Total War: WARHAMMER II

Total War: WARHAMMER II

Grand Order of the Reiksguard - All In One Collection
272 Comments
Hurand 2 Sep, 2022 @ 5:56pm 
This one is now available for WH3 guys! Go get it ;)
SolidGhost38 2 Sep, 2022 @ 11:13am 
Nox. This mod is gold. I am waiting here, very excited, for you to share this with us in WH 3. Indeed my favourite REIKSGUARD mods!!
Ronin 1 Sep, 2022 @ 8:40am 
Please Make This For Warhammer 3!!!
Halliday 30 Aug, 2022 @ 9:05am 
Thanks Mr Ackshually!
Kippesnikkel 29 Aug, 2022 @ 8:38am 
Oyubaat. If you read a couple of comments down you can see a clear discussion about this. Have a nice day!
Halliday 28 Aug, 2022 @ 3:30pm 
Hi Nox - is there a plan to port this over to Warhammer 3 by any chance?
MarkyMark 25 Aug, 2022 @ 1:43pm 
Love your mods! looking forward to them in Warhammer 3 Immortal Empires
Kippesnikkel 25 Aug, 2022 @ 10:38am 
You sir are a legend.
Nox  [author] 25 Aug, 2022 @ 9:41am 
Hey Kippesnikkel, I am currently working on it, so bear with me a little longer. As expected they change some things, so I have to adjust and rebuild some parts of my mods for them to work again in Game 3. But i'm making progress and I hope to have them ready soon.
Kippesnikkel 23 Aug, 2022 @ 12:46pm 
Nox. Grand campaign has been released. It's unbearable to play without your mods <3
RC-1138 Brother Boss 2 May, 2022 @ 4:22am 
Dear Nox

Sir, I would like your permission to attempt to combine your mod with another, may I have your permission to do so?
Kippesnikkel 23 Feb, 2022 @ 11:39pm 
Thank you for the update Nox. Looking forward to use them on Warhammer 3!
Nox  [author] 23 Feb, 2022 @ 2:38pm 
Hey Guys, thank you for your kind words!

I know i have been rather absent for some time. However i haven't forgotten about these mods, i'm really happy to see so many of you care about them and i will of course port them over to Warhammer 3 as soon as mod support has been released and the empire becomes playable!

As for other questions:
- yes, they do benefit from technologies you can find all the details on the individual unit pages linked in the description.
- I would like to make to make a submod to change their values for SFO but unfortunately i haven't played it so far and don't know which stats they would need to be balanced. If I knew which stats they would need to fit in i could make a submod to change their values accordingly.
Kippesnikkel 20 Feb, 2022 @ 5:23am 
Hey Nox. Just here to tell you how awesome and cool this mod is. I'm hoping so much you will make it for Warhammer 3 as well!!
Degtyarev 10 Feb, 2022 @ 11:12am 
Your mod is awesome mate, I always use it. I recently started playing SFO but its hard to use it there as its not balanced. Do you plan on making a SFO version ?
Hurand 25 Jan, 2022 @ 7:20am 
The same as the last guy, awesome mod and a must have for me.

I would love to see it back in WH3
Kippesnikkel 8 Dec, 2021 @ 8:14am 
Hey Nox. How's life!
Just came by to tell you it's the most amazing mod and I always use it!
Please make it for Warhammer 3 as well!
Azure 4 Dec, 2021 @ 6:34am 
will the technology affect this mod?
Yeetus The Mighty 31 Aug, 2021 @ 2:54pm 
Just one question, i seem to have a small problem with this mod, namely the fact that Karl Franz's AI becomes really stupid and underperforms every single time, in 3 different campaigns he was down to a few settlements by turn 50, and i've even ran a timelapse and what seems to happen is that he is just failing all around in diplomacy, declares war on elector counts, doesn't confederate anyone, and just ends up getting steamrolled by vampire counts, anyone else experiencing similar issue?
No Name 29 Aug, 2021 @ 1:22am 
Is there any way you can make the infantry units in this mod get recognized as infantry by the game? I have several skills mods and a legendary lord from mixu mods that recognize the 8 other empire units mods I have that add units and so those units from those mods are able to benefit from the skill lines but since the game doesn't recognize these as infantry they don't benefit. Especially have the great sword unit recognized as a great sword unit would be great as well so I can use banners and stuff that require the unit to be a great sword.
Nox  [author] 13 Aug, 2021 @ 12:27pm 
Hey Seeping Barrel master,
that is correct, sorry if the description isn't clear enough on this. Since the original reiksfort could only be built by Reikland i kept it this way. However there is an option via Submod to add them to other factions (you need to enable both the original and the submod): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1341623217&tscn=1628850324

This will allow every playable empire faction to build the reiksfort and as a result recruit these units :)
MaroonPhoenix 6 Aug, 2021 @ 3:18am 
Danke Nox
DerelicDiety 31 Jul, 2021 @ 2:34pm 
Thx @Nox
Nox  [author] 29 Jul, 2021 @ 1:21pm 
Hey Guys, the mod should be up to date once more. Sorry for the delay, I'm currenty not playing the game so i don't always notice new updates right away. I didn't encounter any issues but let me know if you find any!
No Name 27 Jul, 2021 @ 6:25pm 
Going to test this but if there is any unique animations for this mod there will be a 100% chance of it being broken and will have to redone because the patch broke every unit mod that had unique animations which is why it took so long for mods like Kislev to be updated and why chaos dwarfs still isn't updated.
Maitrenaos 27 Jul, 2021 @ 2:05am 
For the moment, the mod works.
I play the empire since 2 weeks with the obseletes mods and it works, good play ^^
No Name 26 Jul, 2021 @ 8:15pm 
Is there going to be an update?
Purge8642 22 Jul, 2021 @ 11:43pm 
Amazing mod, does it need an update? If so, we'd really love if you could! :D :steamhappy::steammocking:
いずみさぎり 22 Jul, 2021 @ 2:31am 
Please update:cinnamon:
Lukasao 20 Jul, 2021 @ 1:20pm 
any update for new patch?
Maitrenaos 17 Jul, 2021 @ 4:17am 
Hello @Nox!

I recently discovered your mods for the empire troops on total warhammer 2 and frankly good work!

But with the recent update, the mods have become "Obsolete", could you please update them ?

Thanks to you and have a nice day !
NINA rojozangre 17 May, 2021 @ 8:57pm 
@Nox HELLO:steamhappy:

Will you make a -SubMoD SFO- for your amazing MOD? 🔴
Sigmar 18 Apr, 2021 @ 1:36pm 
Worked fine for me yesterday.
Halliday 18 Apr, 2021 @ 7:18am 
Hi, is this mod working for anyone?
junitigapagi 29 Mar, 2021 @ 9:49pm 
SFO compatibility?
Settlements 27 Mar, 2021 @ 12:33pm 
Can't recruit or see any unit cards after building the reik castle.
Nova015 27 Mar, 2021 @ 11:19am 
Any chance for an update?
DeathNote 25 Mar, 2021 @ 7:37pm 
Considering how weak empire infantry units are I don't think it make unbalanced. I also have a supply line mod so my campaign is hard enough as is.
romavictor 23 Mar, 2021 @ 1:04pm 
@Mp-Karl

It certainly did before recent updates. I have not confirmed since T&T or Rakarth though. I only activate the mod when playing as Empire as I think it might make Empire unbalanced. FUN to fight against though.
DeathNote 23 Mar, 2021 @ 12:47pm 
Does this still work?
GIGroundNPound 16 Feb, 2021 @ 3:42pm 
@Wolfram, yes they do. I have checked the tables personally and can verify that the techs & character skills do apply to them.
[⦿] Wolfram 16 Feb, 2021 @ 3:26pm 
Now the question is, do they work with buffs to Reiksguard units in the campaign?
Rider of Tang 21 Jan, 2021 @ 11:41am 
Reiksguards don't use hand guns, they only use melee weapons.
WarDog 21 Jan, 2021 @ 8:06am 
Anybody able to do an SFO submod? Would be much appreciated!
Purge8642 9 Jan, 2021 @ 10:58am 
Can NPCs use these units if I'm playing, let's say, Lizardmen, and I come across Reikland Empire units, could I end up fighting them?
Purge8642 9 Jan, 2021 @ 6:32am 
Enjoying the mod so far, they're really much needed units for The Empire. I was wondering, will these mods be added and expanded upon in TWW3?
SovereigN7 9 Jan, 2021 @ 3:45am 
@Toby2600
My experience in modded coop campaigns is you both have to have the same exact mod load order or you will get a version mismatch. Also if you use Kadrin's Mod manager, that causes issues when you switch to multiplayer, you have to do a file ->clean data then use the vanilla launcher.
Toby2600 8 Dec, 2020 @ 2:37am 
Something in the update prevents this mod from being used in a Mortal Empires Co-Op campaign. When me and a friend had it activated we were unable to join each others games. Tried re-downloading the mod and starting a new game. Neither worked. Anyone else have this happen?
VörðrNíðhöggr 6 Dec, 2020 @ 5:07pm 
Could you please standarize infantry units hp, I understand that ranged unit stays behind in this for game balance, but why do sword and shield infantry have less hp than greatswords?
지구연합 4 Dec, 2020 @ 6:19am 
Please update... thank you