opted for a less grey depressing look if you compare it to the setting it was inspired by.
Вестник битв 21 Jun, 2013 @ 8:58am 
к КС 1.6 была карта de_stalker мне она очень нравилась, тоже был агропром. Тут ходов и помещений меньше, но по детализации не сравниться. С орегиналом тоже отличаеться, НО автор безусловно молодец и заслуживает высший балл! Твори еще! Голосую!
DocCovington 21 Jun, 2013 @ 4:56am 
With all the additions you have made to the original CS:S map, "aim_stalker", you pretty much ruined its beauty (even though I am sure you invested a lot of time into this). It used to be a small map with lots of action (this was the coolest map on which to use smoke granades) and the incredible fun of climbing the rooftops.

Now it's all complex corridors and dark tunnels that nobody needs. It takes away what made this map special.

Also, the overdone depressing grey industrial look doesn't help making this map more appealing, either.
Elanyl[UA] 13 Jun, 2013 @ 8:18am 
+
DoC 1 Jun, 2013 @ 4:47am 
прям копия со сталкера, моя любимая гама была она в свое время
DoC 1 Jun, 2013 @ 4:46am 
chetko agrprom kak v reale. pendosam ne ponyat
subarucat 26 May, 2013 @ 10:00am 
And to add a few things I forgot about in the last comment, the 2 silos that are sitting next to eachother look very awkward in there placement, and the tree at bombsite a needs to be retextured, or replaced with a diffrent model. I know these comments don't say many "nice" things, but actually, I think this map should be added to the official map's by valve, as they've done with some other community maps. Great work.
subarucat 25 May, 2013 @ 7:42pm 
This is quite the map; it provides plenty of cover and plenty of places/space to camp/ambush/fall back, and the layout/geometry is "pleasing" to the eye. However, I do think that the texture resolution could be boosted a bit. And as this is a stalker map, you ought to focus your attention on enriching the map with more/deeper shadows and possibly setting the environmental lighting slightly lower. Also, adding some audio ambience to the map would also enrich the experience a great deal. Half of what made stalker creepy was the audio (more than half.) Things like wind whispering through the tree branches, high voltage hums, the far-off baying of mutated dogs were central.
I playing this map, and I hope you will keep improving it. Thanks!
Bob A Feet 16 May, 2013 @ 3:51pm 
Bravo! love stalker as well, Very detailed.
Nogo 16 May, 2013 @ 8:24am 
nice map
The Dead Singer 21 Apr, 2013 @ 9:12am 
what a fucking terrific map! i love it.
tom71ng2 16 Apr, 2013 @ 3:13pm 
@kHAN^ Not at all - I just gave the link :-). Sure, I will test it more thoroughly, with pleasure, over the weekend. But it looks good. Thanks for a great map for all of us S.T.A.L.K.E.R. fans.
kHAN  [author] 15 Apr, 2013 @ 4:49pm 
@tomgor thanks man! let me know if you see anything wrong (this version was a little rushed because of the deadline, but I did make sure the bots were using all the paths).
tom71ng2 15 Apr, 2013 @ 4:46pm 
@KHAN^ I still have to examine the details of the tweaked nav mesh, but now that's the map. Amazing! I like it. Thank you!
kHAN  [author] 15 Apr, 2013 @ 4:44am 
The map has been updated!
tom71ng2 14 Apr, 2013 @ 9:08am 
@kHAN
There is sufficient information provided by Valve on Nav Meshes here: https://developer.valvesoftware.com/wiki/Navigation_Meshes ,
including adding Place Names: https://developer.valvesoftware.com/wiki/Navigation_Meshes#Adding_place_names .
Also see: https://developer.valvesoftware.com/wiki/Navigation_Mesh_Commands#Place_name_commands
Great map! Thank you! "Like it" and "Favourite" more than once is a must.
HonkerstheHonkster 13 Apr, 2013 @ 11:19pm 
Best map ever. stalker is the shit. Please keep doing updates on this map, = D
kHAN  [author] 12 Apr, 2013 @ 11:58pm 
@tomgor thanks for the info, I'm going to update the nav in the next version. I'm not sure how to add place names to the map. If you know any way to do that I would be grateful.
Makai 12 Apr, 2013 @ 5:22am 
It looks decent but too open. ;)
Matador 10 Apr, 2013 @ 11:49pm 
Ахах,круто=))).Я фанатом сталкера был)))
Ivan 10 Apr, 2013 @ 1:50pm 
машины ток наши замути))
tomgor 10 Apr, 2013 @ 12:25am 
Agroprom is a wonderful map but I hope that at least the final version will come with manually edited and optimized nav mesh and place names. Even the best map without manually corrected nav mesh and place names is not a finished product and it is a waste not to have the bots know all the routings and places. A bot will never be such fun to play with, as human being, but a bot at expert/elite difficulty level plus well manually optimized nav mesh can make game (offline or online) more interesting. And it is a good map test to have bots to play the map for hundreds of rounds to test the layout. A good nav mesh optimization is an art and takes a lof of time and experiments with bots. But even the moste elementar manual optimization makes a huge difference. The standard nav_generate command never result in a good nav mesh. Please use the tools described here: https://developer.valvesoftware.com/wiki/Navigation_Meshes .
MacDee 7 Apr, 2013 @ 12:31pm 
good
Abislan 5 Apr, 2013 @ 10:17am 
ну ниче вроде)
ИНВЕСТОР 5 Apr, 2013 @ 12:44am 
Графа и просировка норм отлично подойдёт для тех комуу важна графа и не важен сюжет игры
♛ Jack Swallow ♛ 5 Apr, 2013 @ 12:00am 
заебца.даст уже не торт
женщина-собака 4 Apr, 2013 @ 2:04pm 
вот нехуй им делать бля...