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Sir, I would like your permission to attempt to combine your mod with another, may I have your permission to do so?
I know i have been rather absent for some time. However i haven't forgotten about these mods, i'm really happy to see so many of you care about them and i will of course port them over to Warhammer 3 as soon as mod support has been released and the empire becomes playable!
As for other questions:
- yes, they do benefit from technologies you can find all the details on the individual unit pages linked in the description.
- I would like to make to make a submod to change their values for SFO but unfortunately i haven't played it so far and don't know which stats they would need to be balanced. If I knew which stats they would need to fit in i could make a submod to change their values accordingly.
I would love to see it back in WH3
Just came by to tell you it's the most amazing mod and I always use it!
Please make it for Warhammer 3 as well!
that is correct, sorry if the description isn't clear enough on this. Since the original reiksfort could only be built by Reikland i kept it this way. However there is an option via Submod to add them to other factions (you need to enable both the original and the submod): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1341623217&tscn=1628850324
This will allow every playable empire faction to build the reiksfort and as a result recruit these units :)
I play the empire since 2 weeks with the obseletes mods and it works, good play ^^
I recently discovered your mods for the empire troops on total warhammer 2 and frankly good work!
But with the recent update, the mods have become "Obsolete", could you please update them ?
Thanks to you and have a nice day !
Will you make a -SubMoD SFO- for your amazing MOD? 🔴
It certainly did before recent updates. I have not confirmed since T&T or Rakarth though. I only activate the mod when playing as Empire as I think it might make Empire unbalanced. FUN to fight against though.
My experience in modded coop campaigns is you both have to have the same exact mod load order or you will get a version mismatch. Also if you use Kadrin's Mod manager, that causes issues when you switch to multiplayer, you have to do a file ->clean data then use the vanilla launcher.